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Category: System

Partys and Guilds

Parties are small groups of players (maximum of 12) for the purpose of easier leveling and companionship.

To create a party, use the /organize “Name” command. You must have the Novice Basic Skill level 7 to create a party. Players can join a party at any level. The person who creates the party becomes the Party Leader. The Party Leader can invite people to the party using the /invite command (Usage: /invite “Name”) or by right-clicking on them.

Setup Options

Item Setup

  • Each Take – Items can be picked up first by the person that killed the monster.
  • Party Share – Items can be equally picked up by all party members.
  • Individual – Items picked up go to the person that picked it up.
  • Shared – Items picked up randomly go to one of the party members.

Experience Setup

Experience setup can be changed at any time (only by the party leader).

  • Each Take – Party members only gain EXP according to the percentage of damage done to monsters.
  • Even Share – Party members share EXP. I.E if a Wizard is sharing with a Priest and Monk, the experience gained by the monsters killed by all three will be equally distributed between the three of them. Only people within 15 Base Levels of each other can share (Example: Level 91, Level 84, Level 99 could share with each other).

Guild Creation

To make a guild, you will need an ‘Emperium.’ (When you use an Emperium to create a guild, you will not be able to get one back if you decide to break the guild.)

If you have obtained an Emperium, and have it on the character you want to make the guild on, create a guild by typing /guild “guild name”. The character you made the guild on is now the “Guild Master.” Once you have made a guild, the name and who leads it cannot be changed (Unless there’s something that goes against the TOS, in which case Gravity may either change the name and ask you to come up with a new one, or disband it).

Guild Window

The guild window is accessed in-game, by pressing alt+G. This window is the interface used to change anything related to the guild, (that can be changed) and to view information such as who is currently online, the amount of people on, and the amount of people the guild can hold vs. the amount of people currently in the guild.


Guild Info Tab

General guild information, such as the current number of members, number of online members, leader, and guild level, is displayed here. Alliances are also listed here and the guild leader can remove alliances by right clicking an allied guild name. The tendency feature currently does not work.

Guildsmen Tab

All guild members are listed here. The leader is always first, with other members being ordered according to their title. Online members will be highlighted here. Members who have been taxed to provide the guild with experience can show the amount contributed as well. For the guild leader, titles of each member can be modified from this tab. Leaving the guild is also available by right clicking a member; guild members and members given the right to do so (via title) can kick anyone, while others can only kick themselves.

Position Tab

A total of 20 titles are available and can be set here by the guild leader. The order of titles here will influence the order of members in the Guildsmen tab. Rights to invite and kick users are also given via titles.

Guild Skills

Available guild skills are displayed here. On obtaining a new guild level, the extra skill point is allocated via this tab. Using active guild skills is also done here.

Expel History

A list of recently kicked members are displayed here.

Guild Notice

The guild leader may write a two-line guild notice (one short and one long) that will be displayed to each member upon logging in or switching maps. Note that the second line is often overlapped by the chat box scroll bar, so a short and concise notice is preferable.

Guild Master

Guild masters can manage members’ positions and set experience tax levels through Guild Titles. When being taxed in a guild, only your Base Experience is taxed. Your Job Experience will be unchanged by it. Taxes can only be set up to 50% of your Base Experience. Guild masters can also write messages, which are displayed when members log on/off, Teleport/flywing, or change maps.

  • Note: For people who do not wish to see messages, (such as when teleporting/changing maps often) the /li or /loginout command will disable these messages, as well as “Guildsman _____ has dis/connected” messages.

Guild Titles

Guild Titles are set by the Guild Master. They are used to set Guild Tax levels, and special names which can be entered in after a character’s name. They also allow the Master to delegate various powers to other members such as inviting new members into the guild and kicking out members.


Guilds can also have their own personalizied “emblem.” An emblem is a small picture which can make it easy to identify members, especially in WoE. Emblem Creation:

  • Select a design for the Emblem.
  • Emblems must be 24X24 pixels in BMP format using 256 colors, the hot pink color (Red: 255 Green: 0 Blue: 255) will appear transparent in-game.
  • Create a folder named Emblem inside the SoRO folder (C:\Program Files\SoRO), copy the emblem file into the Emblem folder. If you do not already have this folder, you will have to make it.

