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Stat Ailments

Ailments are inflicted by various skills, monsters, and card effects. Ailments are a form of a debuff that will hinder or outright hurt a player/creature. There is however a way to resist them as stated below a stat usually adds to your chance to reduce its effects or outright nullify it. There also are cards with resistance percentages. for example, each point in DEX reduces the chance to be stunned by 0.7% at 100 DEX this is a 70% chance to not be affected, tack on a stalatic golem card that increases stun immunity by 20% and this becomes a 90% resistance.

Bleeding

  • Causes “rapid” loss of HP over time. Contrary to the effect of Poison, this CAN kill the victim – however the damage is slow enough that it rarely will. The red icon disappears but the effect stays even after relogging or map/zone changes.
  • Natural HP/SP Regen disabled.

CON prevents occurrence and reduce lasting time.

Blind

  • Reduces your attack by 25%
  • Also graphically reduces range of your visibility.

INT affects your chance of being afflicted.

Burn

  • Status-oriented M-DEF is reduced by 25%.
  • If HP is over 25%, you will lose 1% + 10 HP of your max HP every second.
  • HP Regeneration is disabled.

CON affects your chance to be inflicted.

Chaos

  • Causes the character to move into unintended directions when trying to navigate.

INT reduces the chance to be affected.

Critical Wounds

  • Lowers the effectiveness of healing skills on you, including Heal, Sanctuary, Aid Potion and recovery items. This reduction is 20% times the level of Critical Wounds that inflicted it.
  • Lasts 30 seconds.

CON reduces the chance of being affected

Curse

  • Reduce your ATK by 25%.
  • LUK becomes 0.
  • Drastically Reduces your Movement Speed.

STR reduces the chance of being Cursed, VIT reduces duration of being Cursed.

Disarm

  • The player can not reequip any items into a given equipment slot, depending on which one was targeted.

DEX reduces the chance of being affected.

Frozen

  • All DEF contributed by items reduced by 50%.
  • Monsters Hard-DEF is reduced by 50% (round up).
  • Increases your Hard-MDEF by 25%.
  • Impossible to move, attack, pick up items, skill usage, sitting, force disconnection, and item usage.
  • Armor attribute becomes “Water”.

High hard MDEF and LUK will reduce amount of time this ailment affects you, as well as chance of being affected

Hallucination

  • The screen goes wavy and you see crazy numbers for all damage that is processed around you, but they are all fake. Even other players see those numbers at you. The wavy screen effect will cause severe local-machine lag on many newer computers (less than 1 fps), making it difficult to move or use skills or items.

STR reduces the chance of being affected.

Hell’s Power

  • The effected player cannot be resurrected.
  • A purple skull appears on the players screen to indicate the status effect is active and lasts approximately 5 minutes.

Poison

  • Status-oriented DEF is reduced by 25%.
  • If HP is over 25%, you will lose 1.5% + 2 HP of your max HP every second.
  • SP Regeneration is disabled.

CON will reduce the amount of time this ailment affects you, as well as the chance of being affected.

Silence

  • Inability to use any active skills.

DEX will reduce amount of time this ailment affects you, as well as chance of being affected.

Sleep

  • Impossible to move, attack, pick up items, skill usage, sitting, force disconnection, and item usage.
  • If enemy attacks you, you will always get hit.
  • If enemy attacks you, they will have 2x CRIT chance with their attack.

INT will reduce amount of time this ailment affects you, as well as chance of being affected.

Slow Casting

  • Increases your casting time by 20% – 100%.
  • Effect lasts 30 seconds.

Stone

  • All DEF contributed by items is reduced by 50%.
  • Monsters Hard-DEF is reduced by 50% (round up).
  • If HP is over 25%, you will lose 1% of your HP every 5 seconds.
  • Increases your MDEF by 25%.
  • Changes your elemental status as “Earth”
  • Ignores Steal and Lex Aeterna.
  • Impossible to move, attack, pick up items, skill usage, sitting, force disconnection, and item usage.

High Hard MDEF and LUK reduces the chance and duration.

Stun

  • Evasion will be negated.
  • Impossible to move, attack, pick up items, skill usage, sitting, force disconnection, and item usage.

DEX reduces the chance to be stunned.

Undead

  • The player become Undead property.
  • Support buffs such as Blessing and Increase AGI are removed.
  • Support buffs such as Blessing and Increase AGI deal damage to the player and the buffs are not applied, even in PVM. They will do 1 damage, but cannot be copied by the Rogue class using Intimidate
  • Heal and Sanctuary have no effect on the player in PvM
  • The ailment causes the player’s sprite to glow green.

CON and LUK reduce the chance to be affected.