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Category: Character

Stats

Strength or STR.

  • Each point in strength boosts minimum and maximum damage by 1
  • Weight limit by 20
  • Every 10 points adds bonus damage
  • Each point also reduces the chance of being cursed.

Intelligence or INT

  • Each point in intelligence adds damage to magical attack
  • 1% max SP
  • Each point will also add 2 soft magic defense
  • increase how much SP restore items heal for
  • boost brewing success rate slightly
  • Every 6 Int will boost natural SP regeneration by 1
  • every 8 Int will boost max healing of heal skills.
  • Int will also protect you from status ailments such as blind, sleep and chaos.

Dexterity or DEX

  • Each point in dex boosts minimum and maximum damage with bows, guns, instruments and whips by 1
  • Weight limit by 5
  • Every point also adds 1 hit rate
  • Reduces variable cast time
  • Increases steal, disarming, cooking, writting, brewing and smithing success rates
  • Increases attack based on level of weapon used
  • slightly boosts attack speed
  • Every point reduces the chance of an enemy being able to disarm you.

Constitution or CON

  • Each point in constitution adds a maximum 2% max hp
  • 2 soft defence.
  • Reduces the chance of being inflicted with bleeding, curse, poison, stun and silence.
  • Effectiveness of healing items is boosted by 2% per point.
  • Every 5 points boosts HP regeneration by 9.
  • Every point adds 10 max weight limit.

Agility or AGI

  • Every point in agility will boost flee rate by 1
  • Increase attack speed by 0.4%
  • Every point reduces the chance of being inflicted with Stone and hallucination status ailment.

Luck or LUK

  • Each point in luck adds 0.3% crit chance
  • 0.1% perfect dodge
  • Boosts success rate of cooking, writting, brewing and smithing
  • Every 5 luk reduces an enemy’s chance to crit on you by 1%
  • Every 5 luk adds 1 attack
  • Also slightly decreases the chance of a status ailment being inflicted on you

HP

  • HP or Health points, is your maximum life force. If this hits zero, you die and need to respawn at your saved location

SP

  • SP or Spiritual power, is your maximum energy allowing you to use skills

Soft defense and Soft magic defense

are points aquired through vit and int. It is represented in your status window

  • as an example 1+5. the +5 is from having 5 vit, each soft defense is -1 damage from attacks.

Hard defense and Hard magic defense

are points aquired from equipment and cards. It is represented by the first number, so the 1 in the 1+5 example. each hard defense is 1% damage reduction

  • So as another example if you had say 50+60 defense. 50 from armors and 60 from vit. Then you took a hit for 1,000 damage, first the 50 hard defense, or 50% physical reduction kicks in knocking it down to 500. Then the 60 soft defense kicks in knocking it down to 440.

Flee Rate

  • Flee lets you avoid physical attacks higher flee is very important for evasive classes lacking in heavy armor


Hit rate

  • Hit is very self explanitory, increasing your chance to hit the target


Crit rate

  • Crit or Critical is the chance you will inflict a critical blow bypassing enemy defence


Perfect dodge

  • P-Dodge lets you dodge any form of attack with a lucky dodge

Attack Speed

  • ASPD is your attack speed, 190 is the maximum attack speed one can achieve, this about 5 auto attacks a second

Cast Time

  • Cast time is the amount of time needed to cast a spell or skill, this can be reduced with DEX

After Cast

  • After cast is a delay before you can use any skill again

Cooldown

  • During a cooldown period, you can use various skills, just not the skill on cooldown.

Stat Ailments

Bleeding

  • Causes “rapid” loss of HP over time. Contrary to the effect of Poison, this CAN kill the victim – however the damage is slow enough that it rarely will. The red icon disappears but the effect stays even after relogging or map/zone changes.
  • Natural HP/SP Regen disabled.

CON prevents occurrence and reduce lasting time.

Blind

  • Reduce your HIT and FLEE rate by 25%.
  • Also graphically reduces range of your visibility.

INT, CON and LUK affect your chance of being afflicted.