Guild Size

The amount of members a guild can hold is 16 (including the Master) by default. Note that there are only 20 Guild Title slots, so grouping members into one or more “default” titles may be necessary with larger guilds.


Keyboard and Mouse Usage

RO’s character movement is entirely controlled by the mouse. The keyboard is used for chatting, typing manual commands, changing the camera angle, and using skills quickly. Jumping in Ragnarok Online is not possible with the exception of the TaeKwon class.

Mouse Controls

The mouse controls the following actions in RO:

  • Movement: Left-click a cell to move to it. Hold down the left mouse button for continuous movement. If the cell is not highlighted or is highlighted in red, that place is impossible to reach.
  • Camera:
    • Changing the side view: Hold down the right mouse button and the cursor will become two arrows curving left and right. Move the mouse left [while holding the right mouse button] and the camera will rotate around the character to the left. Likewise, moving the mouse right will rotate the camera to the right.
    • Changing magnification: Roll the mouse-wheel to zoom in and out. To do this without a mouse-wheel, hold the Ctrl key, right mouse button, and move the mouse. Changing the overview;;Hold the Shift key and move the mouse (wheel) up/down to change the height of the camera. To lower the height of the camera even more, hold both Ctrl + shift and move the mouse (wheel) up/down.
    • Resetting to the default view: Quickly right-click twice to reset the view to face north. Hold the Shift key and quickly right-click twice to reset the camera’s position.
  • Character Interaction: Right-click another character and a window will pop up with a list of actions to choose from. Some options only appear under certain circumstances.
  • Item/Skill Description: Right-click an item or skill and a window will pop up giving detailed information on that particular item or skill.
  • Drag-n-Drop: Allows the player to equip items, move items to the trade window or Kafra storage window, or drop items on the ground for someone else to pick up. The player can also drag-n-drop skills into the shortcut bar. NOTE: Drag-n-drop may be blocked if your equipment window is open.
  • Auto-Follow another character: Hold Shift and right click on the target player to auto-follow him/her. This character will keep following the target until you attack or use a targeted skill. Note that /noctrl and /noshift need to be disabled in order to work.

Keyboard Controls

By default, F1 to F9 keys are used for quick access to most-used skills, items, and equipments. Chat anytime by typing in the dialog box and then pressing enter. Battlemode (/bm) significantly changes this aspect and is detailed below in the “In-Game Commands” section. The keyboard is not used to move your character.

UI ShortcutDescription
ALT + VOpens the basic information window which shows the character name, class, LV & JLV EXP in %, current HP/Max HP, current SP/Max SP, current weight/max weight, and Zeny. Other windows can also be opened from here.
ALT + BOpens the instance window.
ALT + EOpens the current inventory window. Tabs on the left control what section is displayed. From top to bottom, the sections can be described as usable items, equipment, and miscellaneous items respectively.
ALT + QOpens the equipment and status window. Merchant-type and Super Novice classes can open the cart window or un-equip the cart here.
ALT + WOpens the cart window. This window is only accessible by a Merchant-type or Super Novice with a cart equipped.
ALT + UOpens the quest window. Shows your current progress on various quests.
ALT + ROpens the homunculus window. This window is only accessible by Alchemists.
ALT + JOpens the pet window. This window is only accessible by pet owners.
ALT + SOpens the skill window. From here, skills can be used and learned/improved. Also, skill icons can be dragged to the shortcut bar.
F12Cycles through sets of shortcuts in the shortcut bar. Cycling goes through Shortcuts Sets 1, 2, 3, 4, and off.
ALT + F10Toggles the chat window.
F10Cycles through the height of the chat window. The mouse can also be used to change the window height.
F11Exit all windows except Basic Info and chat window.
ALT + ZOpens the party window.
ALT + HOpens the friends window which shows friends’ online status.
CTRL + TABCycles through how the mini-map is displayed through off, semi-transparency, and no transparency.
ALT + OOpens the options window where the volume for background music and effects can be adjusted. The UI skin can also be changed here.
ALT + CCreates a chatroom.
ALT + LDisplays different emoticons. Clicking the ‘macro’ button opens a window where different emotes or phrases can be assigned to ALT + # keys.
ALT + MOpens the macro window.
ALT + YDisplays a list of commands available.
ALT + GOpens the Guild window.
CTRL + ROpens the mercenary window.
ALT + TSwitches between passive and aggressive modes for homunculii.
CTRL + TSwitches between passive and aggressive modes for mercenaries.
INSERTMakes the character sit down or stand up.
CTRL + ~Opens the in-game World Map. Displays your location as well as that of party members. This shortcut is different in some keyboard configurations, for others visit the World Map page.
ALT + ENDToggles the players Health and SP bars.

