Search Posts

Advanced Classes 2-3

Gladiator

The Gladiator class is the third option for the guard class. They are masters of the one-handed axe, seeking recognition in battle. The Gladiator class sacrifices some of their defense for more offense. This class benefits from raising STR, VIT, and DEX.

  • Damage 3/5
  • Defense 4/5
  • Support 3/5

Skills

  • Riding: Active: Max level 1: When used will summon a Grand Pecopeco mount for you to ride on increasing weight limit by 1000 and movement speed. When used again will dismiss your mount.
  • Cavalier Mastery: Passive: Max level 5: each level restores some of the ASPD lost from riding a mount, back to 100%
  • Axe Mastery: Passive: Max level 10: each level adds 1% damage with Axe class weapons.
  • Axe quicken: Self Buff: Max level 10: Cost: 100 sp. each level adds 3% ASPD with an axe class weapon. Duration: 300 seconds.
  • Research Opponent: Passive: Max level 10: Each level increases damage to all races by 1%
  • Spiked Armor: Passive: Max level 10: Each level adds a 1% chance to cause bleeding or poison attackers.
  • Bash: Offensive: Max level 10: Cost: 10+1 sp per level. 100% + 25% damage per level. 1 second cooldown.
  • Axe Boomerang: Offensive: Max level 10: Cost 20+1 sp per level. Throw an axe weapon up to 11 cells away inflicting 100% + 40% damage per level. 2-second cooldown. (This skill can crit)
  • Reflect Shield: Self Buff: Max level 5: Cost: 100 sp. Reflects 10% + 4% per level physical damage back at the attacker. Duration: 300 seconds
  • Weapon Block: Self Buff: Max level 5: Cost: 50 sp. Has a chance to completely block a short range physical attack. When an attack is blocked you have a chance to use weapon crush. While its active it continually drains SP. Reusing the skill cancels the effect.
  • Weapon Crush: Offensive: Max level 5: Cost: 25 sp. When successfully blocking an attack with Weapon Blocking, you can counter using Weapon Crush. When used it divests the attackers weapon. Increased skill level increases the success rate and duration.
  • Mercenary Contract: Buff?: Max level 1: Cost: 100 sp. When used on a monster, that monster is marked for 30 minutes. all damage on that monster is boosted by 25% for 30 minutes. It cannot be used on boss class monsters. Cooldown: 1 hour.

Trans Mercenary Skills

  • Axe Training: Passive: Max level 10: each level adds 1% damage and 1 hit rate with axe weapons
  • Axe Tornado: Offensive: Max level 10: Cost: 30+2 sp per level. Spin with an axe class weapon hitting all enemies in a 5×5 radius for 100% + 30% damage per level. 0.5 second cast time, 1 second after cast delay.
  • Prestige: Self buff: Max level 5: cost: 100 sp. adds a 20% chance to dodge magical attacks. Duration: 50 + 50 seconds per level.
  • Earth Drive: Offensive: Max level 10: Cost: 40+2 sp per level. Brandishes your shield, dealing earth element damage to enemies in an area. Enemies that take damage have their defense and attack speed lowered by 25%. The skill level increases the duration of the attack speed and defense reduction. Damage is influenced by your shield weight. 100% + 30% damage per level.

Shadow Blade

The shadow blade is the third option for the warrior class. The dark blade is a master of two-handed axes and the shadow element. With resistances to holy and angel class monsters, this class makes the heavens themselves bow to it. This class benefits from STR, VIT, and DEX.

