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Advanced Classes 2-1

Captain

This image has an empty alt attribute; its file name is Crusader.png

The captain is the first advancement of the warrior class. The captain gains a few more offensive capabilities along with a mount. A captain’s sole responsibility is to his team, warriors make excellent leaders and a captain takes it to the next level. The captain class is a master of one-handed spears. This class benefits from STR, CON, DEX

  • Damage 3/5
  • Defense 4/5
  • Support 4/5

Skills

  • Riding: Active: Max level 1: When used will summon a Grand Pecopeco mount for you to ride on increasing weight limit by 250, movement speed by 25% and turns you into a large class in pvp. When used again will dismiss your mount.
  • Cavalier Mastery: Passive: Max level 5: each level restores some of the ASPD lost from riding a mount, back to 100%
  • Birds Screech: max level 1: sp cost: 50. inflict fear into the enemies around you with a deafening screech of your pecopeco. can only be used well mounted. 20 second cooldown
  • Spear Mastery: Passive: Max level 10: Each level adds 1% damage with spear class weapons.
  • Spear Quicken: Self Buff: Max level 10: Cost: 100 sp. Increases ASPD with one-handed spear weapons by 3% per level. Duration: 300 seconds.
  • Layered Armor: Passive: Max level 10: Each level adds a 1% resistance to all racially based damage.
  • Cursed Armor: Passive: Max level 10: Each level adds a 1% chance to curse an enemy when receiving physical or silence an enemy when receiving magical damage.
  • Spear Canon: Offensive: Max level 10: Cost: 20+2 sp per level. Throw your spear in a straight line hitting all monsters in its path (10 cells) dealing 100% + 30% damage per level. 1-second aftercast delay.
  • Banishing Point: Offensive: Max level 10: Cost: 30+2 sp per level. Utilizing the length of the spear, attack the enemy with ranged physical damage for 100% + 40% per level. (This skill can crit) Cooldown: 2 seconds.
  • Autoguard: Self Buff: Max level 10: Cost: 100 sp. Has a 13% + 2% per level chance to complety block a physical attack. Duration: 300 seconds.
  • Shrink: Self Buff: Max level 1: Cost: 50 sp. This skill activates when used and deactivates if used again or the duration expires.
    If you successfully defend using Auto Guard, there is a (5*Auto Guard LV)% chance to push the defended enemy 2 cells away.
  • Battle Chant: AoE: Max level 10: Cost: 100 sp and 20 additional sp every 12 seconds. Casts one of many different effects on both allies and enemies within range. Duration: 70 seconds.
  • General’s Preparations: Self Buff: Max level 5: Cost: 200 sp. adds +10 attack, +2 hit rate, and +1000 hp per level. Duration: 300 seconds.

Trans General Skills

  • Sacrifice: Self Buff: Max level 10: Cost: 100 sp. When used, your auto attacks will consume 10% of your maximum HP to inflict 100% + 10% per level of the lost hp as damage.
  • Lunar Slash: Offensive: Max level 10: Cost: 40 +2 sp per level. attacks all enemies in a 3 cell radius around you. dealing 100% + 40% damage per level also has a 5% chance per level to stop the target’s movement for 1-3 seconds.
  • Leadership: party buff: max level 3: sp cost: 100: when used all party members in a 11×11 radius will receive 1 x skill level boost to INT and DEX for 70 seconds cooldown 70 seconds
  • Morale Boost: party buff: max level 3: sp cost: 100: when used all party members in a 11×11 radius will receive 1 x skill level boost to STR and LUK for 70 seconds cooldown 70 seconds
  • Inspiration: party buff: max level 3: sp cost: 100: when used, all party members in a 11×11 radius will receive 1 x skill level boost to AGI and CON for 70 seconds cooldown 70 seconds
  • For Glory: party buff: max level 1: sp cost: 250: when used all party members in a 11×11 radius will receive a +3 boost to all stats for 70 seconds (does not stack with the above skills boost buffs) requires level 3 leadership, level 3 morale boost, level 3 inspiration. cooldown 60 seconds.

Brawler

The brawler is the first advancement of the fighter class, it was so used to beating up monsters it learned to specialize in knuckle class weapons. Using fast strikes this class can chain skills together into a combo hit dealing high, fast damage. Channeling its inner energy it can borrow the essence of a deity, using its name for a fast lethal blow. This class benefits from every stat.