In-Game Commands

  • Messages prefixed with ‘%’ will be sent only to your party
  • Messages prefixed with ‘$’ will be sent only to your guild
  • /set1 — Alias for /skillfail, /showname, /noctrl, and /window
  • /set2 — Alias for /skillfail, /showname, /noctrl, /q1, /q2, and /window
  • /miss — Toggles display of the ‘miss’ animation
  • /sit — Makes your character sit or stand
  • /stand — Makes your character sit or stand
  • /chat — Creates a chat room
  • /q — Leaves a chat room
  • /memo — Memorizes a location for use with the Warp Portal skill
  • /hi <Message> — Sends the specified message to everyone on your friend list
  • /quickspell1 or /q1 — Enables the skill on the F9 hotkey by right clicking.
  • /quickspell2 or /q2 — Cycles through all skills on the F7 and F8 hotkeys.
  • /quickspell3 or /q3 — Enables /q1 and /q2
  • /bangbang — Rotates your character clockwise
  • /bingbing — Rotates your character counterclockwise
  • /buildinfo — Displays the version of the client
  • /doridori — Moves your character’s head from side to side
  • /h or /help — Lists the in-game commands
  • /bgm — Toggles playing of background music
  • /sound — Toggles playing of sound effects
  • /effect — Toggles the display of anything but basic graphical effects
  • /skip — Widens frame skip. This is recommended for players who lag excessively.
  • /aura — Minimizes the aura effect for level 99 and 175 characters
  • /aura2 — Disables the aura effect for level 99 and 175 characters
  • /tip — Opens the tip of the day window
  • /emblem — Toggles the display of guild emblems
  • /bv <0–127> — Sets the background music volume to the specified level
  • /v <0–127> — Sets the sound effect volume to the specified level
  • /where — Shows your character’s location as a map name and set of coordinates
  • /am — Allows you to specify a message that will automatically be sent to anyone who sends you a private message while you’re unavailable. Enter the command again to mark yourself as available
  • /ex <Name> — Blocks public and private messages from the specified character
  • /ex — Displays a list all blocked characters
  • /in <Name> — Removes the specified character from your blocked list
  • /inall — Clears your blocked list
  • /exall — Blocks all private messages
  • /invite “<name>” — Invite a person to your party. Works across different maps.
  • /refuse — Automatically declines all party invites.
  • /accept — Disables auto-decline.
  • /notrade or /nt — Blocks all trade offers and friend requests.
  • /notalkmsg or /nm — Keeps public chat from being displayed in the chat window.
  • /notalkmsg2 or /nm2 — Keeps guild and public chat from being displayed in the chat window.
  • /organize “<Party Name>” — Creates a party named <Party Name>.
  • /leave — Allows one to leave a party.
  • /guild “<Guild Name>” — Creates a guild named <Guild Name>. This requires an Emperium to be in the creator’s inventory.
  • /breakguild “Guild Name” — Disbands a guild. Can only be used by the guild leader. All members must be expelled first.
  • /shopping or /sh — Allows opening vendor windows with one left-click and closing shop windows with one right-click.