  • Damage 4/5
  • Defense 3/5
  • Support 3/5

Skills

  • Riding: Active: Max level 1: When used will summon a Grand Pecopeco mount for you to ride on increasing weight limit by 1000 and movement speed. When used again will dismiss your mount.
  • Cavalier Mastery: Passive: Max level 5: each level restores some of the ASPD lost from riding a mount, back to 100%
  • Axe Mastery: Passive: Max level 10: each level adds 1% damage with Axe class weapons.
  • Axe quicken: Self Buff: Max level 10: Cost: 100 sp. each level adds 2% ASPD with a two-handed axe class weapon. Duration: 300 seconds.
  • Dark Blade: Passive: Max level 10: each level adds a 1% chance to inflict poison or sleep when attacking.
  • Unholy Blessing: Passive: Max level 10: each level adds a 1% damage reduction received from angel race and ghost property monsters.
  • Sinful Retribution: Passive: Max level 10: each level adds 1% damage to angel race and ghost property monsters.
  • Disbelief: Passive: Max level 10: each level adds 200 hp and 5% resistance to shadow property attacks.
  • Axe Tornado: Offensive: Max level 10: Cost: 30+2 sp per level. Spin with an axe class weapon hitting all enemies in a 5×5 radius for 100% + 30% damage per level. 0.5 second cast time, 1 second after cast delay.
  • Dark Grand Cross: Offensive: Max level 10: Cost: 40+1 sp per level. Summon an unholy cross to deal shadow elemental physical and magical damage in a radius around the caster. 100% + 40% damage per level. 2 second cast time, 2 second after cast delay.

Trans Dark Knight Skills

  • Parry: Self Buff: Max level 10: Cost: 100 sp. Well active, has a 10% + 3% chance per level to completely block a physical attack when using a two-handed axe, sword, or spear. Duration: 300 seconds.
  • Axe Boomerang: Offensive: Max level 10: Cost 20+1 sp per level. Throw an axe weapon up to 11 cells away inflicting 100% + 40% damage per level. 2-second cooldown. (This skill can crit)
  • Head Crush: Offensive: Max level 10: Cost: 40+3 sp. Strong hit against a single enemy that causes bleeding with a chance of 50%. Those that are hit will lose HP rapidly, the duration of this effect depends on the enemies VIT and LUK. Can be used with any weapon. Does not work on Undead property and Demon-race creatures. 100% + 40% damage per level.

Barbarian

Mechanic.png

The barbarian is the third option for the fighter class. This class after mastering unarmed learns to master two one-handed axes or a two-handed axe. Using its sheer brute strength this class rips apart your enemy on the battlefield. Sacrificing defense to gain power, its only saving grace is the lack of armor giving it more movement to dodge. This class benefits from STR, AGI, LUK, DEX, VIT

  • Damage 5/5
  • Defense 2/5
  • Support 2/5

Skills

  • Axe Mastery: Passive: Max level 10: each level adds 1% damage with Axe class weapons.
  • Right-hand mastery: Passive: Max level 5: restores some of the damage lost to the right-hand weapon from using two weapons.
  • Left-hand mastery: Passive: Max level 5: restores some of the damage lost to the left-hand weapon from using two weapons.
  • Axe quicken: Self Buff: Max level 10: Cost: 100 sp. each level adds 2% ASPD with axe class weapon. Duration: 300 seconds.
  • Hammerfall: Support: Max level 10: Cost: 50 sp. Smash a hammer into the ground using all your might stunning enemies in a 5×5 radius at a 25% + 5% rate per level, dealing 100% + 10% damage per level. 2-second cooldown.
  • Bash: Offensive: Max level 10: Cost: 10+1 sp per level. 100% + 25% damage per level. 1 second cooldown.
  • Maximize Power: Self Buff: Max level 5: Cost: 50 sp. The character does maximum damage on all attacks THAT HIT as if having unlimited DEX.
  • Enraged: Self Buff: Max level 5: Cost: 100 sp. Increases Flee and Max HP, adds a chance to gain a Rage Counter when receiving damage. Rage Counters are used for Rage Burst (Burst Attack). The skill will be canceled upon recasting the skill. SP is continuously consumed while Vanguard Force is active. +1000 hp, 10% + 8% chance per level to gain a rage counter when receiving damage. Duration: 300 seconds
  • Rage Burst: Offensive: Max level 1: Cost: 100 sp. Uses all rage counters from to deal large damage to a single target. The damage is increased by the number of rage counters you have.

