Search Posts

God Gears

God Gears or GG for short, are weapons and armors used by heroes of the past. Very powerful, and also very costly to create. Here is a list of all the planned god gears. All god gear is unbreakable in combat, and all god weapons are level 4 weapons. Level 4 weapons can only be used in the main hand, so duel wielding classes may use a level 4 main hand and a level 3 off hand weapon.

One-Handed Swords

  • Gram – 175 attack, +10 str, +10 dex, +10 con, pierces 10% of enemy defense (250 weight)
  • Excalibur – 150 attack, +10 int, +20 con, +20% natural hp recovery (225 weight)

Two-Handed Swords

  • Mimung – 275 attack, +20 con, +20 luk, 100% chance to leech 1% of your damage to heal yourself (500 weight)
  • Arondight – 290 attack, +5 all stats, +5% max sp (550 weight)

One-Handed Axes

  • Olympian Hatchet – 175 attack, +10 str, +10 agi, +5 con, +10% aspd (400 weight)
  • Asgardian hatchet – 175 attack, +10 dex, +20 luk (400 weight)

Two-Handed Axes

  • Labrys – 350 attack, +10 str, +20 con, +10 crit, +10 perfect dodge (750 weight)
  • Forsetis axe – 325 attack, +20 str, +20 agi, +5% max hp (700 weight)

One-Handed Spears

  • Rhongomiant – 160 Attack, +10 str, +15 con, 10% defense pierce (350 weight)
  • gungnir – 150 attack, +10 str, +20 dex, 1% hp leech at a 100% chance, seeking attack that never misses at 20% rate (350 weight)

Two-Handed Spears

  • Poseidons Trident – 250 attack, +5 str, +20 agi, enables use of level 5 double attack, -10% aftercast delay (600 weight)
  • Gunnars Atgeir – 265 attack, +15 str, +10 con, 10% defense pierce (650 weight)

Daggers

  • Fang of Skoll – 130 attack, str+10, dex+10, 10% damage to earth, wind, fire, water property (175 weight)
  • Carnwennan – 120 attack, +5 all stats, enable use of cloaking level 3 (200 weight)

Katars

  • Fangs of Fenrir – 250 attack, +10 con, +10 dex, +10 luk, +10% attack, 5% chance to cause bleeding (350 weight)

Maces

  • Mjolnir – 175 attack, +30 dex, +10% attack (400 weight)
  • Hammer of Hephaestus – 160 attack, +20 dex, +20 int (400 weight)

Books

  • 10 commandments – 110 attack, +10 con, +10 dex, +35% to all forms of healing, -10% cast time, -10% after cast, -3 seconds to cooldowns (250 weight)
  • Tome of Ragnarok – 125 attack, +10 con, +10 luk, matk+25%, -30% cast time, -20% cast delay (250 weight)
  • Necronomicon – 125 attack, +10 con, +10 agi, +25% matk, -30% cast time, -20% cast delay (250 weight)

Wands/Rods

  • Wand Of Dusk – 75 atk, +20 con, +10 int, +25% matk, allows the use of level 5 heal (225 weight)
  • Yggdrasil Wood Wand – 100 attack, +10 con, +20% heal efficiency, +2% heal effenciency per refine (225 weight)
  • gríðarvölr – 100 attack, +10 con, +10 int +20% matk, -20% cast time, -20% castdelay (225 weight)

Staves

  • Staff of Dawn – 100 attack, +10 int, +10 con, +40% matk, -20% cast time, -10% cast delay, +10% to heal skill (300 weight)
  • Staff of Merlin – 100 attack, +10 int, +10 luk, +40% matk, -20% cast time, -10% after cast (300 weight)
  • Gambanteinn – 100 attack, +10 int, +10 agi, +40% matk, -20% cast time, -10% after cast (300 weight)

Bows

  • Apollos Bow – 150 attack, +10 dex, +20 agi, +10 luk, +10% aspd (250 weight)
  • Mistletoe Bow – 175 attack, +20 dex, +10 agi, +10 luk, +20% ranged damage (200 weight)

Crossbows

  • Athena’s Crossbow – 105 attack, +10 dex, +10 agi, +20% ranged damage (200 weight)

Knuckles

  • Claw of Hatii – 175 attack, +10 str, +10 int, +20% aspd, +10% max hp/sp (300 weight)

Instruments

  • Bragis Harp – 120 attack, +10 agi, +10 int, +10 luk, sp usage -10%, +20% arrow Vulcan damage (200 weight)

Whips

  • Aphrodites whip – 120 attack, +10 agi, +10 int, +10 luk, sp usage -10%, +20% arrow Vulcan damage (200 weight)

Guns

  • Heaven and Hell – 150 attack, +10 all stats, +10% ASPD and ranged damage (250 weight)
  • M1 Garand – 200 attack, +50% crit chance, +20% ranged damage, aspd+20% (400 weight)
  • Bullet Storm – 100 attack, ASPD +50%, crit +20%, hit rate -100 (450 weight)
  • Peace Keeper – 250 attack, +20 dex, +20 agi, +30% aspd, splash damage (400 weight)
  • BFG – 666 attack, +20 all stats, +40% aspd, 10% chance to destroy enemy armor/wep well attacking, splash damage (777 weight)

Fuuma

  • Raijins claw – 222 attack, +5 all stats, +50% ranged damage, -20% cast time, -20% aftercast delay (333 weight)