  • /noctrl or /nc — Allows attacking monsters continuously with only one left-click.
  • /noshift or /ns — Allows targeting monsters or other players in PvP arenas with support skills without having to press the Shift key.
  • /window or /wi — Makes the RO window being moved snap to another window nearby.
  • /savechat — Saves the chat.
  • /battlemode or /bm — Starts Battle mode where the keyboard is used to instantly access shortcut-bar content without using F1~F9. Also, shortcuts of pages in the background can be used.
  • /alchemist — Shows the top 10 brewing Alchemists in the server.
  • /blacksmith — Shows the top 10 forging/upgrading Blacksmiths in the server.
  • /taekwon — Shows the top 10 TaeKwon Kids based on completion of TaeKwon Missions in the server.
  • /pk — Shows the top 10 slayers in a PK Server.
  • /<xxx>+ <Number> — <xxx> is the target stat (ie. STR, AGI, VIT, INT, DEX, or LUK). Provided that stat points are available for allocation, this command will increase the target stat by the amount specified. For example: /str+ 5 will increase STR by 5 points. If stat points are insufficient, the client will increase the target stat as much as possible.
  • /emotion — Lists some of the in-game emotions.
  • /skillfail or /sf — Turns off “Skill has Failed” messages.
  • /loginout or /li — Turns off guild messages and login messages (ie. “<Character Name> has logged in/out” and “<Character Name> has dis/connected”).
  • /fog — Turns fog on and off.
  • /mineffect or /minimize — Enables less graphically intense effects. This command does not work for Wizard’s AoE skills.
  • /hoai — Switches Homunculus AI between default and custom mode.
  • /traceai — Saves Homunculus’ status as a text file.
  • /merai — Switches Mercenary AI between default and custom mode.
  • /font — Switches the position of character name, party name, guild name, guild title, and emblem to above or below character sprites.
  • /lightmap — Removes shade effects and a majority of lighting effects.
  • /eqopen — Makes your equipment viewable by anyone.
  • /battlechat — Activates the battlegrounds chat, with it enabled you can’t use normal, party or guild chats.
  • /check <text> — Produces [ <text> ] in a green font. Use is unknown.
  • /camera — Turns camera “smoothing” off and on.
  • /tingonly — Disables all sound effects except for the ‘ding’ sound effect that’s played when a character enters a chat room
  • /booking — Opens party recruitment listing search window
  • /recruit — Opens the party recruitment listing creation window
  • /stateinfo — Toggles the display of status icon descriptions
  • /set3 — Alias for /skillfail, /showname, /noctrl, /window, /loginout, and /shopping.
  • /navi <map name> <xxx/yyy> — Sets a coordinate destination for the Navigation System.
  • /monsterhp — Toggles the display of Health bars on monsters.
  • /quake — Enables or disables screen shaking effects.
  • /snap — The mouse cursor semi-automatically moves to the target.
  • /skillsnap — The mouse cursor semi-automatically moves to the target.
  • /itemsnap — The mouse cursor semi-automatically moves to the loot.
  • /call — Toggles the ability to be Urgent Called

