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Advanced Classes 2-2

Knight

This image has an empty alt attribute; its file name is Knight.png

The knight is the second advancement of the warrior class, It takes two-handed mastery to the next level and can master all three styles of weapons. Along with skills to speed its auto-attacks and some hard-hitting skills to boot, the added mobility of a mount just makes this powerhouse even better. This class benefits from STR, AGI, DEX, CON

  • Damage 5/5
  • Defense 3/5
  • Support 2/5

Skills

  • Riding: Active: Max level 1: When used will summon a Pecopeco mount for you to ride on increasing weight limit by 500 and movement speed by 25%. When used again will dismiss your mount.
  • Cavalier Mastery: Passive: Max level 5: each level restores some of the ASPD lost from riding a mount, back to 100%
  • Birds Screech: max level 1: sp cost: 50. inflict fear into the enemies around you with a deafening screech of your pecopeco. can only be used well mounted. 20 second cooldown
  • 2h Axe Mastery: Passive: Max level 10: each level adds 1% damage with 2h Axe class weapons.
  • 2h Sword Mastery: Passive: Max level 10: each level adds 1% damage with 2h sword class weapons.
  • 2h Spear Mastery: Passive: Max level 10: each level adds 1% damage with 2h spear class weapons.
  • 2H quicken: Passive: Max level 10: Cost: 100 sp. each level adds 2 ASPD with a two-handed axe, sword, and spear class weapons.
  • Auto Counter: Self Buff: Max level 5: Cost: 20 sp. Puts a character into the counter stance until the duration expires. If attacked from the front while in counter stance, the character will block the attack and counterattack. While in the counter stance, the character cannot move. Well in counter stance, crit rate is doubled and you have a 20% chance to inflict bleeding ailment. Duration: 2 seconds.
  • Axe Boomerang: Offensive: Max level 10: Cost 20+1 sp per level. Throw an axe weapon up to 11 cells away inflicting 100% + 40% damage per level. 2-second cooldown. (This skill can crit)
  • Axe Tornado: Offensive: Max level 10: Cost: 30+2 sp per level. Spin with an axe class weapon hitting all enemies in a 5×5 radius for 100% + 30% damage per level. 0.5 second cast time, 1 second after cast delay.
  • Sword Boomerang: Offensive: Max level 10: Cost: 20+1 sp per level. Throw a sword class weapon in an arc up to 11 cells away inflicting 100% + 40% damage per level. 2-second cooldown. (This skill can crit)
  • Bowling Bash: Offensive: Max level 10: Cost: 30+2 sp per level. Hit all enemies with a two-handed sword in a 5×5 radius around you, knocking them into each other for additional damage. deals 100% + 30% damage per level. 0.5 second cast time, 1 second after cast delay.
  • Spear Boomerang: Offensive: Max level 10: Cost: 20+1 sp per level. Throw a spear up to 11 cells away inflicting 100% + 40% damage per level. 2-second cooldown. (This skill can crit)
  • Brandish Spear: Offensive: Max level 10: Cost: 25 + 2 sp per level. Attack all the enemies in front of the caster for a cone-shaped AoE using a Spear class weapon that deals 100% + 30% damage per level. 1-second cast time, 0.5 seconds after cast delay.

Trans Lord Knight Skills

Lord Knight.png
  • Tension Relax: Support: Max level 1: sp cost: 15. Triples your HP recovery speed when sitting. This skill cancels out immediately if you stand up, use items, change equip or are hit by somebody else.
  • Spiral Pierce: Offensive: Max level 5: Cost: 30+2 sp per level. Spin your axe, sword or spear in a spiral to increase it’s force when striking the enemy hitting 5 times and piercing defense. deals 100% + 40% damage per level. 2 second cast time, 1 second after cast delay.
  • Ignition break: Offensive AoE: max level 5: Cost: 30 + 5 sp per level. Gather energy in your blade making it incredibly hot triggering an explosion that deals damage to all targets nearby. Targets closer to the player receive higher damage. Deal 1.5x more damage if your weapon is endowed with fire element. 500% + 100% fire damage per level in a 5×5 radius (requires level 7 magnum break)

Drifter

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The Drifter is the second optional path for the fighter, learning mastery of two-handed swords and two-handed spears. The Drifter is an excellent choice for all forms of physical damage and allows it to fit nicely into a party. This class focus’s on weakening enemies. This class benefits most from STR, DEX, AGI