Trans Berserker Skills

  • Axe Training: Passive: Max level 10: each level adds 1% damage and 1 hit rate with axe weapons
  • Axe Boomerang: Offensive: Max level 10: Cost 20+1 sp per level. Throw an axe weapon up to 11 cells away inflicting 100% + 40% damage per level. 2-second cooldown. (This skill can crit)
  • Berserk: Self Buff: Max level 1: Cost: 100 sp. Triples your HP and replenishes them (to the now tripled maximum), doubles your damage, increases your ASPD by 30%, increases your movement speed (does not stack with other increase except Peco Peco), gives the Endure effect at no further cost but sets ALL FLEE, DEF AND MDEF to 0 for the skill’s duration (not pdodge). It also drains 5% of your current HP every 15 seconds. You cannot chat (chat mute), change equips, use any healing items or receive any heals while this skill is in effect. You do not regain HP and SP naturally for 5 minutes after the skill ends (you can be healed or use items though). The Skill cancels out if your HP drops to 100 or below. 
  • Death Bound: Self Buff: Max level 10: Cost: 100 sp. The damage you receive is amplified and used against the attacker. However, you still receive a portion of the amplified damage.

Ghost

Shadow Chaser.png

The ghost class is the third option for the thief class, this support role has mastered the art of blending in with the shadows. So much so that it can see those that no longer lurk in this world. Using its abilities, this class can call upon the fallen souls of adventurers to aid the living once more. Marking the ground with an insignia, all those who stand in it will gain benefits pertaining to the class of soul summoned. This class benefits from DEX, AGI, INT, VIT

  • Damage 3/5
  • Defense 2/5
  • Support 5/5

Skills

  • Sword Mastery: Passive: Max level 10: Each level adds 1% damage with sword class weapons.
  • Soul Research: Passive: Max level 10: each level adds 6 seconds to the duration of a soul skill.
  • Envenom: Offensive: Max level 10: Cost: 20+2 sp per level. has a 10% + 4% per level chance to poison the target, deals 100% + 20% neutral element damage per level. 1 second cooldown
  • Poisoned Needle: Offensive: Max level 10: Cost: 40+2 sp per level. Has a 25% + 5% per level chance to poison the target, a 10% + 4% chance per level to stun the target and deals 100% + 30% poison element damage per level. 2 second cooldown.
  • Soul Edge: Party Buff: Max level 10: Cost: 100 sp. Enchants a 7×7 zone with the souls of those who mastered blades granting all who stand in the zone +3 attack, +1 crit, +1 hit per level. 10 second cast time: Duration: 70 seconds.
  • Soul Shield: Party Buff: Max level 10: Cost: 100 sp. Enchants a 7×7 zone with the souls of those who mastered shields granting all who stand in the zone +1 mdef, +1 pdodge, +1 flee per level. 10 second cast time: Duration: 70 seconds.
  • Soul Charge: Party Buff: Max level 10: Cost: 100 sp. Enchants a 7×7 zone with the souls of those who mastered enhancement granting all who stand in the zone +2% healing power and -1% sp usage per level. 10 second cast time: Duration: 70 seconds.
  • Soul Drain: Party Buff: Max level 10: Cost: 100 sp. Enchants a 7×7 zone with the souls of those who mastered SP granting all who stand in the zone -2% cast time and -2% aftercast delay per level. 10 second cast time: Duration: 70 seconds.

Trans Phantom Skills

  • Fast Cast: Passive: Max level 10: Each level reduces casting time by 2%
  • Soul Breaker: Offensive: Max level 10: Cost: 40+2 sp. Effect: Attack that causes severe damage, because the target is required to have high DEF to be able to withstand this. Damage calculation is a little complicated:
    1) Soul Breaker Base Damage = Physical Total Damage + {(SkillLV * Player’s INT) * 5} + Random Damage (500 ~ 1000)
    2) Final Damage = Soul Breaker Base Damage / Enemy DEF + Soul Breaker Base Damage
  • Physical Souls: Party Buff: Max level 10: Cost: 250 sp. Combines the effects of soul edge and soul shield for 10+5 seconds per level. 10 second cast time, 60-second cooldown.
  • Magical Souls: Party Buff: Max level 10: Cost: 250 sp. Combines the effects of soul charge and soul drain for 10+5 seconds per level. 10 second cast time, 60-second cooldown.