Confusion

  • Causes the character to move into unintended directions when trying to navigate.

STR reduces the chance to be affected.

Critical Wounds

  • Lowers the effectiveness of healing skills on you, including Heal, Sanctuary, Aid Potion and recovery items. This reduction is 20% times the level of Critical Wounds that inflicted it.
  • Lasts 30 seconds.

CON reduces the chance of being affected

Curse

  • Reduce your ATK by 25%.
  • LUK becomes 0.
  • Drastically Reduces your Movement Speed.

STR and LUK reduces chance of being Cursed, VIT reduces duration of being Cursed.

Divest

  • The player can not reequip any items into a given equipment slot, depending on which one was targeted.

DEX reduces the chance of being affected.

Frozen

  • All DEF contributed by items reduced by 50%.
  • Monsters Hard-DEF and Soft-DEF is reduced by 50% (round up).
  • Any flee will be negated.
  • Increases your Hard-MDEF by 25%.
  • Impossible to move, attack, pick up items, skill usage, sitting, force disconnection, and item usage.
  • Armor attribute becomes “Water”.

high hard MDEF and LUK will reduce amount of time this ailment affects you, as well as chance of being affected

Hallucination

  • The screen goes wavy and you see crazy numbers for all damage that is processed around you, but they are all fake. Even other players see those numbers at you. The wavy screen effect will cause severe local-machine lag on many newer computers (less than 1 fps), making it difficult to move or use skills or items.

STR reduces the chance of being affected.

Hell’s Power

  • The effected player cannot be resurrected.
  • A purple skull appears on the players screen to indicate the status effect is active and lasts approximately 5 minutes.

STR and INT will reduce the chance of being affected.

Poison

  • Status-oriented DEF is reduced by 25%.
  • If HP is over 25%, you will lose 1.5% + 2 HP of your max HP every second.
  • SP Regeneration is disabled.

CON and LUK will reduce amount of time this ailment affects you, as well as chance of being affected.

Silence

  • Inability to use any active skills.

CON and LUK will reduce amount of time this ailment affects you, as well as chance of being affected.

Sleep

  • Impossible to move, attack, pick up items, skill usage, sitting, force disconnection, and item usage.
  • If enemy attacks you, you will always get hit.
  • If enemy attacks you, they will have 2x CRIT chance with their attack.

INT and LUK will reduce amount of time this ailment affects you, as well as chance of being affected.

Slow Casting

  • Increases your casting time by 20% – 100%.
  • Effect lasts 30 seconds.

STR and LUK reduces the chance and duration of being affected.

Stone

  • All DEF contributed by items is reduced by 50%.
  • Monsters Hard-DEF and Soft-DEF is reduced by 50% (round up).
  • If HP is over 25%, you will lose 1% of your HP every 5 seconds.
  • Increases your MDEF by 25%.
  • Changes your elemental status as “Earth”
  • Ignores Steal and Lex Aeterna.
  • Impossible to move, attack, pick up items, skill usage, sitting, force disconnection, and item usage.

High Hard MDEF and LUK reduces the chance and duration.

Stun

  • Any flee will be negated.
  • Impossible to move, attack, pick up items, skill usage, sitting, force disconnection, and item usage.

CON and LUK reduce the chance to be stunned.

Undead

  • The player become Undead property.
  • Support buffs such as Blessing and Increase AGI are removed.
  • Support buffs such as Blessing and Increase AGI deal damage to the player and the buffs are not applied, even in PVM. They will do 1 damage, but cannot be copied by the Rogue class using Intimidate
  • Heal and Sanctuary have no effect on the player in PvM
  • The ailment causes the player’s sprite to glow green.

CON and LUK reduce the chance to be affected.