  • Damage 4/5
  • Defense 3/5
  • Support 3/5

Skills

  • 2h Sword Mastery: Passive: Max level 10: each level adds 1% damage with 2h sword class weapons.
  • 2h Spear Mastery: Passive: Max level 10: each level adds 1% damage with 2h spear class weapons.
  • Weapon Block: Self Buff: Max level 5: Cost: 50 sp. Has a chance to completely block a short range physical attack. When an attack is blocked you have a chance to use weapon crush. While its active it continually drains SP. Reusing the skill cancels the effect.
  • Weapon Crush: Offensive: Max level 5: Cost: 25 sp. When successfully blocking an attack with Weapon Blocking, you can counter using Weapon Crush. When used it divests the attacker’s weapon. Increased skill level increases the success rate and duration.
  • Sword Boomerang: Offensive: Max level 10: Cost: 20+1 sp per level. Throw a sword class weapon in an arc up to 11 cells away inflicting 100% + 40% damage per level. 2-second cooldown. (This skill can crit)
  • Bash: Offensive: Max level 10: Cost: 10+1 sp per level. 100% + 25% damage per level. 1 second cooldown.
  • Head Crush: Offensive: Max level 10: Cost: 40+3 sp. Strong hit against a single enemy using a 2h sword that causes bleeding with a chance of 50%. Those that are hit will lose HP rapidly, the duration of this effect depends on the enemies VIT and LUK. Can be used with any weapon. Does not work on Undead property and Demon-race creatures. 100% + 40% damage per level.
  • Spear Stab: Offensive: Max level 10: Cost: 20+1 sp per level. Stab at an enemy with a spear causing 100% + 20% damage to all enemies in a 3×3 radius of the target and all are knocked back 5 cells. 2-second cooldown.
  • Pierce: Offensive: Max level 10: Cost: 20+2 sp per level. 100% + 15% damage per level and can hit between 1-3 times. Number of hits depends on the size of the target. Small = 1, Medium = 2, Large = 3. 1 second cooldown.
  • Joint Crush: Max level 10: Cost: 40+2 sp per level. You can only use this skill with a Spear-type weapon. You will strike at the joints of the enemy’s body, causing various harmful status ailments as well as damage. Higher level increases the damage and chance to cause status ailment to the enemy. As always VIT DEF protects against the status alignments.
    Possible ailments:
    1. Ankle Break: MoveSpeed reduced by 50%.
    2. Wrist Break: ASPD reduced by 25%.
    3. Knee Break: MoveSpeed reduced by 30%, ASPD reduced by 10%.
    4. Shoulder Break: DEF reduced by 50%.
    5. Waist Break: DEF reduced by 25%, ATK reduced by 25%.
    6. Neck Break: Increase your damage by 2x, CRIT effect, and 30 second forced ‘bleeding’ status ailment

Trans Mercenary skills

  • Weapon Quicken: Passive: Max level 10: increases ASPD with two-handed swords, two-handed spears, and bows by 2% per level.
  • Triangle Shot: Offensive: Max level 5: Cost: 50 sp. Send 3 arrows/bolts flying towards your target. Damage increases based on AGI. There is a low chance to knock back the enemy. Deals 100% + 80% damage per level. 3-second cooldown.
  • Sonic Wave: Offensive: Max level 5: Cost: 50 sp. Slam your blade into the ground to unleash a shockwave that strikes an opponent at a distance. The farther away the target is, the less damage they take. 100% + 80% damage per level. 3-second cooldown.
  • Pinpoint Strike: Offensive: Max level 5: Cost: 50 sp. Spear exclusive skill. Rush a target quickly from a distance, striking a target at a vital point. The skill level causes different effects. The user’s AGI stat influences the damage. Deals critical damage 100% of the time. Deals 100% + 80% damage per level. 3-second cooldown.
  • Hundred Strikes: Offensive: Max level 10: Cost: 10% hp/sp. Strike a single target 100 times with a 2h sword or 2h spear. each hit does 2% x skill level damage per hit. 2 second cast time and 4 second cooldown. has a 2% x skill level chance to autocast known level of bash if using 2h sword, spear stab if using spear or double strafing if using a bow.

Rogue

The rogue is the second optional path for the thief, mastery of the dagger and five-finger discount. This nimble class master quick, stealthy strikes. Stealing and the bow. This class benefits from all the stats.