Scribe

The scribe class is the third option for the merchant class. This class can create various books and scrolls. Using ancient techniques it can seal magic in scrolls allowing classes to instantly cast various spells. It can also write about its own experiences creating books that will boost your experience gained for a while. This class benefits from DEX, LUK, and INT

  • Damage 3/5
  • Defense 3/5
  • Support 4/5

Skills

  • Sword Mastery: Passive: Max level 10: Increase damage with swords by 1% per level.
  • Penmenship: Passive: Max level 10: Each level increases the success rate with writing by 1%
  • Medical Book: Passive: Max level 10: restore health every 6 seconds regardless of sitting, standing, moving or fighting. hp restored is 10 x skill level.
  • Adventure Book: Passive: Max level 10: increase normal movement speed by 2% per level.
  • Elemental Book: Passive: Max level 10: each level adds a 1% resistance to all elemental propertys.
  • Writing: Active: Max level 10: Cost: 10 sp. each level allows the creation of different items.
  • Pirate Book: Offensive: Max level 10: Cost: 30+2 sp per level. Fire a cannon from your cart at a single target dealing 100% + 30% damage. damage is based on dex. 2 second cast time
  • Disaster Book: Offensive: Max level 10: Cost: 40 + 2 sp per level. Spin your cart around really fast dealing 100% + 20% damage per level to a 5×5 radius. damage is based on agility. 3 second cooldown

Trans Author Skills

  • Study: Party Buff: Max level 10: Cost: 100 sp. Boosts all party members hit rate by +1 per level. Duration: 70 seconds.
  • Advanced Writing: Active: Max level 5: Cost: 10 sp. gain the ability to make some advanced written items.

Gunslinger

Gunslinger.png

The gunslinger class is the third option for martial artists. Learning martial arts and incorporating it into a long-ranged attack style is difficult, but the gunslinger found a way. Using evasive martial arts techniques it can gain distance. This class benefits from DEX, AGI

  • Damage 4/5
  • Defense 3/5
  • Support 3/5

Skills

  • No changes to gunslinger tree

Trans Sharpshooter Skills

Rebel.png
  • Rich coin: Support: Max level 1: Cost: 25 sp. Consume 100 zeny to generate 10 coins at once. Once this skill is learned, failed Coin Flip casts will no longer remove the coin.
  • Fallen Angel: Offensive: Max level 1: Cost: 50 sp. Consumes 1 coin. Jump to a targeted location. Desperado’s damage will be doubled if used within 2 seconds after successfully casting this skill. (pistols only) 3-second cooldown.
  • Rain of fire: Offensive: Max level 5: Cost: 75 sp. Fire bullets in at the area of a 3×10 cell in front of the caster. Has a chance to remove ground targeted skills in range. consumes 10 bullets (Gatling gun only) 100% + 80% damage per level. 3-second cooldown.
  • Anti Materia Blast: Offensive: Max level 5: Cost: 75 sp. Fires at a single target to deal massive damage and has a chance to reduce its Neutral Property resistance. 100% + 80% damage per level. (rifle only) 3 second cooldown.
  • Shatter Storm: Offensive: Max level 5: Cost: 75 sp. Deals damage in a 5×5 around the target. Has a chance to destroy enemies’ Helm in the area. The skill level, caster’s DEX, target’s level, target’s AGI will affect the success rate of equipment destruction. 100% + 30% damage per level. (shotgun only) 3-second cooldown.
  • Mounted Turret: Summoning: Max level 1: Cost: 100 sp. Summon a turret that will shoot an enemy to assist in combat, however cannot be moved. the turret will deal 20% of your base attack per hit with a 10% chance to use chain action. hits twice per second.

Mystic Archer

Ranger.png

The Mystic Archer is the third option for archers, this class has learned to incorporate magic into its archery and can deal physical and magical ranged damage. it has use of the four elements of nature. This class benefits most from Dex, INT and AGI.