  • Damage 5/5
  • Defense 3/5
  • Support 2/5

Skills

  • Iron Hand: Passive: Max level 10: increase damage with knuckle class weapons by 1% per level.
  • Right-hand mastery: Passive: Max level 5: restores some of the damage lost to the right-hand weapon from using two weapons.
  • Left-hand mastery: Passive: Max level 5: restores some of the damage lost to the left-hand weapon from using two weapons.
  • Call Spirits: Active: Max level 5: Cost: 2 sp. summon a spirit in the form of a sphere that is used by some skills and adds +3 attack well out. Duration: 300 seconds.
  • Absorb Spirits: Active: Max level 1: Cost: 5 sp. absorb your spirit spheres gaining 5 sp per sphere absorbed.
  • Body Relocation: Active: Max level 1: Cost: 20 sp. when used will consume a spirit sphere to teleport you to a selectable spot in your field of view.
  • Steel Body: Self Buff: Max level 5: Cost: 100% sp – 10% per level. reduces all received damage by 66%, ASPD is reduced by 50% and skills cannot be used. Duration: 300 seconds. 600-second cooldown.
  • Occult Impact: Offensive: Max level 5: Cost: 40 sp. pierce your spirit spheres through a target dealing ranged physical damage. [ATK x (1 + 0.75*SkillLV) x (Enemy Armor+Enemy VIT)/75] 1 second cooldown.
  • Throw Spirits: Offensive: Max level 5: Cost: 10 sp. throw your spirit spheres at a target dealing 100% + 30% damage per level. 1-second cooldown.
  • Blade Stop: Support: Max level 5: Cost: 10 sp. when active, if you are hit within the duration of the skill both you and the attacker will stop in place unable to attack or move. Duration: 60 seconds. 1 second after cast delay.
  • Critical Explosion: Self Buff: Max level 5: Cost: 100 sp. consumes 5 spirit spheres to enter the critical state granting +5 to crit rate per level. Duration: 300 seconds. Cooldown 420 seconds.
  • Chain Combo: Offensive: Max level 5: Cost: 10+1 sp per level. Usable only after a Triple Attack. Hits the enemy, dealing 4 powerful strikes. 150% + 50% per level. Has a 10% chance to generate a spirit sphere.
  • Combo Finish: Offensive: Max level 5: Cost: 10+1 sp per level. Usable only after a Chain Combo. Unleashes a final attack on the enemy. Requires 1 Spirit Sphere to use. Damage is 240% + 60% per level.
  • Asura Strike: Offensive: Max level 5: Usable only when Critical Explosion is active. Consumes 1 spirit sphere, 20% of the user’s max hp and sp to do massive damage to the target, HP/SP will not regenerate naturally for 5 minutes after Asura Strike is used. (Weapon ATK+Base ATK/2) x ((20% of SP/25)+(20% of HP/100)) x (200*SkillLV). 2 second cast time, 3 second cooldown.

Trans Champion Skills

Sura.png
  • Dangerous Soul Collect: Active: Max level 1: Cost: 20 sp. Summon all 5 spirit spheres at once.
  • Tiger Knuckle Fist: Offensive: Max level 5: Cost: 5+1 sp per level. This skill can be used as a part of the combo skill of Triple Attack, Chain Combo, and Combo Finish. When you use this skill, you’ll run-up to the enemy and hit him. The target will be unable to move for a brief amount of time. Requires 1 Spirit Sphere. deals 100% + 80% damage per level.
  • Chain Crush Combo: Offensive: Max level 10: Cost: 2+2 sp per level. Also, a combination skill can only be chained after Combo Finish OR Tiger Knuckle Fist. Tiger Knuckle Fist can not be chained after this, but Asura Strike can. As the skills level goes up, the number of hits you’ll do, as well as overall damage, will increase. 2 spheres are required to use this skill. If the caster still has at least one Spirit Sphere, he can follow up with Asura Strike. The longest possible combo a Champion may use is Triple Attack -> Chain Combo -> Combo Finish -> Tiger Knuckle Fist -> Chain Crush Combo -> Asura Strike, provided he has the necessary Spirit Spheres. The Damage is 400% + 100% per level.
  • Combo Stance: Self Buff: Max level 1: Cost: 100 sp. reduces the damage of trifecta blow, chain combo, combo finish, tiger knuckle, and chain crush combo by 40%, however, when trifecta blow triggers, chain combo, combo finish, tiger knuckle fist, and chain crush combo will all auto-cast one after the other. Duration: 300 seconds.