Starter Classes 1-1

Soldier

The Soldier is a support melee class, it specializes in protecting its allies on the battlefield. With high defense and health, it uses its shield to protect. Soldiers risk their own lives to protect civilians. This Class benefits from VIT and DEX

  • Damage 1/5
  • Defense 5/5
  • Support 4/5

Warrior

The Warrior is an offensive melee class, it specializes in Two-handed melee combat. It can wield heavy two-handed swords, giant two-handed axes, and long two-handed spears. When it comes to honor on the battlefield, the warrior is unbeaten. This class benefits from STR, VIT, and DEX

  • Damage 4/5
  • Defense 3/5
  • Support 1/5

Fighter

The Fighter is an offensive melee class, it starts unarmed and when advancing to the advanced classes learns to specialize in different weapon styles depending on the path chosen in life. Mixing speed and offense it deals fast strikes to the opponent. This class benefits from all types of stats.

  • Damage 4/5
  • Defense 3/5
  • Support 1/5

Thief

The thief is a support melee class, it specializes in daggers and stealth. It can deal quick strikes and hide in the shadows. Using its nimble fingers it can alleviate monsters of items they may be carrying. This class benefits from AGI, LUK, STR, DEX

  • Damage 3/5
  • Defense 4/5
  • Support 2/5

Merchant

The merchant is a support melee Class, it specializes in axes and making money. They use various skills to sell items for more money, get cheaper items from stores and can even open up a market stall to sell goods too other players. This class’s advancements can learn to make various items. This class benefits from STR, VIT, DEX for combat and DEX, LUK for creation.

  • Damage 3/5
  • Defense 2/5
  • Support 2/5

Martial Artist

The martial artist is an offensive melee class, it specializes in unarmed combat. Using various techniques they roundhouse kick opponents into submission. This class can also change the elemental property of their attacks to amplify the damage they dish out. This class can benefit from every stat.

  • Damage 4/5
  • Defense 2/5
  • Support 3/5

Archer

The archer is an offensive long-ranged class, it specializes in the bow and arrow combat style. They can create various elemental tipped arrows to inflict heavy damage against elemental creatures. The archer has many different roles in a party after advancements. This class benefits from DEX, AGI, LUK

  • Damage 5/5
  • Defense 2/5
  • Support 2/5

Mage

The mage is an offensive magic class, it specializes in elemental magic damage. They can specialize in Wind, Fire, Earth and Water magic, or Shadow, Ghost, Poison and Undead magic. They can do a combination of the two as well, although a lot less proficiently. This class benefits from INT and DEX

  • Damage 5/5
  • Defense 2/5
  • Support 2/5

Acolyte

The acolyte is a support magic class, it specializes in making allies stronger with healing and stat boosts, along with offensive holy magic. This class benefits most from INT, DEX, VIT, LUK

  • Damage 3/5
  • Defense 2/5
  • Support 5/5

Advanced Classes 2-1

Captain

The captain is the first advancement of the soldier class. The captain gains a few more offensive capabilities along with a mount. A captain’s sole responsibility is to his team, soldiers make excellent leaders and a captain takes it to the next level. The captain class is a master of one-handed spears. This class benefits from STR, VIT, DEX

  • Damage 3/5
  • Defense 4/5
  • Support 4/5

Knight

The knight is the first advancement of the warrior class, It takes two-handed mastery to the next level and can master all three styles of weapons. Along with skills to speed its auto-attacks and some hard-hitting skills to boot, the added mobility of a mount just makes this powerhouse even better. This class benefits from STR, AGI, DEX, VIT

  • Damage 5/5
  • Defense 3/5
  • Support 2/5

Brawler

The brawler is the first advancement of the fighter class, it was so used to beating up monsters it learned to specialize in knuckle class weapons. Using fast strikes this class can chain skills together into a combo hit dealing high, fast damage. Channeling its inner energy it can borrow the essence of a deity, using its name for a fast lethal blow. This class benefits from every stat.

  • Damage 5/5
  • Defense 3/5
  • Support 2/5

Assassin

The assassin is the first advancement of the thief class, as its name suggests they are great at killing. Using katar’s they pierce enemy defenses with critical blows, dealing rapid and high damage. Stealthfully stalking their prey. This class benefits from AGI, LUK, STR

  • Damage 5/5
  • Defense 3/5
  • Support 3/5

Blacksmith

The blacksmith is the first advancement of the merchant class, as its name suggests they can forge metal goods such as swords. This class gets a lot more supportive skills and crafting skills then it does attack skills. It benefits from DEX and LUK to boost forging success rates.

