**Strength or STR. **

- Each point in strength boosts minimum and maximum damage by 1
- Weight limit by 20
- Every 10 points
adds bonus damage - Each point also reduces the chance of being cursed by 0.7%

**Intelligence or INT**

- Each point in intelligence adds damage to magical attack
- 1% max SP
- Each point will also add 1 soft magic defense
- increase how much SP restore items heal for
- boost brewing success rate slightly
- Every 6 Int will boost natural SP regeneration by 1
- every 8 Int will boost max healing of heal skills.
- Int will also protect you from status ailments such as blind, sleep
chaos by 0.7%and

**Dexterity or DEX **

- Each point in dex boosts minimum and maximum damage with bows, guns, instruments
and whips by 1 - Weight limit by 5
- Every point also adds 0.25 hit rate
- Reduces
variable cast time by 0.66% a point. - Increases steal, disarming, cooking,
writting , brewing and smithing success rates - Increases attack based on
level of weapon used - slightly boosts attack speed by 0.05 per point.
- Every point reduces the chance of an enemy being able to disarm you.

**Constitution or CON **

- Each point in
adds a maximum 2% max hpconstitution - Every 3 con is 1 soft
defence . - Reduces the chance of being inflicted with bleeding, curse, poison, stun
silence by 0.7% a point.and Effectiveness of healing items is boosted by 1% per point.- Every 5 points
HP regeneration by 9.boosts - Every point adds
10 max weight limit.

**Agility or AGI **

- Every point in agility will boost flee rate by 0.35
- Increase attack speed by 0.2
- Every point reduces the chance of being inflicted with Stone and hallucination status ailment by 0.7%

**Luck or LUK**

- Each point in luck adds 0.3% crit chance
- 0.1% perfect dodge
- Boosts success rate of cooking, writting, brewing and smithing
- Every 5 luk reduces an enemy’s chance to crit on you by 1%
- Every 5 luk adds 1 attack
- Also slightly decreases the chance of a status ailment being inflicted on you by 0.2% per point.

**HP**

- HP or Health points, is your maximum life force. If this hits zero, you die and need to respawn at your saved location

**SP**

- SP or Spiritual power, is your maximum energy allowing you to use skills

**Soft defense and Soft magic defense**

are points aquired through con and int. It is represented in your status window

- as an example 1+5. the +5 is from having 5 con, each soft defense is -1 damage from attacks.

**Hard** **defense and Hard magic defense**

are points acquired from equipment and cards. It is represented by the first number, so the 1 in the 1+5 example. each hard defense is a 1% damage reduction

- So as another example if you had say 50+60 defense. 50 from armors and 60 from con. Then you took a hit for 1,000 damage, first the 50 hard defense, or 50% physical reduction kicks in knocking it down to 500. Then the 60 soft defense kicks in knocking it down to 440.

**Flee Rate**

- Flee lets you avoid physical attacks higher flee is very important for evasive classes lacking in heavy armor. For every 1 flee above the enemy hit rate is a 5% chance to dodge a physical attack.

**Hit rate **

- Hit is very self explanitory, increasing your chance to hit the target. For every hit rate above the enemy flee is a 5% chance to hit.

** Crit rate **

- Crit or Critical is the chance you will inflict a critical blow bypassing enemy defence

** Perfect dodge **

- P-Dodge lets you dodge any form of attack with a lucky dodge

**Attack Speed**

- ASPD is your attack speed, 50 is the maximum attack speed one can achieve, this is about 5 auto attacks a second. every 10 aspd is an attack per second. Example: 0 aspd is an attack every 1.2 seconds. 10 aspd is an attack every 1 second. 20 aspd is an attack every 0.8 seconds. 30 aspd is an attack every 0.6 seconds, 40 aspd every 0.4 seconds and lastly, 50 aspd is an attack every 0.2 seconds.

**Cast Time**

- Cast time is the amount of time needed to cast a spell or skill, this can be reduced with DEX by 0.66% a point. 150 dex being instant cast.

**After Cast**

- After cast is a delay before you can use any skill again
- After cast is reduced based on crit rate. Each crit reduces After cast delay by 0.5%

**Cooldown**

- During a cooldown period, you can use various skills, just not the skill on cooldown.