Assassin

The assassin is the first advancement of the thief class, as its name suggests they are great at killing. Using katar’s they pierce enemy defenses with critical blows, dealing rapid and high damage. Stealthfully stalking their prey. This class benefits from AGI, LUK, STR

  • Damage 5/5
  • Defense 3/5
  • Support 3/5

Skills

  • Katar Mastery: Passive: Max level 10: increase damage by 1% with Katar class weapons
  • Sonic Acceleration: Passive: Max level 10: each level adds 1 hit rate and every 2 levels adds 1 ASPD
  • Cloaking: Active: Max level 10: Cost: 30 sp. Move around hidden in the shadows, movement speed well cloaked is 45% + 5% per level.
  • Sonic Blow: Offensive: Max level 10: Cost: 20+1 sp per level. attack the target 8 times in a single second dealing 100% + 90% damage per level. 2-second aftercast delay.
  • Grimtooth: Offensive: Max level 5: Cost: 5 sp. A ranged attack that can only be used well hidden, hits a 3×3 area around the target for 100 + 20% per level. 0.2 second cooldown
  • Venom Splasher: Offensive: Max level 10: Cost: 30+2 sp per level. Places a poison bomb on an enemy, after 5 seconds the bomb will explode hitting everything in a 5×5 area for 500% + 70% per level poison element damage. 5-second cooldown
  • Assassination: Offensive: Max level 10: Cost: 100 sp. strike a single target for 1333% + 200% poison element damage per level, after a successful use level 10 venom splasher has a 20% chance to auto-cast. must be cloaked, using katars, and within 3 cells of the target. 5-second aftercast delay, 20-second cooldown (this skill can crit)

Trans Assassin Cross Skills

Assassin Cross.png
  • Advanced Katar Mastery: Passive: Max level 10: each level adds +2% damage with Katar class weapons.
  • Create Deadly Poison: Active: Max level 1: Cost: 50 sp. create a bottle of deadly poison. Success = (job level x 0.5) + (dex x 0.4) + (luk x 0.3) + (int x 0.2) + (str x 0.1)
  • Enchant Deadly Poison: Self Buff: Max level 5: Cost: 50% sp. consume a bottle of deadly poison to increase the damage you deal with auto-attacks and most skills by 300%. Duration: 50 seconds + 50 seconds per level.
  • Meteor Assault: Offensive: Max level 10: Cost: 30+3 sp per level. deals 100% + 40% damage per level to a 5×5 radius around the user. Any enemies hit by this skill will receive Stun, Blind or Bleeding status ailment randomly with a 5% + 5% chance per level. cast time 1 second, after cast delay 1 second.

Blacksmith

The blacksmith is the first advancement of the merchant class, as its name suggests they can forge metal goods such as swords. This class gets a lot more supportive skills and crafting skills then it does attack skills. It benefits from DEX and LUK to boost forging success rates.

  • Damage 3/5
  • Defense 3/5
  • Support 5/5

Skills

  • 2h Axe Mastery: Passive: Max level 10: increase damage with 2h axe class weapons by 1% per level.
  • Hammer Fall: Support: Max level 10: Cost: 50 sp. Smash a hammer into the ground using all your might stunning enemies in a 5×5 radius at a 25% + 5% rate per level, dealing 100% + 10% damage per level. 2-second cooldown.
  • 2h Axe Quicken: passive: Max level 10: each level adds 2 ASPD with 2h axe class weapon.
  • Weapon Perfection: Party Buff: Max level 5: Cost: 100 – 5 sp per level. Changes all weapon size modifiers for the character and all Party members in range to 100% for the skill’s duration. Duration: 70 seconds
  • Over Thrust: Party Buff: Max level 5: Cost: 100 – 5 sp per level. Increases ATK by (5*SkillLV)% for all nearby characters in the party. Duration: 70 seconds.
  • Maximize Power: Self Buff: Max level 5: Cost: 50 sp. The character does maximum damage on all attacks THAT HIT as if having unlimited DEX.
  • Iron Tempering: Active: Max level 1: Cost: 5 sp. Allows character to refine 1 Iron Ore into 1 Iron. Success: 60 + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1 + STR * 0.05
  • Steel Tempering: Active: Max level 1: Cost: 5 sp. Allows character to refine 2 iron ore and 1 coal into a steel. Success: 50 + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1 + STR * 0.05
  • Mithril Tempering: Active: Max level 1: Cost: 5 sp. allows character to refine 1 mithril ore and 1 coal into a mithril ingot. Success: 40 + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1 + STR * 0.05
  • Elemental Tempering: Active: Max level 1: Cost: 5 sp. Allows a character to combine 5 of the base elemental stones (example red blood) into its higher form (example flame heart)
  • Elemental Shattering: Active: Max level 1: Cost: 5 sp. Allows a character to shatter a higher elemental stone into 5 of its lower tiered versions (example a flame heart into 5 red bloods)
  • Repair: Support: Max level 1: Cost: 20 sp. allows the repairing of a broken weapon or armor.
  • Metal Research: max level 10: passive: each level adds a 1% resistance to earth property attacks and increase damage to earth property monsters by 1%.
  • Smithing: Active: Max level 10: Cost: 20 sp. when used, will open an interface to select the weapon and how many you would like to make. the available item to smith is based on the level used.
  • Fletching: Active: Max level 3: Cost: 10 sp. Allows the creation of elemental arrows, bolts and kunai