Command List

Reference Commands


Shows a list of available commands for quick reference. Usage: @commands


Get help about a command. Usage: @help or @h <command>Example: @help gsacl

Item Commands


Enables/disables auto-looting from the killed monsters. Usage: @autoloot <rate>Example: @autoloot 50 (this will make you loot every item with a drop rate of 50% or less).


Adds/Removes/Resets item-specific Autoloot. Usage: @alootid <+id> or @alootid <-id>Example: @alootid +984 or @alootid -984 (this will add or remove the loot of Oridecon). Note: You can also use +@etc, +@usable, +@equip, +@card, +@pet to loot specific item types. Note 2: @alootid reset can be used to reset the whole list. Note 3: You can use <Item_Name> (uppercase sensitive).


Excludes specific items from Autoloot. Usage: @droploot <+id> or @droploot <-id>Example: @droploot +984 (enable drop) or @droploot -984 (disable drop). Note: @droploot reset can be used to reset the whole list. Note 2: You can use <Item_Name> (uppercase sensitive).


Show info about the specified item. Usage: @iteminfo or @ii <id>Example: @ii 984 or @ii oridecon (will show Oridecon’s information).


Displays a message and plays an effect and sound when you or a party member get a rare item via Autoloot. Usage: @showrare <rate>Example: @showrare 1 (this will notify you every time an item with chance 1 and below drops).


Show the result of the random function that determines whether an item will be dropped or not. Usage: @showroll <rate>Example: @showroll 1 (this will show the roll made by every item with drop chance 1 or below).


Show who drops the specified item. Usage: @whodrops <id>Example: @whodrops 2310 or @whodrops Coat_ (this will show who drops Coat[1]). Note: <Item_Name> is case sensitive.

Trade Commands


Allows you to continue vending offline. Usage: @autotrade or @at


Find any merchants selling the specified item. Usage: @whosells <id>Example: @whosells 4205 or @whosells Mimic_Card Note: <Item_Name> is case sensitive.


Find any player buying the specified item. Usage: @whobuys <id>Example: @whobuys 512 or @whobuys Apple Note: <Item_Name> is case sensitive.

Monster Commands


Show info about the monsters that spawn in the specified map. Usage: @mapmobs <map_name>Example: @mapmobs prt_fild05 (will show all the mobs at the field in west-Prontera map).


Count all the same-id-monsters killed by the player. Usage: @killcount <mob id>, then @killcount alone to know the current count. Example: @killcount 1001 (you will start to count every Scorpion killed by you).


Show info about the specified monster. Usage: @mobinfo, @monsterinfo or @mi <mob id>Example: @mobinfo 1002 or @mobinfo poring (will show Poring’s information).


Finds out in which maps a monster spawns. Usage: @whereis <mob id>Example: @whereis 1002 or @whereis poring

Experience Commands


Displays current levels and % progress. Usage: @exp


Shows the gained experience per minute (as a flat value and as a percentage) since login. Usage: @expgain


Displays/Hides the gained experience points. Usage: @showexp

Duel Commands


Make or invite someone to a duel. Usage: @duel Usage 2: @duel <char name>Example 2: @duel Haru (you will immediatelly both create the duel and invite Haru to it).


Invite someone to a previously made duel. Usage: @invite <char name>Example: @invite Haru Note: You cannot use @invite if there isn’t a duel previously made.


Accept a duel you were previously invited. Usage: @accept


Reject a duel invitation. Usage: @reject


Leave the current duel you joined. Usage: @leave

Other Commands


Makes night visual effect enabled/disabled. Usage: @daynight


Manage permissions for Guild Members to access the Guild Storage (only Guild Leader can use this). Usage: @gsacl <position> <on|off|show> Example: @gsacl 1 on (this will allow the use of guild storage to guild’s Rank 1). Note: You can know the state of a Rank by just using @gsacl <position>. Note 2: You can edit multiple ranks by stating a range (like 0-6 or 5-12). Note 2’s Example: @gsacl 0-20 off (this will deny the use of guild storage from the leader to rank 20).


Save and restore multiple hotkey sets. Usage: @hotkeys <load|save> <number from 1 to 3> Example: @hotkeys load 1 (this will load a previously saved hotkey set in slot 1). Note: Using load in a clean slot will make your hotkeys to be erased (due to not having anything saved).


Show your remaining jail time (if any). Usage: @jailtime


Displays a message in role-play format. Usage: @me <message> Example: @me smiles as he gently touches her face. Product: * : Mathy smiles as he gently touches her face. : *


Memorize a Warp Portal destination in the chosen slot, by paying one Blue Gemstone. Usage: @memo <slot number> Example: @memo 1 (memorizes current map in slot 1). Note: You can check memo maps and save point by writing @memo alone.


Auto-rejects invites and deals. Usage: @noask


Protects you from others to attack your already touched mobs. Usage: @noks <self|party|guild> Example: @noks self (will prevent anybody, even your party and/or guild, from KSing you).


Make your Pet say something. Usage: @pettalk <message> Example: @pettalk Hello, this is me, your sister.


Shows the current server rates. Usage: @rates


Show visual effects when attacking with elemental weaponry/endows/arrows. Usage: @showatkele


Shows/Hides the “there is a delay after a skill” message. Usage: @showdelay


Shows/Hides other players’ login messages. Usage: @showlogin


Displays/Hides the gained money. Usage: @showzeny


Show the amount of HP/SP recovered by consumables. Usage: @showrecovery Note: The amount recovered is shown just like being healed.


