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Refining

Refinement boosts the benefits you obtain from each piece of weapon and armor you wear, depending on the refine rate. The refine level of a gear is represented by a + in front of the equipment’s name. (Example, +7 Padded Armor[1]) All refines on armor will give the same benefits whether it is garment, body, headgear, footgear or shield. Weapon refinements are based on the level of weapon you upgrade. If a refine fails, the weapon or armor gets destroyed and cannot be refunded, this makes refining very dangerous unless you have multiple pieces of equipment, or a safe certificate.

Items needed to refine

  • Level 1 weapons: Pharacon
  • Level 2 weapons: Emveretarcon
  • Level 3 Weapons: Oridecon
  • Level 4 Weapons: Mythicon
  • Armor: Elunium

Refine Success Rates

  • lv 1 weapon: 1-7 is safe / +8 80% / +9 55% / +10 30%
  • lv 2 weapon: 1-6 is safe / +7 70% / +8 50% / +9 30% / +10 20%
  • lv 3 weapon: 1-5 is safe / +6 75% / +7 60% / +8 45% / +9 30% / +10 15%
  • lv 4 weapon: 1-4 is safe / +5 75% / +6 60% / +7 45% / +8 30% / +9 20% / +10 5%
  • Armor: 1-4 is safe / +5 75% / +6 60% / +7 45% / +8 30% / +9 20% / +10 5%

Mastersmith’s Success rates

  • lv 1 weapon: 1-7 is safe / +8 90% / +9 65% / +10 40%
  • lv 2 weapon: 1-6 is safe / +7 80% / +8 60% / +9 40% / +10 30%
  • lv 3 weapon: 1-5 is safe / +6 85% / +7 70% / +8 55% / +9 40% / +10 25%
  • lv 4 weapon: 1-4 is safe / +5 85% / +6 70% / +7 55% / +8 40% / +9 30% / +10 10%
  • Armor: 1-4 is safe / +5 85% / +6 70% / +7 55% / +8 40% / +9 30% / +10 10%

Each +1 Refine Gives

  • Level 1 Weapon: 3 attack, 3 magic attack, 0.1% attack speed, 1 hit rate, 0.1% critical rate, -0.1% cast time, -0.1% after cast delay
  • Level 2 weapon: 5 attack, 5 magic attack, 0.1% attack speed, 1 hit rate, 0.2% critical rate, -0.1% cast time, -0.1% after cast delay
  • Level 3 Weapon: 7 attack, 7 magic attack, 0.2% attack speed, 1 hit rate, 0.3% critical rate, -0.2% cast time, -0.1% after cast delay
  • Level 4 Weapon: 10 attack, 10 magic attack, 0.3% attack speed, 2 hit rate, 0.4% critical rate, -0.2% cast time, -0.2% after cast delay
  • Armor: 0.5 defense, 0.5 magic defense, 5 soft defense, 5 soft magic defense, 1 flee, 0.4 perfect dodge