  • Damage 4/5
  • Defense 3/5
  • Support 3/5

Skills

  • Dagger Mastery: Passive: Max level 10: Each level adds 1% damage with Dagger class weapons.
  • Owls Eye: Passive: Max level 10: increases the distance a bow can attack from by 1 cell per level.
  • Snatch: Passive: Max level 10: Autocast steal during auto attacks at a 5% + 2% per level rate. Steal success is based on the known level of steal from thief.
  • Stalker: Passive: Max level 5: well hiding, allows the user to move with 25% + 5% per level movement speed.
  • Gangsters Paradise: Passive: Max level 1: When 2 or more Rogues/stalkers sit next to each other (all must have this skill) aggressive monsters, except Boss monsters, won’t attack.
  • Plagiarism: Active: Max level 10: Cost: 100 sp. when used opens a window that lets you copy a skill from the window, level of copied skill is same level as plagiarism. copyable skills (shield boomerang, shield charge, bash, magnum break, trifecta blow, arrow shower, charge arrow, holy light, mamonite, cold bolt, lightning bolt, fire bolt,
    stone bolt, soul strike, gravity Strike)
  • Double Strafing: Offensive: Max level 10: Cost: 10+1 sp per level. deals 200% + 20% damage per level. 0.5 second cooldown
  • Remove Trap: Active: Max level 1: Cost: 5 sp. allows you to pick up a trap you previously placed.
  • Mug: Passive: Max level 10: Steals Zeny from a monster, affected by DEX, LUK, and SkillLV, amount stolen is based on monsters level. Can only be used to steal Zeny once, however it is possible to steal Zeny from monsters that the user stole items before. (1*SkillLV)% chance to steal.
  • Raid: Offensive: Max level 5: Cost: 20+2 sp per level. Attacks and deals damage to all targets in a 5×5 area. Has a chance to cause Stun and Blind on targets that are hit by this skill. The caster must be in Hiding status to use this skill. 100% + 20% damage per level. 2 second cooldown.
  • Backstab: Offensive: Max level 10: Cost: 30+2 sp per level. A powerful attack that can only be used from behind the enemy. Cannot miss. Damage is 100% + 50% per level (halved if used with a bow type weapon). 1-second Cooldown.
  • Intimidate: Offensive: Max level 5: Cost: 20 sp. This skill teleports you and the target to a random area on the same map and attacks the target. The damage is 100% + 40% per level. Does not work against Boss monsters.
  • Close Confine: Active: Max level 1: Cost: 50 sp. For 10 seconds, you grab a single enemy, preventing you and the target to move. While you grab onto someone, you will have a +10 bonus to Flee Rate.
    If either the victim or you die, or should any of them teleport away, this skill is canceled. 30-second cooldown.

Trans Stalker Skills

Stalker.png
  • Chase Walk: Active: Max level 5: Cost: 100 sp. Walk behind your enemy while hiding. All detecting skills will not be able to detect a Stalker in this mode. The stalker can not attack and he will become visible when his SP runs out. Furthermore, attacks that impact the area that the stalker is in will end this skill thus revealing the stalker. The Stalker leaves faint shoeprints on the ground while using this skill. Walking speed is reduced, but this can be compensated with higher SkillLV. Can be used during Guild Siege, but costs 5 times as much SP. After a delay of 10 seconds, it will increase STR for 30 seconds. Duration: 300 seconds.
  • Reject Sword: Active: Max level 5: Cost: 25 sp. When in PVP mode it has a chance to reduce all sword and dagger damage by half and returns the other half to the attacker for 3 hits. Works on monsters regardless of their weapon. Duration: 300 seconds.
  • Copy Cat: Active: Max level 10: Cost: 100 sp. Learn the last skill that was inflicted by an enemy. If the caster uses this skill one more time, then the skill effect disappears and caster can keep the newly acquired skill. Caster can learn only one skill and level learned depends on Copy cat’s skill level. Copied skills uses twice the SP than normal.

Alchemist

Alchemist.png

The alchemist is the second optional path for merchants, its a master of brewing potions and bombs. Using what it creates, the alchemist can even create life in the form of a pet homunculus that supports in battle. This class benefits from DEX, INT, LUK