Shows a list of info about your character’s statistics. Usage: @stats


Shows the time spent on the current session and the total time spent playing the character. Usage: @playtime


Blacksmiths can forge weapons from different materials. Forged weapons do not have Card Slots.

When forging a weapon there are 3 available slots that may be fitted with Star Crumbs. One, two, and three Star Crumbs will (respectively) add +10, +15, and +25 seeking damage to all attacks from the weapon. The extra damage cannot miss and ignores defense.

Additional player created weapons and armor can be imbued with an elemental property by handing it over to an enchanter class who can imbue it.


1. Make sure that all of the necessary items are in your inventory (not your cart). Then use the necessary hammer for the weapon level you wish to create (Iron Hammer for Lv1, Golden Hammer for Lv2 and Oridecon Hammer for Lv3 weapons). Once you click OK (or press enter) the hammer will disappear even if you quit.

2. A list of weapons you can forge will appear. Select the weapon you wish to create and continue.

3. A second window will appear detailing which items will be used up by the forging attempt. There are also 3 spaces to place Star Crumbs.

4. Drag and drop the extra materials from your inventory to the slots to add them to the weapon. Even if the forging attempt fails the items on the list as well as those in the slots will be lost.

5. If the forge is successful the newly created weapon will appear in your inventory.

Forging Math

Success Rate = [50 + (Anvil) + (Weaponry Research Level) + (Oridecon Research Level if Weapon Lv3) + (JobLv × 0.2) + (STR × 0.05) + (DEX × 0.1) + (LUK × 0.1) - (Weapon Level) - (Star Crumbs)]%

Weapon Level Base Success Rate
Lv 1 -0%
Lv 2 -20%
Lv 3 -30%

Stones Success Rate
Star Crumb -15%
Weaponry Research Level Bonus Success Rate
1 1%
2 2%
3 3%
4 4%
5 5%
6 6%
7 7%
8 8%
9 9%
10 10%
Oridecon Research Level Bonus Success Rate
1 1%
2 2%
3 3%
4 4%
5 5%
Anvil Item Bonus Success Rate
Anvil 0%
Oridecon Anvil 3%
Golden Anvil 5%
Emperium Anvil 10%
Smith Skills Level Bonus Success Rate
1 10%
2 20%
3 30%

Ranking System

For Forgers there is a system in which you are ranked amongst all your peers of who can make the most weapons.

  • Rank Point +1: For upgrading a level 1 weapon that you have forged to +10.
  • Rank Point +10: For successfully creating a level 3 weapon that contains 3 star crumbs
  • Rank Point +25: For upgrading a level 2 weapon that you have forged to +10.
  • Rank Point +1000: For upgrading a level 3 weapon that you have forged to +10.

Armor smithing

The same above formulas apply, however the armor variants affect success instead. Armor can be outfitted with up to 3 interior padding for 10, 15 and 25 soft defense and magic defense


Alchemists can prepare various potions for fast on the go healing. They can even access potions stores do not supply, and lightweight variations.

Potion Math

Success Rate = [(Prepare Potion Lv × 3) + (Potion Research) + (Instruction Change Lv) + (JobLv × 0.2) + (DEX × 0.1) + (LUK × 0.1) + (INT × 0.05) + Potion Rate]%

Prepare Potion Level Base Brewing Rate
1 3%
2 6%
3 9%
4 12%
5 15%
6 18%
7 21%
8 24%
9 27%
10 30%
Potion Research Level Brewing Rate Bonus
1 1%
2 2%
3 3%
4 4%
5 5%
6 6%
7 7%
8 8%
9 9%
10 10%
Instruction Change Level Brewing Rate Bonus
1 1%
2 2%
3 3%
4 4%
5 5%
Potion Rate Potion
+20% Red Potion Yellow Potion White Potion
+10% Alcohol
0% Acid Bottle Marine Sphere Bottle Bottle Grenade Plant Bottle
-5% Blue Potion Anodyne Aloevera Embryo Elemental Potions Condensed Red Potion
-7% ~ -10% Condensed Yellow Potion
-10%Condensed White Potion
-15%Orange Potion Pink Potion Golden Potion
-25% Condensed Orange Potion Condensed Pink Potion Condensed Golden Potion Condensed Blue Potion
-35%Condensed Elixer

Fame System

For Brewers there is a system in which players are ranked based on who can create the most potions.