  • Damage 4/5
  • Defense 2/5
  • Support 4/5

Skills

  • Bow Mastery: Passive: Max level 10: each level increases damage with bows by 1%
  • Bird Mastery: Active: Max level 1: able to summon/dismiss your owl.
  • Mystic Owl: Passive: Max level 10: Well the owl is summoned, +2% magic attack per level.
  • Lightning Rod: Offensive: Max level 10: Cost: 40+2 sp per level. Shoot an arrow at a targeted location to call down a strong bolt of lightning hitting everything in a 3×3 radius for 25% + 25% physical wind damage per level and 25% + 25% wind magic damage per level. cast time 2 seconds, after cast 3 seconds.
  • Flaming Arrow: Offensive: Max level 10: Cost: 40+2 sp per level. Shoot a flaming arrow at a targeted monster, as it hits the arrow shatters into flaming bits hitting other monsters nearby. 25% + 25% physical fire damage per level and 25% + 25% fire magic damage per level. cast time 2 seconds, after cast 3 seconds.
  • Earth Grave: Offensive: Max level 10: Cost: 125 sp. Summon plant like arrows from the earth to hit a 7×7 radius for 20% + 20% earth physical damage and 20% + 20% earth magical damage. cast time 2 seconds, after cast 3 seconds.
  • Arrow Rainstorm: Offensive: Max level 10: Cost: 40+2 sp. Shoot an arrow into the sky to call down a rainstorm of arrows. 25% + 25% physical water damage per level and 25% + 25% water magic damage per level. cast time 2 seconds, after cast 3 seconds.
  • Severe Arrow Storm: Offensive: Max level 10: Cost: 50+2 sp per level. Throws countless arrows into the air, which rain down on a 11 x 11 area, dealing 1 hit every 0.3 seconds. The skill requires 20 arrows, and fails if you do not have 20 arrows. Each hit does 30% physical, 30% magical neutral damage regardless of arrow type. Duration is 0.3 + 0.3 seconds per level.

Trans Arcane Hunter Skills

  • Camouflage: Active: Max level 10: Cost: 50 sp. upon use turn invisible, like the assassin’s cloak, you may move albeit slower then normal with higher levels increasing movement speed. sp drained well camouflaged is also decreased per level. however, unlike assassins cloak receiving damage will break your cloaking.
  • Crystal Blue Trap: Trap: Max level 1: Cost: 100 sp. Permanently changes the monster that steps on this trap and any monster in a 5×5 area around this trap to Water Element. Does not affect boss type monsters or players, and consumes 1 trap and 1 crystal blue.
  • Green Live Trap: Trap: Max level 1: Cost: 100 sp. Permanently changes the monster that steps on this trap and any monster in a 5×5 area around this trap to Earth Element. Does not affect boss type monsters or players, and consumes 1 trap and 1 green live.
  • Verdure Trap: Trap: Max level 1: Cost: 100 sp. Permanently changes the monster that steps on this trap and any monster in a 5×5 area around this trap to Wind Element. Does not affect boss type monsters or players, and consumes 1 trap and 1 wind of verdue.
  • Red Blood Trap: Trap: Max level 1: Cost: 100 sp. Permanently changes the monster that steps on this trap and any monster in a 5×5 area around this trap to Fire Element. Does not affect boss type monsters or players, and consumes 1 trap and 1 red blood.

Dark Caster

Warlock.png

The dark caster is the third option for mages. This class has learned to call upon the spiritual forces of darkness, much like the wizard with its elemental spirits. This allows it to use a wide range shadow, poison, ghost, and undead magic. This class benefits from INT and DEX

  • Damage 4/5
  • Defense 3/5
  • Support 3/5

Skills

  • Sense: Active: Max level 1: Cost: 10 sp. Brings up a window with information about the targeted monster such as HP, element, level, etc at the time the spell is cast. Party members also see this window.
  • Comet: Offensive: Max level 10: Cost: 250 sp. Make a comet fall from the sky hitting everything in a 9×9 radius around its impact zone. 1000% + 100% neutral magic damage per level. has a 10% chance to stun targets. 6 seconds cast time, 4 seconds after cast delay.
  • Cloud Kill: Offensive: Max level 10: Cost: 250 sp. Summons a 9×9 radius poisonous cloud at a target location, continually dealing poison element damage and causing poison status. Targets that take damage have a chance to be changed to poison attribute. 6 second cast time, 4 seconds after cast delay.
  • Hel’s Chill: Offensive: Max level 10: Cost: 250 sp. calls upon the winds of Helheim to deal undead damage to all targets in a 9×9 radius of the breeze for 3 hits of 500% undead magic damage that has a chance to inflict the undead ailment. 6 second cast time, 4 seconds after cast delay.
  • Gravitation Field: Offensive: Max level 10: Cost: 250 sp. Increase the gravity in a 9×9 radius dealing 100% + 10% shadow magic damage per level every second for 9 seconds also decreases the movement speed and attack speed of those in the field by 25%. 6 second cast time, 4 seconds after cast delay.
  • Napalm Vulcan: Offensive: Max level 10: Cost: 250 sp. Strong telekinetic spell. Hits every Enemy in a 3×3 area around the target for 1 hit per level. It has a chance of (5*SkillLV)% to cause a Curse on each target. The damage for one target is 100% ghost property magic damage per hit. 3 second cast time, 2 seconds after cast delay.

