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God Gears

God Gears or GG for short, are weapons and armors used by heroes of the past. Very powerful, and also very costly to create. Here is a list of all the planned god gears. All god gear is unbreakable in combat, and all god weapons are level 4 weapons.

One-Handed Swords

  • Gram – 175 attack, +10 str, +10 dex, +10 con, pierces 10% of enemy defense
  • Excalibur – 150 attack, +10 int, +20% max hp, +5% healing and received healing from all sources

Two-Handed Swords

  • Mimung – 350 attack, +20 con, +20 luk, 100% chance to leech 1% of your damage to heal yourself
  • Arondight – 350 attack, +5 all stats, +5% max sp

One-Handed Axes

  • Olympian Hatchet – 175 attack, +10 str, +10 agi, +5 con, +10% aspd
  • Asgardian hatchet – 175 attack, +10 dex, +20 luk

Two-Handed Axes

  • Labrys – 350 attack, +10 str, +10 luk, +10 perfect dodge
  • Forsetis axe – 325 attack, +20 str, +10 agi, +5% max hp

One-Handed Spears

  • Rhongomiant – 150 Attack, +10 str, +15 con, 10% defense pierce
  • gungnir – 150 attack, +10 str, +20 dex, seeking attack that never misses at 10% rate

Two-Handed Spears

  • Poseidons Trident – 275 attack, +10 str, +20 agi, +33% damage against fire property
  • Gunnars Atgeir – 275 attack, +20 str, +10 con, 10% defense pierce

Daggers

  • Fang of Skoll – 150 attack, str+10, dex+10, 10% damage to earth, wind, fire, water property
  • Carnwennan – 175 attack, +5 all stats, enable use of cloaking level 3

Katars

  • Fangs of Fenrir – 200 attack, +10 str, +10 luk, +15% crit damage, 5% chance to cause bleeding
  • Fangs of Cerberus – 190 attack, +10 str, +20 dex, +10 con, 1% chance to cause critical wounds

Maces

  • Mjolnir – 250 attack, 20 dex, 10 str, acid demo dmg +33%
  • Hammer of Hephaestus – 250 attack, 10 str, 10 dex, 10 luk, ignition break and cart termination dmg +33%

Books

  • 10 commandments – 140 attack, +10 con, +10 dex, +35% to all forms of healing
  • Tome of Ragnarok – 150 attack, +10 con, +10 dex, +10 agi, matk+25%, +50% damage with fire/wind/water/earth spells
  • Necronomicon – 150 attack, +10 con, +10 dex, +10 agi, matk+25%, +50% damage with poison, undead, ghost and shadow spells

Wands/Rods

  • Wand-ering spirits – 75 attack, +20 con, +10 int, +10 dex, +25% matk, allows use of level 5 heal
  • Yggdrasil Wood Wand – 100 attack, +10 con, +20% heal efficiency, +20 seconds to heal over time skills
  • Staff of Judgement – 100 attack, +10 con, +20% heal efficiency, +2% more healing per refine
  • gríðarvölr – 150 attack, +5 con, +5 dex, +25% matk, +25% damage with shadow/poison/ghost magic, +20% magic defence pierce
  • Rod of Asclepius – 100 attack, +5 con, +5 dex, +25% matk, +25% damage with water/fire/wind/earth magic, +20% magic defence pierce

Staves

  • Staff of Dusk – 100 attack, +20 con, +20 dex, +300 seconds to enchant durations
  • Staff of Dawn – 100 attack, +10 int, +5 dex, +30% matk, +20% holy spell damage
  • Staff of Merlin – 100 attack, +10 int, +5 dex, +30% matk, +25% damage with wind, water, fire, earth magics
  • Gambanteinn – 100 attack, +10 int, +5 dex, +30% matk, +25% damage with shadow, ghost and poison magics

Bows

  • Apollos Bow – 150 attack, +10 dex, +20 agi, +10 luk, +5% aspd
  • Mistletoe Bow – 150 attack, +20 dex, +10 agi, +10 luk, +5% ranged damage

Crossbows

  • Athena’s Crossbow – 125 attack, +10 dex, +10 agi, +20% ranged damage
  • Mistletoe Crossbow – 125 attack, +10 agi, +10 luk, +20 dex +5 mdef

Knuckles

  • Claw of Hatii[0] – 250 attack, +20 str, +33% damage from all 5 combo skills
  • Járngreipr – 250 attack, +30 str, +20% asura strike damage

Instruments

  • Tritons Conch – 160 attack, +20 dex, +10 luk, +25% arrow vulcan damage
  • Bragis Harp – 160 attack, +10 agi, +10 int, +10 luk, sp usage -10%

Whips

  • Morgans Whip – 160 attack, +20 dex, +10 luk, +25% arrow vulcan damage
  • Aphrodites whip – 160 attack, +10 agi, +10 int, +10 luk, sp usage -10%

Guns

  • Heaven and Hell – 125 attack, +10 all stats, +10% ASPD and ranged damage
  • M1 Garand – 250 attack, +50% crit chance, +25% defence bypass
  • Bullet Storm – 100 attack, ASPD +50%, crit +20%, hit rate -33%
  • Peace Keeper – 300 attack, +20 dex, +20 agi, +33% aspd, splash damage
  • BFG – 666 attack, +20 all stats, 10% chance to destroy enemy armor/wep well attacking, splash damage