  • Damage 3/5
  • Defense 3/5
  • Support 5/5

Star Lord

The star lord is the first advancement of the martial artist. During training, they gained enlightenment of the universe and learned how to harmonize and borrow the energy of the cosmos. Using powerful kicks and buffs from the universe itself, it plasters the walls with its enemy’s. This class benefits from STR, AGI, VIT, DEX

  • Damage 4/5
  • Defense 4/5
  • Support 3/5

Hunter

The hunter is the first advancement of the archer, hunters are masters of the bow and their aim is true. This class has very high damage and defense piercing potential, with their pet falcon they are always at the ready for battle. This class benefits from AGI, DEX, and LUK

  • Damage 5/5
  • Defense 3/5
  • Support 3/5

Wizard

The wizard is the first advancement for the mage class, wizards learned from the spirits of fire, earth, wind, and water how to gather larger quantities of spirits together to cast wide range (AoE) magic. This area of effect magic targets large areas damaging everything within. This class benefits from INT and DEX

  • Damage 4/5
  • Defense 3/5
  • Support 3/5

Priest

The priest class is the first advancement for the acolyte class, priests learn more buff class skills and focus on keeping their team alive. New stat boost buffs allow more versatility in combat. This class benefits from INT, DEX, VIT

  • Damage 2/5
  • Defense 4/5
  • Support 5/5

Advanced Classes 2-2

Defender

The defender class is the second optional path to take as a soldier, as its name suggests it gets even more defensive then the soldier was. With a trusty mount and a hard shield, nothing gets past this wall. The defender is a one-handed sword user. This class benefits from VIT, INT, DEX

  • Damage 1/5
  • Defense 5/5
  • Support 5/5

Holy Blade

The holy blade class is the second optional path for a warrior, it has mastery over two-handed swords and the holy element. With some resistance to evil bolstering its defense, this class truly shines in the darkest of dungeons. This class benefits from STR, INT, VIT, DEX

  • Damage 4/5
  • Defense 3/5
  • Support 3/5

Ronin

The ronin is the second optional path for the fighter, learning mastery of two-handed swords, two-handed spears, and bows. The ranged capabilities of this class make it an excellent choice for all forms of physical damage and allows it to fit nicely into a party. This class benefits most from STR, DEX, AGI

  • Damage 4/5
  • Defense 3/5
  • Support 3/5

Rogue

The rogue is the second optional path for the thief, mastery of the dagger and five-finger discount. This nimble class master quick, stealthy strikes. Stealing and the bow. This class benefits from all the stats.

  • Damage 4/5
  • Defense 3/5
  • Support 3/5

Alchemist

The alchemist is the second optional path for merchants, its a master of brewing potions and bombs. Using what it creates, the alchemist can even create life in the form of a pet homunculus that supports in battle. This class benefits from DEX, INT, LUK

  • Damage 4/5
  • Defense 2/5
  • Support 4/5

Soul Linker

The soul linker is the second option path for the martial artist. Using its knowledge rather than power, the soul linker brings out a class’s full potential. This class benefits from INT and DEX

  • Damage 4/5
  • Defense 4/5
  • Support 3/5

Bard/Dancer

The bard and dancer combo, depending on gender is the second option for the archer class. This class is a supportive role performing for allies to ramp up abilities for combat. This class benefits most from DEX, AGI, VIT

  • Damage 3/5
  • Defense 3/5
  • Support 4/5

Sage

The sage is the second option for the mage class to advance too. Instead of learning how to expand a spell’s range of effectiveness, the sage masters the elements themselves. Masters of single-target spells sages are devastating on the battlefield, with the ability to move well casting and even cast two spells at once.