  • Damage 4/5
  • Defense 2/5
  • Support 4/5

Skills

  • Axe Mastery: Passive: Max level 10: each level adds 1% damage with Axe class weapons.
  • Pharmacy: Active: Max level 10: Cost: 10 sp. when used will open an interface when a potion is selected you will be able to input how many you would like to make. each level allows the creation of a different type of potion. green, red, yellow, orange, white, blue, pink, beige, golden and elixir.
  • Potion Pitcher: Support: Max level 10: Cost: 20 sp. each level lets you throw a different type of potion at an ally to heal them for potion amount + 10% per potion pitcher level, hp healed is based on it and sp healed from blues is based on int.
  • Fire Bomb Max level 10: Cost: 40+2 per level sp. throw a bomb at the enemy igniting a 3×3 area, deals 100% + 40% damage per level per hit. Damage is increased based on INT and DEX / 2. 2 second cooldown.
  • Acid Bomb: Max level 10: Cost: 40+2 sp. deals 100% + 60% damage per level and has a chance to break enemy equipment as well as cause some ailments. 4 second cooldown.
  • Biocanabalize: Support: Max level 5: Cost: 50 sp. summon a plant from a bottle to support in combat, level determines the summoned plant and the amount you can summon. 5 second cooldown
  • Marine Sphere: Offensive: Max level 5: Cost: 30 sp. summon a marine sphere that will eventually explode. 3 second aftercast delay
  • Herbology: max level 10: passive: each level reduces damage received by plant monsters by 1%, and increases damage dealt to plant race monsters by 1% per level.
  • Napalm Bomb: max level 10: Offensive: Cost: 60 + 4 per level sp. Throw an acidic fire bomb at a target causing an explosion that hits everything in a 5×5 radius for skill level / 2 hits of neutral element damage and will leave behind 1-3 bomb effects randomly. (50% chance for 1, 35% chance for 2, 15% chance for 3) damage dealt is (0.3 * Target’s VIT / 2 * alchemist’s INT^2 + alchemist’s STR^2) / (Target’s VIT / 3 + alchemists’s INT + alchemists STR). 3 second cast time, 3-second aftercast delay.

Trans Biochemist skills

Biochemist.png
  • Slim Pitcher: Support: Max level 10: Cost: 70 sp. each level allows you to throw a different slim potion to heal an ally and the area around them. healing done is potion effect + 10% per level of slim pitcher + players vit/int boosts.
  • advanced pharmacy: max lv 1: when used allows the creation of some advanced alchemical items
  • Rest: support: Max level 1: Cost: 1 sp. dismisses a summoned homunculus.
  • Summon Lif: Summoning: Max level 1: Cost: 200 sp. Summons a lif homunculus that is good at healing a single target.
  • Summon Drad: Summoning: Max level 1: Cost: 200 sp. summons a Drad (red lif) that is good at group healing.
  • Summon Filir: Summoning: Max level 1: Cost: 200 sp. summons a filir a blue bird that has high attack speed and physical damage.
  • Summon Rilif: Summoning: Max level 1: Cost: 200 sp. summons a Rilif a rainbow bird that has high attack speed and flee.
  • Summon Amistr: Summoning: Max level 1: Cost: 200 sp. summons an amistr a sheep that has high physical defence and moderate magic defence.
  • Summon Maistr: Summoning: Max level 1: Cost: 200 sp. summons a Maistr a monkey homunculus that has high magic defence and moderate physical defence.
  • Summon Vanilmirth: Summoning: Max level 1: Cost: 200 sp. summons a vanilmirth a jello homunculus that has high magic damage and moderate defence and magic defence.
  • Summon Mirthvanil: Summoning: Max level 1: Cost: 200 sp. summons a mirthvanil a sand bug homunculus that has high magic damage and moderate flee and perfect dodge.

Soul Linker

Soul Linker.png

The soul linker is the second option path for the martial artist. Using its knowledge rather than power, the soul linker brings out a class’s full potential. This class benefits from INT and DEX