Trans Occultist Skills

  • Amplify Magic: Self Buff: Max level 10: Cost: 50 sp. Boosts spell damage by 50% + 5% a level. Cast time 5 seconds. Duration 300 seconds.
  • Ganbantein: Support: Max level 1: Cost: 500 sp. Casts a spell that cancels all ground-targeted spells within the area. 30-second cooldown
  • Mind Breaker: Support: Max level 10: Cost: 25 sp. Attack the mind of the enemy to cause mental breakdown. This decreases enemy’s INT MDEF, but it ups their MATK. Success chance is (50+5*SkillLV)%. This is basically Provoke for Magicians. matk + 1%, mdef -3% per level.
  • Wall of fog: Support: Max level 1: Cost: 50 sp. For non-ground targeted spells going through or into the fog, there’s a 75% chance that the skill will miss. Ranged attacks have a -75% damage penalty, and -25 HIT penalty. Targets inside the affected area will receive the Blindness Status Effect.
  • Health Conversion: Support: Max level 5: Cost: 10 sp. Converts 10% of your HP into SP. The higher the skill level the more effective the conversion will be. The conversion rate is 10:1 modified by SkillLV, so a 2000 HP Professor with Health Conversion LV 3 would consume 2000*10%=200 HP and obtain a total of 200*30%=60 SP

Shaman

The shaman class is the third option for Clerics. This class is a master of nature and earth magic. Using the healing force of nature it can slowly heal you over time, cast a protective barrier and it can use nature to slow down enemies. This class benefits from INT, DEX, VIT

  • Damage 2/5
  • Defense 3/5
  • Support 5/5

Skills

  • Slow Heal: Party Buff: Max level 10: Cost: 60+1 sp per level. well under the effect autocast level 2 heal on yourself every 6 seconds. Duration: 32 seconds + 4 seconds per level. Cooldown: 90 seconds.
  • Wide Heal: Support: Max level 10: Cost: 100 sp. Cast known level of heal on all party members in a 11×11 radius. Cooldown 30 -2 seconds per level.
  • Barrier: Party buff: Max level 10: Cost: 100 sp. Cast a barrier on all party members that blocks 5% + 2% players max hp of damage received. Duration: 70 seconds. Cooldown: 90 seconds.
  • Spiritus: Party Buff: Max level 10: Cost: 100 sp. boost soft mdef by 150% and grants a temporary max sp +10 per level. 70-second duration.
  • Decrease Agility: Debuff: Max level 10: Cost: 20+2 sp per level. Decreases AGI of target by 2+SkillLV and reduces movement speed by 25%. The skill can fail and success is indicated by the text “AGI down” on the target at the time of casting.
  • Quagmire: Support: Max level 10: Cost: 40+2 sp per level. Decreases the AGI and DEX of the Enemies within the area of effect by 7% per SkillLV. Does not work against Boss monsters.
  • Arrullo: Debuff: Max level 10: Cost: 150 sp. targets a 5×5 zone and causes sleep at a 10+3% chance. Duration: 2 seconds per level.

Trans Druid Skills

  • Natures Prayer: Support: Max level 10: Cost: 50 sp. decreases an allies casting time by 4% per level.
  • Offering: Support: Max level 10: Cost: 200 sp. increases the effectiveness of heal, high heal, sanctuary and wide heal by 10% per level and increases the sp cost by 20% per level. Duration: 70 seconds. cooldown: 90 seconds.
  • Yggdrasil: Support: Max level 10: Cost: 500 sp. Summons a fragment of the holy tree of life for a short period of time, resurrecting the dead and recovering HP/SP of all players nearby. Undead and Demon monsters that approach the tree receive holy damage.