  • Damage 5/5
  • Defense 2/5
  • Support 3/5

Monk

The monk is the second option for the acolyte class, this class is a master of holy elemental magic and very knowledgeable on how to kill demon and undead monsters, and can even kill an undead foe in a single hit. This class shines in dark and undead caves or dungeons. This class benefits from INT, DEX, VIT, LUK

  • Damage 4/5
  • Defense 3/5
  • Support 3/5

Advanced Classes 2-3

Gladiator

The Gladiator class is the third option for the Solider class. They are masters of the one-handed axe, seeking recognition in battle. The Gladiator class sacrifices some of their defense for more offense. This class benefits from raising STR, VIT, and DEX.

  • Damage 3/5
  • Defense 4/5
  • Support 3/5

Shadow Blade

The shadow blade is the third option for the warrior class. The dark blade is a master of two-handed axes and the shadow element. With resistances to holy and angel class monsters, this class makes the heavens themselves bow to it. This class benefits from STR, VIT, and DEX.

  • Damage 4/5
  • Defense 3/5
  • Support 3/5

Barbarian

The barbarian is the third option for the fighter class. This class after mastering unarmed learns to master two one-handed axes or a two-handed axe. Using its sheer brute strength this class rips apart your enemy on the battlefield. Sacrificing defense to gain power, its only saving grace is the lack of armor giving it more movement to dodge. This class benefits from STR, AGI, LUK, DEX, VIT

  • Damage 5/5
  • Defense 2/5
  • Support 2/5

Ghost

The ghost class is the third option for the thief class, this support role has mastered the art of blending in with the shadows. So much so that it can see those that no longer lurk in this world. Using its abilities, this class can call upon the fallen souls of adventurers to aid the living once more. Marking the ground with an insignia, all those who stand in it will gain benefits pertaining to the class of soul summoned. This class benefits from DEX, AGI, STR, VIT

  • Damage 3/5
  • Defense 2/5
  • Support 5/5

Scribe

The scribe class is the third option for the merchant class. This class can create various books and scrolls. Using ancient techniques it can seal magic in scrolls allowing classes to instantly cast various spells. It can also write about its own experiences creating books that will boost your experience gained for a while. This class benefits from DEX, LUK, and INT

  • Damage 3/5
  • Defense 3/5
  • Support 4/5

Gunslinger

The gunslinger class is the third option for martial artists. Learning martial arts and incorporating it into a long-ranged attack style is difficult, but the gunslinger found a way. Using evasive martial arts techniques it can gain distance. This class benefits from DEX, AGI

  • Damage 4/5
  • Defense 3/5
  • Support 3/5

Mystic Archer

The Mystic Archer is the third option for archers, this class has learned to incorporate magic into its archery and can deal physical and magical ranged damage. it has use of the four elements of nature. This class benefits most from Dex, INT and AGI.

  • Damage 4/5
  • Defense 2/5
  • Support 4/5

Dark Caster

The dark caster is the third option for mages. This class has learned to call upon the spiritual forces of darkness, much like the wizard with its elemental spirits. This allows it to use a wide range shadow, poison, ghost, and undead magic. This class benefits from INT and DEX

  • Damage 4/5
  • Defense 3/5
  • Support 3/5

Shaman

The shaman class is the third option for acolytes. This class is a master of nature and earth magic. Using the healing force of nature it can slowly heal you over time, cast a protective barrier and it can use nature to slow down enemies, even hurt them with minor earth elemental magic. This class benefits from INT, DEX, VIT

  • Damage 3/5
  • Defense 2/5
  • Support 5/5

Advanced Classes 2-4

Paladin

The paladin is the final option for the soldier. This class focuses on defense, however, the paladin, protects itself more than the party, its a lone wolf of a tank class. Master of the mace, This class benefits from STR, VIT, DEX

  • Damage 4/5
  • Defense 4/5
  • Support 2/5

Spell Blade

The spell blade is the final option for the warrior. This class is a two-handed spear master along with a few magical skills. The spell blade leaves magical traps to allow it to focus on a fight, or lure the enemy. This class benefits from STR, INT, DEX, VIT