Trans Master Smith Skills

Mastersmith.png
  • Cart Boost: Self Buff: Max level 1: Cost: 100 sp. This skill makes your movement speed 20% faster for 60 seconds. It does not stack with other speed changing spells whether beneficial or harmful.
    Using this skill when you are under such an effect will cancel that effect if it is beneficial but won’t give you the boost, a second usage is required for that. It will not work at all if the effect is harmful (e.g. Curse, AGI Down). You need to have a cart in order to use this skill.
  • Maximum Over Thrust: Self Buff: Max level 5: Cost: 100 sp. Use Zeny to increase Attack Power during the skill’s duration. UnlikeOver Thrust, this skill only affects you. There is a 0.1% chance to break your weapon with each hit. ATK increase is +20% per SkillLV. Duration: 300 seconds.
  • Refine: Active: Max level 10: Cost: 10 sp. Each level adds a 2% boosted chance when refining weapons and armor. for a total of a 20% boost at level 10. (eg +9 to +10 is 5% success, 20% of 5% is 1% so 6% success chance)
  • High-Speed Cart Ram: Offensive: Max level 10: Cost: 50+2 sp per level. Uses the power of Zeny to strike a single enemy with your cart. You must have Cart Boost activated in order to perform this skill, and it also uses Zeny. There is a chance to stun the enemy, and the damage is dependent on the cart’s weight. 1-second cooldown
  • Advanced Smithing: max level 1: when used will open a window for advanced smithing items

Star Lord

Star Gladiator.png

The star lord is the first advancement of the martial artist. During training, they gained enlightenment of the universe and learned how to harmonize and borrow the energy of the cosmos. Using powerful kicks and buffs from the universe itself, it plasters the walls with its enemy’s. This class benefits from STR, AGI, CON, DEX