  • Rank Point +1: 3 Condensed Potions created without failure in a row.
  • Rank Point +3: 5 Condensed Potions created without failure in a row.
  • Rank Point +10: 7 Condensed Potions created without failure in a row.
  • Rank Point +50: 10 Condensed Potions created without failure in a row.

Alchemist ranks can be checked via usage of the “/alchemist” command ingame. Potions made by an Alchemist/Biochemist who is in the top 10 list will receive a 50% bonus to their potency.


Cook/Chef can cook up various combinations of items to boost their stats temporarily. When a cooking item is eaten, HP and SP are recovered by a certain amount and stats increase by a certain amount. The higher the grade of cooking item consumed, the greater the stat boost. When consumed, stats will increase for 20 minutes, and stack with existing support skills (such as Blessing, Increase AGI, etc).

If several food items of the same type (Stat) are consumed, the highest level one takes precedence. Therefore, if a lower level food item is consumed while a higher level one is active, the low level one is ignored.

Bonus from cooked food is lost if a character dies while still under the effects of the food item.

When the cooking kit is double clicked, it will bring up a list of possible dishes that can be created with the items and recipes (cookbooks) in a player’s inventory. However just like the blacksmith hammer during weapon creation, the cooking kit is consumed during cooking. Success rate is affected by DEX and LUK, also higher level of recipes decreases success rate, the cooking set used will also affect success rate, and finally the more food you cook will give a small boost in success rate.


The scribe class can use its writing abilities to create various scrolls, manuals and book class weapons, following much the same formula as alchemist and blacksmith.

(this section is still under progress as we are still building the scribe class)


Using a mercenary contract, this summons a mercenary allowing players to have an NPC henchman to fight at their side. Players will be able to support, party with, and control a Mercenary. Mercenaries have fixed stats based on the level of Mercenary summoned. A contract is made with a Mercenary and scrolls are used to call them into battle. Both Homunculus and Mercenary can be used by a player at once. Mercenaries are all of the Demi-Human race.


As a player fights along side with Mercenaries, that player can gain Loyalty Points. More points gives the player faster Killcount Bonuses and allows the player to contract higher grade Mercenaries. Number of Loyalty Points is specific to each guild of Mercenaries, so for example if a player gains a large number of points with the Bowman Mercenary Guild, the amount will have no effect on their standing with the Fencer and Spearman Guilds.

The following conditions affect one’s Loyalty Points: Fighting Together with Mercenary When a suitably strong monster is killed by a player (more than ½ the Base Level of the contractor), their Killcount goes up by 1. It doesn’t matter if the player or the Mercenary kills the monster, or if they work together to kill it. For every 50 kill count, they gain one Loyalty Point. Successfully Completing a Contract If a player and their Mercenary successfully survive the full duration of a 30-minute contract, they gain one Loyalty Point. Mercenary Dies If the Mercenary is killed while bound by contract to a player, they lose one Loyalty Point.


As either the player or their Mercenary kills monsters (monsters higher than ½ the Base Level of the contractor), their killcount will increase. At fixed killcount intervals, a Mercenary will receive a temporary random boost to one of their stats. The number of kills required goes down based on the player’s reputation with that Mercenaries guild. The Mercenary can obtain multiple bonuses, which will increase another stat randomly or boost the same one further. There’s a total of 5 increases that can be received to each stat.

Monster Mercenaries still increase killcount reflected in the Mercenary window but do not get any killcount bonuses through the same manner.

Killcount bonuses do not stack, and if a player receives a higher level bonus it will replace the existing bonus of that type.

Types Of Mercenary

  • Fencer
  • Spearman
  • Bowman

Hoping to add

  • Mage
  • cleric