  • Damage 4/5
  • Defense 3/5
  • Support 4/5

Swordsman

The swordsman is the final option for the fighter. This class has mastered the use of two swords. With a fast attack speed and high critical rate, the swordsman leaves devastation behind it. This class benefits from AGI, LUK, and STR

  • Damage 5/5
  • Defense 3/5
  • Support 2/5

Joker

The joker is the final option for the thief class. This class has simply one goal, to annoy. A lot of its skills are based on status ailments and trickery. They can even inflict minor status ailments on Boss class monsters. Masters of double daggers, this class benefits from AGI, DEX, STR, VIT

  • Damage 3/5
  • Defense 3/5
  • Support 4/5

Cook

The cook is the final option for the merchant class. This class can create taste foods that buff stats. Their tasty creations are not the only saving grace however they can flambé opponents as well as tasty morsels. This class benefits from DEX, LUK, and INT

  • Damage 3/5
  • Defense 2/5
  • Support 5/5

Ninja

The ninja is the final option for the martial artist. Opting for a combination of the star lords physical prowess, the soul linkers magical expertise and the gunslinger’s long-ranged damage, this class is truly a jack of trades. This class can benefit from all stats.

  • Damage 4/5
  • Defense 3/5
  • Support 3/5

Arbalist

The arbalist is the final option for the archer class. This class has learned to use crossbows to allow for a shield. Crossbows are weaker then bows, however bolts are a bit stronger than arrows. The added defense of a shield makes this a great long-range tanker.

  • Damage 3/5
  • Defense 4/5
  • Support 3/5

Dark Collector

The dark collector is the final option for the mage class. This class specializes in heavy single target magic damage involving shadow, undead, poison and ghost spells. This class benefits from INT, DEX

  • Damage 5/5
  • Defense 2/5
  • Support 3/5

Enchanter

The enchanter is the final option for the acolyte class. This class is a supportive magical class and can temporarily enchant your weapon and armor with elemental magics. Increasing damage on an elemental monster, and reducing the elemental damage you receive. This class benefits from INT, DEX, VIT

  • Damage 2/5
  • Defense 3/5
  • Support 5/5

Rebirth and Transcending

What is Rebirth? Rebirth is when you manage to achieve level 99 base and 50 job as an advanced class. This will allow you to become a level 1 Veteran Novice, with bonus stat points! That is not all, however, progressing to your Veteran first-class and finally, your veteran second class is where you transcend. Transcending is when you hit level 50 job on your veteran first class, you become something new. You can gather your old skills from your advanced class, however, you gain more skills and can reach a new level of 100 base and 70 job.

List of Transcended Classes

  • Captain to General
  • Defender to Guardian
  • Gladiator to Mercenary
  • Paladin to Protector

  • Knight to Lord Knight
  • Holy Blade to Holy Knight
  • Dark Blade to Dark Knight
  • Spell Blade to Mage Knight

  • Brawler to Champion
  • Ronin to Samurai
  • Barbarian to Berserker
  • Swordsman to Sword Master

  • Assassin to Assassin Cross
  • Rogue to Stalker
  • Ghost to Phantom
  • Joker to Trickster
  • Blacksmith to Mastersmith
  • Alchemist to Biochemist
  • Scribe to Author
  • Cook to Chef

  • Star Lord to Star Emperor
  • Soul Linker to Soul Reaper
  • Gunslinger to Sharp Shooter
  • Ninja to Shinobi/Kunoichi

  • Hunter to Ranger
  • Bard to Minstrel / Dancer to Performer
  • Mystic Archer to Arcane Hunter
  • Arbalist to Marksman

  • Wizard to Warlock
  • Sage to Summoner
  • Dark Caster to Occultist
  • Dark Collector to Necromancer

  • Priest to Bishop
  • Monk to Exorcist
  • Shaman to Druid
  • Enchanter to Conjurer
  • Super Novice to Ultra Novice