  • Damage 4/5
  • Defense 4/5
  • Support 3/5

Skills

  • Warrior Spirit: Buff: Max level 5: Cost: 600 – 100 sp per level. Increases Bash and shield boomerang damage by 200% and boosts preciseon by 10. Duration: 70 seconds. 5-second cast time.
  • Fighter Spirit: Buff: Max level 5: Cost: 600 – 100 sp per level. increase damage of trifecta blow by 200% and boosts perfect dodge by 5. Duration: 70 seconds. 5-second cast time
  • Thief Spirit: Buff: Max level 5: Cost: 600 – 100 sp per level. increase attack by 25% and boosts flee rate by 10. Duration: 70 seconds. 5-second cast time
  • Martial Spirit: Buff: Max level 5: Cost: 600 – 100 sp per level. Double the effectiveness of peaceful rest, enjoyable rest, and fighting chant. Duration 70 seconds. 5-second cast time.
  • Merchant Spirit: Buff: Max level 5: Cost: 600 – 100 sp per level. Increases Mammonite damage by 200% and adds MDEF + 10. Duration: 70 seconds. 5-second cast time.
  • Archer Spirit: Buff: Max level 5: Cost: 600 – 100 sp per level. Increase Arrow Shower and arrow charge damage by 200% and boost ASPD by 5. Duration: 70 seconds. 5-second cast time.
  • Mage Spirit: Buff: Max level 5: Cost: 600 – 100 sp per level. All magic pierces magic defense by 20% and adds DEF +10. Duration: 70 seconds. 5-second cast time.
  • Cleric Spirit: Buff: Max level 5: Cost: 600 – 100 sp per level. Holy Light damage +200% and pierces enemy MDEF by 10%. Duration: 70 seconds. 5-second cast time
  • Kaizel: Buff: Max level 5: Cost: 50 sp. When you die, you are immediately resurrected with 10% per level HP. After being resurrected Kaizel is dispelled but you have 2 seconds lasting Barrier buff. Duration: 300 seconds. 10-second cooldown.
  • Kaahi: Buff: Max level 5: Cost: 50 sp. Every time you are attacked with a physical hit, consumes 10 sp per level, to restore 500 hp per level. 10-second cooldown.
  • Kaina: Passive: Max level 5: each level increases the effectiveness of enjoyable rest by 20% and boosts maximum sp by 50.
  • Kaite: Buff: Max level 3: Cost: 100 sp. reflect 1 magical attack per level back at the attacker. Duration: 300 seconds. 10-second cooldown.
  • Kaupe: Self Buff: Max level 3: Cost: 100 sp. Allows you to absolutely evade an enemy attack. Evade all types of attacks from players (normal, skills, spells), but for area multi-hit spells like Blizzard only the 1st hit is dodged. It only dodges normal attacks from mobs, not their skills. Duration: 300 seconds. 10-second cooldown.
  • Estin: Offensive: Max level 7: Cost: 40 sp. A magical skill that attacks only Small monsters. The affected monster is pushed back by 2 cells. When this is used on monsters that are not Small, it will do nearly no damage, but it will push them back. When the level 7 version of this skill is used, you can use Esma for the next 3 seconds. 10% + 9% matk per level
  • Estun: Offensive: Max level 7: Cost: 40 sp. A magical skill that attacks only Medium monsters. The affected monster is stunned for 2 sec. When this is used on Small monsters it won’t stun them, but it will do full damage. When the level 7 version of this skill is used, you can use Esma for the next 3 seconds. 10% + 9% matk per level.
  • Esma: Offensive: Max level 10: Cost: 75 sp. A Strong Magic attack that changes its element depending on Warm Wind. This skill can also be used (within 3 seconds) after casting any kind of “Spirit”-type buffs. Hits 1 time per level for 50% + 10% per level matk per hit.

Trans Soul Ascetic Skills

  • Soul Accumulation: Self Buff: Max level 5: Cost: 150 sp. Collects the soul energy needed to use for Soul Reaper’s ability at a constant interval. The initial soul energy amount is 5 maximum, The skill will no longer collect the soul energy when reaching the maximum amount. One soul energy is gathered every 30 seconds – 5 seconds per level. Duration: 300 seconds.
  • Soul Energy Research: Passive: Max level 5: Study the special energy emitted from the soul to increase the maximum amount of soul energy that is the basis of Soul Reaper’s ability to use. Each level increases maximum soul energy by 3.
  • Soul Harvest: Self Buff: Max level 5: Cost: 100 sp. Consumes 2 soul energy. Harvest souls that fall from enemies attacked by you. When attacking an enemy for the duration, has a certain chance to gain 1 soul energy. Chance is 10% + 5% per level. Duration: 300 seconds.
  • Demon Soul: Buff: Max level 5: Cost: 100 sp. Consumes 1 + 1 Soul Energy per level. Attack +10, Hit +1, crit +1 and aspd +1 per level. Duration: 300 seconds. 10 second cooldown.
  • Fairy Soul: Buff: Max level 5: Cost: 100 sp. Consumes 1 + 1 soul energy per level. Magic attack +10, Cast time -1%, After cast -1%, Healing power +1% per level. Duration: 300 seconds. 10-second cooldown.
  • Espa: Offensive: Max level 5: Cost: 50 sp. Consumes 1 soul energy. Deal magical damage to target. Damage increases according to base level, and you can use Eswhoo within 5 seconds after using Espa. 100% + 150% per level. 1 second cast time, 3 second cooldown.
  • Eshu: Offensive: Max level 5: Cost 75 sp. Consumes 2 soul energy. Deal magical damage to target and a 7×7 radius. Damage increases according to base level, and you can use Esma within 5 seconds after using Eshu. 100% + 100% per level.

