**Strength or STR. **

- Each point in strength boosts minimum and maximum damage by 1
- Weight limit by 50
- Every 10 points adds bonus damage
- Each point also reduces the chance of being cursed.

**Intelligence or INT**

- Each point in intelligence adds damage to magical attack
- 1% max SP
- Each point will also add 1 soft magic defense
- increase how much SP restore items heal for
- boost brewing success rate slightly
- Every 6 Int will boost natural SP regeneration by 1
- every 8 Int will boost max healing of heal skills.
- Int will also protect you from status ailments such as blind, sleep and chaos.

**Dexterity or DEX **

- Each point in dex boosts minimum and maximum damage with bows, guns, instruments and whips by 1
- Weight limit by 10
- Every point also adds 1 hit rate
- Reduces variable cast time
- Increases steal, disarming, cooking, writting, brewing and smithing success rates
- Increases attack based on level of weapon used
- slightly boosts attack speed
- Every point reduces the chance of an enemy being able to disarm you.

**Constitution or CON **

- Each point in constitution adds a maximum 1% max hp
- 1 soft defence.
- Reduces the chance of being inflicted with bleeding, curse, poison, stun and silence.
- Effectiveness of healing items is boosted by 2% per point.
- Every 5 points boosts HP regeneration by 3.
- Every point adds 20 max weight limit.

**Agility or AGI **

- Every point in agility will boost flee rate by 1
- Increase attack speed by 0.4%
- Every point reduces the chance of being inflicted with Stone and hallucination status ailment.

**Luck or LUK**

- Each point in luck adds 0.3% crit chance
- 0.1% perfect dodge
- Boosts success rate of cooking, writting, brewing and smithing
- Every 5 luk reduces an enemy’s chance to crit on you by 1%
- Every 5 luk adds 1 attack
- Also slightly decreases the chance of a status ailment being inflicted on you

**HP**

- HP or Health points, is your maximum life force. If this hits zero, you die and need to respawn at your saved location

**SP**

- SP or Spiritual power, is your maximum energy allowing you to use skills

**Soft defense and Soft magic defense**

are points aquired through vit and int. It is represented in your status window

- as an example 1+5. the +5 is from having 5 vit, each soft defense is -1 damage from attacks.

**Hard** **defense and Hard magic defense**

are points aquired from equipment and cards. It is represented by the first number, so the 1 in the 1+5 example. each hard defense is 1% damage reduction

- So as another example if you had say 50+60 defense. 50 from armors and 60 from vit. Then you took a hit for 1,000 damage, first the 50 hard defense, or 50% physical reduction kicks in knocking it down to 500. Then the 60 soft defense kicks in knocking it down to 440.

**Flee Rate**

- Flee lets you avoid physical attacks higher flee is very important for evasive classes lacking in heavy armor

**Hit rate **

- Hit is very self explanitory, increasing your chance to hit the target

** Crit rate **

- Crit or Critical is the chance you will inflict a critical blow bypassing enemy defence

** Perfect dodge **

- P-Dodge lets you dodge any form of attack with a lucky dodge

**Attack Speed**

- ASPD is your attack speed, 190 is the maximum attack speed one can achieve, this about 3-4 auto attacks a second

**Cast Time**

- Cast time is the amount of time needed to cast a spell or skill, this can be reduced with DEX

**After Cast**

- After cast is a delay before you can use any skill again

**Cooldown**

- During a cooldown period, you can use various skills, just not the skill on cooldown.