  • Damage 4/5
  • Defense 4/5
  • Support 3/5

Skills

  • Feeling of the sun, moon and stars: support: max lv 3: cost: 100 sp: Blessing of the Sun (L1), Blessing of the Moon (L2), Blessing of the Stars (L3).
    Effect: Permanently memorize a map. Can select the same map for the 3 Feelings if desired.
    After ‘memorizing’ a place, when you use this again, it will display you the memorized location.
    Do note, that you can use this only ONCE. Yes, only ONCE. You cannot assign a new place to memorize by using this skill again.
    When you use it, the game will ask you if you are sure about memorizing that place.
  • Warmth of the sun: self: max level 3: sp cost: 20+. You can use this skill anytime in a map designated as “Place of the Sun” (in other maps the skill don’t trigger and the SP is not spent).
    When this skill is used, it creates an offensive barrier around you, affecting 3×3 cells centered on you. It deals 100% damage to monsters right next to you, and push them back by 2 cells. Enemy players receive SP damage instead of HP, and no push back.
    Every time the barrier hits, it takes away 2 SP. If you do not have enough SP, the barrier will disappear without making damage.
  • Warmth of the moon: self: max level 3: sp cost: 20+. You can use this skill anytime in a map designated as “Place of the Moon” (in other maps the skill don’t trigger and the SP is not spent).
    When this skill is used, it creates an offensive barrier around you, affecting 3×3 cells centered on you. It deals 100% damage to monsters right next to you, and push them back by 2 cells. Enemy players receive SP damage instead of HP, and no push back.
    Every time the barrier hits, it takes away 2 SP. If you do not have enough SP, the barrier will disappear without making damage.
  • Warmth of the stars: self: max level 3: sp cost: 20+. You can use this skill anytime in a map designated as “Place of the Stars” (in other maps the skill don’t trigger and the SP is not spent).
    When this skill is used, it creates an offensive barrier around you, affecting 3×3 cells centered on you. It deals 100% damage to monsters right next to you, and push them back by 2 cells. Enemy players receive SP damage instead of HP, and no push back.
    Every time the barrier hits, it takes away 2 SP. If you do not have enough SP, the barrier will disappear without making damage.
  • Comfort of the sun: self: max level 4: cost: 100 sp. increases soft defence by 2, 4, 6, 10 depending on level (still requires sun map/day requirements)
  • Comfort of the moon: self: max level 4: cost 100 sp: increases flee by 5, 10, 15, 20 depending on level (still requires moon map/day requirements)
  • Comfort of the stars: self: max level 4: cost 100 sp: increases aspd by 2, 4, 6 and 10 depending on level (still requires star map/day requirements)
  • Hatred of the sun, moon and stars: active: max level 3: cost: 100 sp: Can be casted only once per Target. When you use this skill, the name of the monster whom you just marked will be displayed and marked.
    You can also use this on player characters, and they will be categorized by class, ignoring size and HP.
    Example: It will show above the player characters, Champion, if target player was a Champion character, and on all other characters who are of Champion class.
  • Anger of the sun: passive: max level 3: Grants a bonus of +((BaseLV+LUK+DEX)/(13-3*SkillLV))% ATK against Target of the Sun mobs
  • Anger of the moon: passive: max level 3: Grants a bonus of +((BaseLV+LUK+DEX)/(13-3*SkillLV))% ATK against Target of the Moon mobs.
  • Anger of the stars: passive: max level 3: Grants a bonus of +((BaseLV+LUK+DEX)/(13-3*SkillLV))% ATK against Target of the Stars mobs.
  • Blessing of the sun: passive: max level 5: Increases EXP given by Target of the Sun (monsters only) in the Day of the Sun by (10*SkillLV)%.
  • Blessing of the moon: passive: max level 5: Increases EXP given by Target of the Moon (monsters only) in the Day of the Moon by (10*SkillLV)%.
  • Blessing of the stars: passive: max level 5: Increases EXP given by Target of the Stars (monsters only) in the Day of the Stars by (20*SkillLV)%.
  • Demon of the sun, moon and stars: passive: max level 10: Requires JobLV 50 before the skill starts to work!.
    Sacrifices your sight in return for increasing your ASPD by (3*SkillLV)%. The sight of your character will be decreased more with each point put in this skill, and look similar to the Blind status effect.
  • Friend of the sun, moon and stars: passive: max level 3: When Star Lord uses Counter Kick, all Monks in the same party will have their Triple Attack chance increased.
    If the Monks who are in same party as Star Lord activate Combo Finish, Star Lord’s chance of Counter Kick increases.
    The chance increase is not added to the current one, e.g. having this skill at LV 1 will not give 100% Triple Attack/Counter Kick but just double the chance for those skills to occur.
  • Knowledge of the sun, moon and stars: Passive: max level 10: When you login the game on a map (only login, NOT by walking/teleporting) that is designated as Place of the Sun, or Moon, or Stars, this passive skill grants you increased weight capacity at +(10*SkillLV)%.
    If you stay outside the Place of the Sun, or Moon, or Stars for too long (600 seconds), this effect disappears.
  • Union of the sun, moon and stars: self: max level 1: cost: 100 sp: When used your movement speed is increased and all your attacks never miss and ignore 50% enemy DEF, but you lose 2% of your HP every time you attack a monster and 5% HP every time you attack a player,
    also if you attack a player when you only have 20% HP left, you will be killed instantly afterwards.