Fuuma

  • Raijins claw – 220 attack, +10 all stats, +50% shuriken and huuma shuriken damage

Headgears

  • Ariadnes Diadem – 6 defense, 6 magic defense, +10% healing from all sources, +5% attack and magic attack, reduce damage from all sizes by 10% – Acolyte, Mage, and Martial Artist class
  • Níðhöggr leather cap – 8 defense, 8 magic defense, +10% attack, +5% max hp and sp, 5% resistance to all elements – Fighter, Thief, Merchant, Martial Artist and Archer class
  • Goswhit – 10 defense, 10 magic defense, +10% max hp, +50% hp and sp recovery, +5% received healing – Soldier and Warrior Class

Body Armor

  • Merlins Garments – 6 defense, 10 magic defense, +10% magic attack, -10% variable cast time, 10% after cast delay reduction, +10 con, +25% resistance to water, fire, earth, wind, ghost, undead propertys – Mage class
  • Robes of Moses – 7 defense, 10 magic defense, +15% to healing skills, +10% max sp, +10% magic attack, +10 dex, +10 luk, +10 con +40% resistance to holy/shadow/undead propertys – Acolyte class
  • Black Belt uniform – 8 defense, 8 magic defense, +15% attack and magic attack, +5% max hp and sp, +10 all stats – Martial Artist Class
  • Babr-e Bayan – 8 defense, 14 magic defense, +25 Critical rate, -30% after cast delay, +20% crit damage, +10 agi, +10 dex, +5 perfect dodge, +40% resistance to earth property – Fighter and Archer class
  • Níðhöggr scales – 10 defense, 12 magic defense, +5% max hp, +25 flee, +50 attack, +30 luk, 10% chance to reflect single target offensive magic back at the caster, +40% resistance to wind property – Thief and Merchant Class
  • Brynhild – 12 defense, 10 magic defense, increases Max HP by 20 times your base level, and MaxSP by 5 times your base level.
    Increases physical damage by 10%, and increases your magic attack power by 10% – Warrior Class
  • Arthurian Plate Mail – 16 defense, 8 magic defense, +20% max hp and sp, +200% natural hp and sp recovery – Soldier Class

Garments

  • Asprika – 5 defense, 5 magic defense, -30% damage from all melee attacks, +30 flee, enables use of teleport level 1 – Acolyte, Mage, Archer, Martial Artist, Merchant Class
  • Tarnkappe – 6 defense, 6 magic defense, -20% damage from all elements, +25 flee, enables use of cloaking level 3 – Fighter, Thief, Warrior and Merchant Class
  • Mantle of Arthur – 8 defense, 8 magic defense, +10% max hp, -20% damage from melee attacks, enables use of level 5 hiding – Soldier, Warrior, Fighter and Thief Class

Footgear

  • Talaria – 6 defense, 5 magic defense, +20% max hp and sp, enables use of level 4 leap – Acolyte, Mage, Archer and Martial Artist Class.
  • Sleipnir – 8 defense, 8 magic defense, +20% max hp and sp, +15% sp recovery, enables use of increase agility level 10 – Warrior, Fighter, Thief and Merchant Class
  • Shoes of Víðarr – 10 defense, 10 magic defense, +20% max hp and sp, enables use of level 10 increase agility – Soldier Class

Shield

  • Svalinn – 5 defense, 5 magic defense, +3000 hp, +20% resistance to all races, enables use of defender level 1 – Acolyte, Mage and Martial Artist Class
  • Aegis – 7 defense, 7 magic defense, +2000 hp, +15% resistance to all properties, enables use of autoguard level 2 – Thief and Merchant Class
  • Pridwen – 10 defense, 10 magic defense, +1000 hp, +10% resistance to all sizes – Soldier Class

Accessory

  • Brisingamen – 1 defense, 5 magic defense, +6 str, +6 agi, +6 int, +6 con, +10 luk, +15% to healing skills – Acolyte Class
  • Meggingjard – 2 defense, 5 magic defense, +40 str – Warrior, Thief, Fighter Class
  • Wolfssegen – 3 defense, 2 magic defense, +30 con, +10% to all forms of healing – Soldier Class
  • Andvaranaut – 1 defense, 5 magic defense, +15 agi, +15 dex, +15 luk – Archer Class
  • Seal of Solomon – 3 defense, 3 magic defense, +30 int, -10% cast time, -10% after cast delay – Mage Class
  • Draupnir – 3 defense, 3 magic defense, +20 dex, +20 luk, +250 SP – Merchant Class
  • Svíagris – 3 defense, 3 magic defense, +10 to all stats – Martial Artist and Super Novice Class

Super Novice & Ultra Novice

  • super special awesome blade – 150 attack, +10 all stats
  • super special awesome sakkat – 6 defense, 6 magic defense, +5% max hp and sp, +5 to all stats, +10% healing and +5% resistance to all sizes
  • Super special awesome body armor – 10 defense, 10 magic defense, +10% max hp and sp, +10% resistance to all elements, races and sizes, +25 flee, +25 hit, +5% attack and magic attack
  • Super special awesome shield – 7 defense, 7 magic defense, +2000 hp, +200 sp, +5% resistance to all elemental properties
  • super special awesome Cape – 5 defense, 5 magic defense, -30% damage from all melee attacks, +30 flee, +1000 hp and +100 sp
  • Super special awesome Booties – 7 defense, 7 magic defense, +25% max hp and sp, +20 flee, +5% resistance to all races