Headgears

  • Ariadnes Diadem – 6 defense, 6 magic defense, +5% healing from all sources, +5% attack and magic attack, reduce damage from all sizes by 5% – Acolyte, Mage, and Martial Artist class (150 weight)
  • Níðhöggr leather cap – 8 defense, 8 magic defense, +10% attack, +5% max hp and sp – Fighter, Thief, Merchant, Martial Artist and Archer class (200 weight)
  • Goswhit – 10 defense, 10 magic defense, +10% max hp, +5% max sp, +50% hp and sp recovery – Soldier and Warrior Class (250 weight)

Body Armor

  • Merlins Garments – 6 defense, 10 magic defense, +10% magic attack, -10% variable cast time, 10% after cast delay reduction, +10 con, +25% resistance to water, fire, earth, wind, ghost, undead propertys – Mage class (400 weight)
  • Robes of Moses – 7 defense, 10 magic defense, +15% to healing skills, +10% max sp, +10% magic attack, +10 dex, +10 luk, +10 con +40% resistance to holy/shadow/undead propertys – Acolyte class (400 weight)
  • Black Belt uniform – 8 defense, 8 magic defense, +10% attack and magic attack, +5% max hp and sp, +10 all stats – Martial Artist Class (450 weight)
  • Babr-e Bayan – 8 defense, 14 magic defense, +25 Critical rate, -30% after cast delay, +20% crit damage, +10 agi, +10 dex, +5 perfect dodge, +40% resistance to earth property – Fighter and Archer class (500 weight)
  • Níðhöggr scales – 10 defense, 12 magic defense, +5% max hp, +25 flee, +50 attack, +30 luk, 10% chance to reflect single target offensive magic back at the caster, +40% resistance to wind property – Thief and Merchant Class (600 weight)
  • Brynhild – 12 defense, 10 magic defense, increases Max HP by 20 times your base level, and MaxSP by 5 times your base level.
    Increases physical damage by 10%, and increases your magic attack power by 10% – Warrior Class (800 weight)
  • Full Plate Of Ancient Hero – 16 defense, 8 magic defense, +20% max hp and sp, +200% natural hp and sp recovery – Soldier Class (1000 weight)

Garments

  • Asprika – 5 defense, 5 magic defense, -20% damage from all melee attacks, +20 flee, enables use of teleport level 1 – Acolyte, Mage, Archer, Martial Artist, Merchant Class (100 weight)
  • Tarnkappe – 6 defense, 6 magic defense, -20% damage from all elements, +20 flee, enables use of cloaking level 3 – Fighter, Thief, Warrior and Merchant Class (200 weight)
  • Mantle of Ancient Hero – 8 defense, 6 magic defense, +10% max hp, -20% damage from melee attacks, enables use of level 5 hiding – Soldier, Warrior, Fighter and Thief Class (300 weight)

Footgear

  • Talaria – 6 defense, 6 magic defense, +20% max hp and sp, enables use of level 4 leap – Acolyte, Mage, Archer and Martial Artist Class. (100 weight)
  • Sleipnir – 8 defense, 8 magic defense, +20% max hp and sp, +15% sp recovery, enables use of Celerity level 10 – Warrior, Fighter, Thief and Merchant Class (200 weight)
  • Boots Of Ancient Hero – 10 defense, 8 magic defense, +20% max hp and sp, enables use of level 10 Blessing – Soldier Class

Shield

  • Svalinn – 5 defense, 5 magic defense, +3000 hp, +20% resistance to all races, enables use of autguard level 5 – Acolyte, Mage and Martial Artist Class (300 weight)
  • Aegis – 7 defense, 7 magic defense, +2000 hp, +15% resistance to all properties, enables use of autoguard level 2 – Thief and Merchant Class (450 weight)
  • Pridwen – 10 defense, 10 magic defense, +1000 hp, enables use of level 5 assumptio – Soldier Class (600 weight)

Accessory

  • Brisingamen – 1 defense, 5 magic defense, +6 str, +6 agi, +6 int, +6 con, +10 luk, +20% to healing skills – Soldier/Mage/Acolyte Class (150 weight)
  • Meggingjard – 2 defense, 5 magic defense, +30 str, aspd+5% – Warrior/Fighter/Thief Class (800 weight)
  • Wolfssegen – 3 defense, 2 magic defense, +30 con, +10% to all forms of healing – Soldier/Mage/Acolyte Class (400 weight)
  • Andvaranaut – 1 defense, 5 magic defense, +10 agi, +10 dex, +10 luk, aspd+3%, crit +3 – Fighter/Thief/Archer Class (300 weight)
  • Seal of Solomon – 3 defense, 3 magic defense, +20 int, -10% cast time, -10% after cast delay – Warrior/Thief/Mage Class (300 weight)
  • Draupnir – 3 defense, 3 magic defense, +15 dex, +15 luk, +250 SP – Warrior/Fighter/Merchant Class (400 weight)
  • Svíagris – 3 defense, 3 magic defense, +5 to all stats, max hp +2000, max sp +100 – Merchant/Martial Artist/Archer and Super Novice Class (300 weight)

Super Novice & Ultra Novice

  • super special awesome hat – 5 defense, 5 magic defense, +5% max hp and sp, +5 to all stats, +10% healing and +5% resistance to all sizes (200 weight)
  • Super special awesome body armor – 8 defense, 8 magic defense, +10% max hp and sp, +10% resistance to all sizes, +25 flee, +25 hit, +5% attack and magic attack (500 weight)
  • Super special awesome shield – 7 defense, 7 magic defense, +2000 hp, +200 sp, +5% resistance to all elemental properties (350 weight)
  • super special awesome Cape – 5 defense, 5 magic defense, -20% damage from all melee attacks, +20 flee, +1000 hp and +100 sp (150 weight)
  • Super special awesome Booties – 7 defense, 7 magic defense, +25% max hp and sp, +20 flee, +5% resistance to all races (150 weight)