Bard

The bard is the second option for the archer class. This class is a supportive role performing for allies to ramp up abilities for combat. This class benefits most from DEX, AGI, CON

  • Damage 3/5
  • Defense 3/5
  • Support 4/5

Skills

  • Music Lessons: Passive: Max level 10: each level adds 1% damage with instruments and increases movement speed well-performing by 3%
  • Bird Mastery: Active: Max level 1: summon or dismiss your parrot
  • Vocal Bird: Passive: Max level 10: each level adds 1 int and 1 luk well your parrot is summoned
  • Musical Strike: Offensive: Max level 10: Cost: 30+2 sp per level. Hit the enemy with music! dealing 100% + 30% damage per level. This can be used well-performing a song. 2-second cooldown.
  • Encore: Support: Max level 1: Cost: Half. Performs the last song or dance again at half SP cost
  • Amp: Support: Max level 1: Cost: 10 sp. Cancels a current song or dance. The same song may not be performed again immediately.
  • Moroccs Harmony: Song: Max level 5: Cost: 200 sp. flee +1, perfect dodge +1, and 1% aspd per level to all party members on screen. additional flee, dodge and aspd per 10 agi the caster has. Duration: 120 seconds.
  • Payons Lullaby: Song: Max level 5: Cost: 200 sp. Casts sleep on all enemies within area of effect. Effect will occur every 6 seconds for 60 seconds (11 times) and is affected by INT of the caster, but it has a chance to fail depending on resistances. Duration: 120 seconds.
  • Pronteras Symphony: Song: Max level 5: Cost: 200 sp. boosts attack and magic attack by 15 per level for all party members on screen. Duration: 120 seconds.
  • Geffens Chord: Song: Max level 5: Cost: 200 sp. max sp +2% and sp cost of skills -2% per level. an additional 2% to both for every 10 int the caster has. Duration: 120 seconds.
  • Albertas Hootanany: Song: Max level 5: Cost: 200 sp. all party members on screen are granted a 20% per level exp bonus. Duration: 120 seconds.
  • Comodos melody: Song: Max level 5: Cost: 200 sp. critical cast +2 and precision +2 per level, every 10 luk the caster has adds another 2 crit and hit. Duration: 120 seconds.
  • Junos Tune: Song: Max level 5: Cost: 200 sp. raises elemental resist and ailment resist of all party members by 5% per level. Duration: 120 seconds.
  • Moscovian Ballad: Song: Max level 5: Cost: 200 sp. enemy aspd and movement speed -3% per level. every 10 dex the caster has reduces it by an additional 2%. Duration: 120 seconds.
  • Al De Sonnet: Song: Max level 5: Cost: 200 sp. each level adds 10% boost to party members soft def and soft mdef Duration: 120 seconds.
  • Glastheims Requiem: Song: Max level 5: Cost: 200 sp. reduce enemy defense and magic defense by 5% per level, every 10 con the caster has adds an additional 2% reduction. Duration: 120 seconds.
  • The Apples Of Idun: Song: Max level 5: Cost: 200 sp. every 3 seconds heals all players (only party in woe) for 50 hp per level. every 10 con adds an additional 25 hp healed. Duration: 120 seconds.
  • Lokis Veil: Song: Max level 5: Cost: 200-10 sp per level. Grants a chaotic state to targets in the 9×9 range around them, making skills unusable. Duration: 30 seconds. 50 second cooldown.
  • Poem Of Bragi: Song: Max level 5: Cost: 200 sp. 10% reduction to cast time and aftercast delay per level, every 10 int the caster has reduces them by an additional 2%. Duration: 120 seconds.
  • Into The Ginnungagap: Song: Max level 5: Cost: 200 sp. well in the effective range, all damage dealt heals hp by 1% and sp by 0.2% per level. Duration: 120 seconds.