Trans Star Emperor Skills

StarEmperor.png
  • Document of the sun, moon and stars: Active: Max level 3: Cost: 100 sp. resets maps and monsters designated by Feeling of the sun, moon and stars and Hatred of the sun, moon and stars.
  • Universe Stance: Active: Max level 3: Cost: 100 sp. prepares your stance to operate with the energy of the universe.
  • Solar Kick: Offensive: Max level 5: Cost: 25 sp. kick all enemies in a 3×3 radius dealing 100% + 20% damage per level. 1-second cooldown
  • Solar Burst: Offensive: Max level 5: Cost 50 sp. only useable after solar kick, hits all enemies in a 5×5 radius for 200% + 20% damage per level. 3-second cooldown.
  • Half Moon Kick: Offensive: Max level 5: Cost: 25 sp. enters a [Half Moon] state that attacks enemies around you and hides yourself. It cannot be detected by demon and insect race monsters. You can maintain [Half Moon] state even when dealing normal attacks up to 7 times. However, if you use skill or become attacked, the skill effect will be canceled immediately. deals 100% + 20% damage per level. 2 second cooldown.
  • Full Moon Kick: Offensive: Max level 5: Cost: 50 sp. ends [Half Moon] state, deal damage to surrounding enemies, and has a high chance to inflict blind to the targets. Can only be used when the caster is in [Half Moon] state. 200% + 20% damage per level. 5-second cooldown.
  • Starlight Kick: Offensive: Max level 5: Cost: 25 sp. endows the starlight on your feet and kicks the enemy, marking the target with a Starlight Mark. Up to 5 Starlight Marks can be marked at the same time. 100% + 20% damage per level. 1-second cooldown.
  • Fallen Star: Offensive: Max level 5: Cost: 50 sp. has a certain chance to drop a falling star onto the target marked by Starlight Mark when dealing a physical attack. Starlight Mark deals damage on the marked target and surrounding enemies. 200% + 20% damage per level. 3-second cooldown.

Hunter

The hunter is the first advancement of the archer, hunters are masters of the bow and their aim is true. This class has very high damage and defense piercing potential, with their pet falcon they are always at the ready for battle. This class benefits from AGI, DEX, and LUK

  • Damage 5/5
  • Defense 3/5
  • Support 3/5

Skills

  • Beast Bane: Passive: Max level 10: Increase damage to insect and brute type monsters by 1% per level.
  • Bird Mastery: Active: Max level 1: when used, summons or dismisses a Falcon.
  • Steel Falcon: Passive: Max level 10: each level adds 10 attack to your falcon’s damage.
  • Blitz Beat: Offensive: Max level 5: Cost: 20+3 sp per level. Orders your Falcon to attack, delivering 1-5 hits depending on the skills level to all enemies in a 3×3 area around the target for a total of ([DEX/10] + [AGI/2] + 2*Steel Crow SkillLV + 40)*2) damage.
  • Skid Trap: Trap: Max level 5: Cost: 10 sp. A Skid Trap is a trap that activates when someone comes within SkillLV cells of it. When activated, the affected target is pushed back 5+SkillLV cells 
  • Sandman: Trap: Max level 5: Cost: 10 sp. A Sandman is a trap that activates when stepped on. All targets in a 3×3 area around the trap will have an (40+10*SkillLV)% chance of being affected by “Sleep” (duration depends on SkillLV).
  • Flasher: Trap: Max level 5: Cost: 10 sp. A Flasher is a trap that activates when stepped on. When activated it will have an unknown chance to blind all within a 3×3 area around the trap.
  • Shockwave: Trap: Max level 5: Cost: 10 sp. A Shockwave Trap is a trap that activates when stepped on. Whoever trips the trap will lose (5+15*SkillLV)% of their SP.
  • Freeze Trap: Trap: Max level 5: Cost: 50 sp. A Freezing Trap is a trap that activates when stepped on. When activated, it will hit all in the area with a Frost Nova style attack. Damage is (25+25*SkillLV)% of your normal ATK.
  • Ankle Snare: Trap: Max level 5: Cost: 25 sp. Creates an Ankle Snare in the targeted cell. Any monster that steps within 1 cell of the trap will become snared for 5*SkillLV/(Target AGI*0.1) seconds (minimum of 3 seconds). In PvP zones, players may be snared too (including the creator of the trap!).
  • Electric Shocker: Trap: Max level 5: Cost: 100 sp. Like Ankle Snare causes immobile status while at the same time draining the targets SP. Electric Shocker cannot be removed with the hunter skill remove trap.
  • Talkie Box: Trap?: Max level 1: Cost: 10 sp. Repeats a message input at casting time in blue text
  • Land Mine: Trap: Max level 5: Cost: 30 sp. A Land Mine is a visible trap that explodes when stepped on, hitting the monster or player (in PvP only) that triggered it for [(DEX+75)*(1+INT/100)*SkillLV] damage.
    This skill ignores DEF and MDEF and damage modification cards for size and family, but not elemental property. There is also a (5*SkillLV+30)% chance to stun targets for 5 seconds. This trap will affect Players in PVP zones, including the user.
  • Blast Mine: Trap: Max level 5: Cost: 50 sp. A Blast mine is a visible trap that explodes 30 – 5*SkillLV seconds after it is set or when an enemy steps on it, hits a 3×3 area around the target cell for [(50+DEX/2)*(1+INT/100)*SkillLV] damage. This skill ignores DEF and MDEF and damage modification cards for size and family, but not elemental property.
  • Claymore: Trap: Max level 5: Cost: 75 sp. A Claymore Trap is a visible trap that explodes when stepped on, hitting a 5×5 area around the target cell for [(75+DEX/2)*(1+INT/100)*SkillLV] damage. This skill ignores DEF and MDEF and damage modification cards for size and family, but not elemental property. 
  • Remove Trap: Active: Max level 1: Cost: 5 sp. allows you to pick up a trap you previously placed.
  • Spring Trap: Active: Max level 5: Cost: 10 sp. A trap visible to the user and within range is destroyed. No trap item is recovered. This skill can work on enemy traps (unlike Remove Trap). 2+2 cells distance per level.
  • Detecting: Active: Max level 4: Cost: 10 sp. Detect hidden enemies in a 3×3 radius around the targeted area. 1+2 cell target range per level.
  • Detonate: Support: Max level 1: Cost: 25 sp. Immediately activates a trap on the ground. The trap has an area of effect of 7×7 cells around the trap. It can be used with both Hunter and Ranger traps.

Trans Ranger Tree

Sniper.png
  • True Sight: Self Buff: Max level 10: Cost: 100 sp. increase your hit rate, crit rate, and ranged damage by 1 per level. Duration: 300 seconds.
  • Focused Arrow: Offensive: Max level 5: Cost: 50 sp. Arrow attack that will affect every enemy in a 3 cell wide corridor along its flight path up to its maximum range of 14 cells. The corridor is a straight line between the caster and its target. If the target is closer than 14 cells, the corridor will continue up to its full length. It affects all enemies along this path with an increased ATK 100% + 40% per level and a +20 bonus to CRIT. 1 second cast time, 5 second after cast delay. (This skill can crit)
  • Falcon Assault: Offensive: Max level 5: Cost: 40 sp. Order your Falcon to attack an enemy with enormous power. Increases the Attack Power of the Falcon attack (based on Blitz Beat of equal LV) by +(150 + 70% per level)%. Attack Range: 3+(Owl’s Eye LV).
  • Research Trap: Passive: Max level 1: Increase trap damage and trap set range of Hunters and Rangers by 100.
  • Cluster Bomb: Trap: Max level 5: Cost: 100 sp. A maximum of 3 traps can be placed at once. The trap detonates in an area 3 cells in front (away from the trap layer) and a width of 5 cells. [(80+DEX/2)*(INT/50)*SkillLV] 

Wizard

The wizard is the first advancement for the mage class, wizards learned from the spirits of fire, earth, wind, and water how to gather larger quantities of spirits together to cast wide range (AoE) magic. This area of effect magic targets large areas damaging everything within. This class benefits from INT, DEX and LUK

  • Damage 4/5
  • Defense 3/5
  • Support 3/5

Skills

  • Comet: Offensive: Max level 10: Cost: 250 sp. Make a comet fall from the sky hitting everything in a 9×9 radius around its impact zone. 1000% + 100% neutral magic damage per level. has a 10% chance to stun targets. 6 seconds cast time, 4 seconds after cast delay.
  • Meteor Storm: Offensive: Max level 10: Cost: 250 sp. Make meteors fall from the sky hitting a 7×7 radius, Each meteor hits a new 7×7 radius and deals 250% fire magic damage. 1 meteor falls per level. Each meteor has a 5% chance to stun a target. 6 seconds cast time, 4 seconds aftercast delay.
  • Blizzard: Offensive: Max level 10: Cost: 250 sp. Summon a blizzard that hits all targets in a 9×9 area for 333% water magic damage per hit. after 3 hits most targets will become frozen however monsters immune to freeze will be able to get hit up to 10 times. 6 seconds cast time, 4 seconds aftercast delay.
  • Quake: Offensive: Max level 10: Cost: 250 sp: Crack the earth into sharp spikes that hit all targets in a 9×9 area for 1000% + 100% earth magic damage with a chance to inflict stone curse. 6 seconds cast time, 4 seconds aftercast delay.
  • Lightning Storm: Offensive: Max level 10: Cost: 250 sp. Summon down 40 strikes of lightning on a 9×9 radius dealing 50% wind magic damage per hit. 6 seconds cast time, 4 seconds aftercast delay.