Trans Musician Skills

  • Hermode: Song: Max level 5: Cost: 50 sp. All allies within the skills area of effect (AoE) will have their buffs removed (except Berserk), but they will become invulnerable to magic as long as they stay in the AoE. No other skills can be used within the AoE. Requires a map warp point within the AoE and only works in WoE. The Caster is not affected by the song. Can not be canceled by Dispell.
  • Tarot Card Of Fate: Active: Max level 5: Cost: 50 sp. Draw a Tarot card to foresee fate. There are 14 different cards, 5% success rate per level. 5-second cooldown.
  • Arrow Vulcan: Offensive: Max level: 10: Cost: 75 sp. Attack an enemy with your instrument and arrows several times. 100% + 90% damage per level. (can be used well-performing songs) 4 second cooldown.

Sage

Sage.png

The sage is the second option for the mage class to advance too. Instead of learning how to expand a spell’s range of effectiveness, the sage masters the elements themselves. Masters of single-target spells sages are devastating on the battlefield, with the ability to move well casting and even cast two spells at once.

  • Damage 5/5
  • Defense 2/5
  • Support 3/5
  • Book Mastery: Passive: Max level 10: increase damage and ASPD with book weapons by 1% per level.
  • Free Cast: Passive: Max level 10: Allows movement and attack while casting spells. 25% + 5% per level movement speed well casting.
  • Auto Spell: passive: Max level 10: Every time the caster does a melee attack (which does NOT have to hit) there is a chance that he automatically casts a certain spell. The Sage must know the autocasted spell, and the SP Cost for them is 2/3 the normal cost. If a chosen skill is level 3, Auto Spell casts the skill with a level of 1 to 3 randomly with a chance of casting the level 1 version 50% of the time, the level 2 version 35% of the time, and the level 3 version 15% of the time.
  • Memorize: Support: Max level 1: Cost: 100 sp. The next five Spells you cast have their casting time reduced by 1/2. This effect will last as long as you don’t use spells, but will be dispelled upon your death.
    Multiple Memorize casts do not stack, recasting resets the counter to 5. Duration: 300 seconds. 10-second cooldown. 2 second cast time.
  • Double Casting: passive: Max level 10: when using a single target spell or a support spell, you have a 10% + 9% per level chance to auto-cast your chosen spell immediately. (however sp cost of skills goes up by 3 per level as well. so 30 additional sp per spell at level 10)
  • Soul Burn: Support: Max level 5: Cost: 125 sp. This skill will burn all SP the target has, thus damaging it with its own SP. Since this damage is done to the mental system, it will be decreased by the target’s MDEF.
    If you fail this skill, YOUR SP will be drained, and you will damage yourself. The damage is equal to twice the removed SP.
  • Summon Fire Sphere: support: Max level 1: Cost: 20 sp. summon a fireball that will float around you, can summon up to 5 elemental spheres. 0.2 second cast time. Duration: 300 seconds. (warlocks summon fireball level 5) (requires level 10 fire bolt)
  • Summon Water Sphere: support: Max level 1: Cost: 20 sp. summon a waterfall that will float around you, can summon up to 5 elemental spheres. 0.2 second cast time. Duration: 300 seconds. (requires level 10 cold bolt)
  • Summon Mud Sphere: support: Max level 1: Cost: 20 sp. summon a mudball that will float around you, can summon up to 5 elemental spheres. 0.2 second cast time. Duration: 300 seconds. (requires level 10 stone bolt)
  • summon a lightning ball that will float around you, can summon up to 5 elemental spheres. 0.2 second cast time. Duration: 300 seconds. (requires level 10 lightning bolt)
  • Elemental Juggling: Offensive: Max level 1: Cost: 100 sp. Throw your summoned elemental spheres at a target dealing 500% damage per sphere in the element the sphere is related to (fire for fire ball, water for waterball, etc). 6 second cast time, 4 second after cast delay. (requires level 1 in all 4 summoned balls)

Trans Summoner Skills

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  • Spirit Recovery: Support: Max level 1: Consumes your own HP and SP and uses it to recover the HP and SP of a spirit.
  • Summon Fire Spirit: Summon: Max level 3: Cost: 750 sp. Summon a fire elemental to assist you in combat. Duration: 300 seconds.
  • Summon Water Spirit: Summon: Max level 3: Cost: 750 sp. summon a water elemental to assist you in combat. Duration: 300 seconds.
  • Summon Earth Spirit: Summon: Max level 3: Cost: 750 sp. summon a earth elemental to assist you in combat. Duration: 300 seconds.
  • Summon Wind Spirit: Summon: Max level 3: Cost: 750 sp. summon a wind elemental to assist you in combat. Duration: 300 seconds.
  • Elemental Vortex: Offensive: Max level 5: Cost: 125 sp. Must have at least 1 of each elemental sphere summoned. Throws all 4 elements at the targeted creature to deal 1000% + 300% per level neutral magic damage to the target. 6 second cast time, 4-second aftercast delay.