Trans Sorcerer Skills

High Wizard.png
  • Amplify Magic: Passive: Max level 10: each level increases spell damage by 5%
  • Ganbantein: Support: Max level 1: Cost: 500 sp. Casts a spell that cancels all ground-targeted spells within the area. 30-second cooldown
  • Vacuum Extreme: Support: Max level 5: Cost: 60+4 sp per level. Creates a vacuum at a target cell, that suspends all targets in a 7×7 area. Targets affected cannot move until the skill has ended.
  • Sienna Execrate: Support: Max level 5: Cost: 60+4 sp per level. Causes petrification status to a single target and all targets nearby.

Priest

The priest class is the first advancement for the cleric class, priests learn more buff class skills and focus on keeping their team alive. New stat boost buffs allow more versatility in combat. This class benefits from INT, DEX, and CON

  • Damage 2/5
  • Defense 4/5
  • Support 5/5

Skills

  • Increase Spiritual Power: Passive: Max level 10: Recovers (Maximum SP/500 + 3)*SkillLV SP per 10 full seconds when standing still and increases the efficiency of SP recovering items by +2% per level.
  • Medical Research: Passive: Max level 10: Raises the effective healing from All Heal skills by 2% per level.
  • Angelus: Party Buff: Max level 10: Cost: 20+9 sp per level. raises soft defense value by 150% and grand a 300 hp per level boost. cast time 3 seconds. Duration: 70 seconds.
  • Impostio Manus: Party Buff: Max level 10: Cost: 20+9 sp per level. raises the attack and magic attack of all party members by 5 per level. Duration: 70 seconds.
  • Suffragium: Party Buff: Max level 10: Cost: 20+9 sp per level. each level raises precision by 2. Duration 70 seconds. Duration 70 seconds
  • Assumptio: Party Buff: Max level 10: Cost: 20+9 sp per level. receive 25% less damage from PvM and 20% less damage from PvP. cast time 3 seconds. Duration: 70 seconds.
  • Magnificat: Party Buff: Max level 10: Cost: 20+9 sp per level. Raises the natural hp/sp recovery rate of all party members by 100% + 10% per level. Cast time 3 seconds. Duration: 70 seconds.
  • Gloria: Party Buff: Max level 5: Cost: 60 sp. LUK stat +3 per level. Duration: 70 seconds.
  • Sanctuary: Support: Max level 10: Cost: 100 sp. create a 5×5 area that will heal players/monsters however will hurt undead property players/monsters and demon race monsters. Cooldown: 45 seconds. Duration: 30 seconds.
  • Redemption: Support: Max level 1: Cost: You: Sacrifice yourself to revive all dead party members in a 29×29 radius.
  • Smite: Offensive: Max level 5: Cost: 50 sp. Ranged attack that calls upon a cross from the sky to smite your enemies. Does a fixed amount of 1000 + 400 damage per level and makes the target lose 15% + 5% per level SP. This skill is an attack by God himself and therefore ignores all enemy defense and Flee, and can not be interrupted or canceled by Magic Rod, Reflect Shield, Pneuma, etc. Damage is not reduced by Woe Reduction, Energy Coat, equipment, or cards; but is not affected by Lex Aeterna. The only way to avoid it is by Cloaking before getting targeted. 1 second cast time, 4 second cooldown.

Trans Bishop Skills

High Priest.png
  • Mana Recharge: Passive: Max level 10: SP recovery +3% per level
  • Meditatio: Passive: Max level 10: +1% max sp and -2% sp cost of skills per level.
  • High Heal: Support: Max level 1: Cost: 100 sp. Heals a target for twice the amount of the regular heal skill. 5 seconds cooldown.
  • Holy Vessel: max level 5: 500 sp. become a holy vessel for a valkyrie. Well in this form you can’t use skills, auto attacks are holy element, aspd is locked at 30, defense and magic defense are locked at 50, and you get double hp, +20 ATK, +3 crit, +4 hit rate, and +4 flee per level. and each auto attack has a 10% chance to autocast level 7 holy light and a 5% chance to autocast level 5 grand cross on the enemy and every time you receive damage you have a 5% chance to autocast level 5 heal on yourself and a 1% chance to autocast sanctuary below yourself. (well in this form you are angel race, holy element) Duration: 70 seconds. cooldown 120 seconds.