Monk

The monk is the second option for the Cleric class, this class is a master of holy elemental magic and very knowledgeable on how to kill demon and undead monsters, and can even kill an undead foe in a single hit. This class shines in dark and undead caves or dungeons. This class benefits from INT, DEX, CON LUK

  • Damage 4/5
  • Defense 3/5
  • Support 3/5

Skills

  • Mace Mastery: Passive: Max level 10: increase damage with mace class weapons by 1% per level
  • Mace Quicken: passive: max level 10: each level adds a 1 aspd to mace class weapons
  • Demon Bane: Passive: Max level 10: Each level adds 1% damage to Demon and Undead race monsters.
  • Divine Protection: Passive: Max level 10: Each level reduces damage taken from demon and undead race monsters by 1%
  • Lex Divinia: Debuff: Max level 10: Cost: 100 – 5 sp per level. This skill has a chance of inflicting the Silence status on the selected target. Does not work against Boss monsters. The chance is equal to 100 – (TargetVIT + TargetLUK/8) + INT/15 %. Casting this spell on a target that is already silenced will remove the silence status. 5-second cooldown.
  • Lex Aeterna: Debuff: Max level 1: Cost: 40 sp. a target affected by Lex Aeterna will take double damage from the next attack. 5-second cooldown.
  • Judex: Offensive: Max level 10: Cost 40 + 2 sp per level. Hit a target and all surrounding targets in a 9×9 radius for holy element magic damage. 100% + 190% damage per level. 6 second cast time, 4-second aftercast delay.
  • Turn Undead: Offensive: Max level 10: Cost: 25+3 sp per level. This skill only works on Undead property monsters, although it will cast on other types of monsters. Has a [(20*SkillLV) + LUK + INT + BaseLV + (1 – TargetHP/TargetMaxHP)*200]/1000 % (with a max 70%) chance to do holy damage equal to current HP on an Undead property monster.
  • Magnus Exorcism: Offensive: Max level 10: Cost: 40 + 2 sp per level. Calls down a Grand Cross in a 7×7 area around the targeted cell. Any Demon family and Undead property monsters entering the area of the effect suffer Holy property damage of MATK*SkillLV per wave. Waves occur approximately every 3 seconds and each wave appears to hit SkillLV times. 3 second cast time, 2-second aftercast delay.
  • Adoramus: Offensive: Max level 10: Cost: 50+2 sp per level. Strikes a single target for damage with a powerful holy light that also causes blind and agility down effect. 100% + 240% holy magic damage per level. 6 second cast time, 4-second aftercast delay.
  • Basilica: Support: Max level 5: Cost: 50+10 sp per level. This skill creates an absolutely perfect defense zone of 5×5 cells around the caster that blocks any type of attack out of~ or into this area.
    Anyone can come in, but people who are inside cannot attack. The skill is canceled if the Priest moves or uses another skill. Does not work against Boss monsters and can’t be used during the War of Emperium. Duration: 5+5 seconds per level. 50-second cooldown.

Trans Exorcist Skills

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  • Eucharistica: Passive: Max level 10: Increases attack power and reduces damage when facing demon race and shadow property monsters. +1% damage and +1% resistance to demon race and shadow property per level.
  • Duple light: Summon: Max level 10: Cost: 200 sp. Summons two holy lights which periodically assist while dealing melee damage. One light deals magical damage, and one deals physical damage. Duration: 300 seconds. 5 second cast time, 360-second cooldown.
  • Expiatio: Buff: Max level 5: Cost: 100 sp. Infuse a players weapon with power granting it a 5% per level defence and magic defence pierce effect. Duration: 70 seconds.
  • Clearance: Support: Max level 5: Cost: 100 sp. Affects all party members and enemies on screen and removes all of their buffs, debuffs, and status ailments. 10-second cooldown.
  • Holy Vessel: max level 5: 500 sp. become a holy vessel for a valkyrie well in this form you can’t use skills, autoattacks are holy, aspd, defence and mdef are all set to 40, and you get +50 atk, +5 critical cast, +5 preciseon, +4 flee per level. and each autoattack has a 5% chance to autocast level 5 grand cross on the enemy and a 1% chance to autocast adoramus level 3, and everytime you receive damage you have a 5% chance to autocast level 3 heal on yourself. (well in this form you are angel race, holy element)