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Category: Equipment

Weapons

Weapons in SOR:O come in three different sizes, and 5 different levels. The size of a weapon determines its potential damage output against a size of creature, whereas the level of weapon only really matters when it comes to refinements.

Weapon Sizes

Small Weapon’s deal 100% damage to small monsters and 75% to medium/large

  • Dagger
  • One-handed axe
  • Two-handed axe
  • Knuckle
  • Book
  • Bow
  • Revolver

Medium Weapon’s deal 100% damage to medium monsters and 75% to small/large

  • One-handed sword
  • Two-handed sword
  • Mace
  • Rod
  • Instrument
  • Katar
  • Fuuma Shuriken
  • Gatling Gun
  • Rifle

Large Weapon’s deal 100% damage to large monsters and 75% to small/medium

  • One-handed spear
  • Two-handed spear
  • Staff
  • Shotgun
  • Grenade Launcher

Armors

Armor in SOR:O are divided into eight types

Upper Headgear

Upper headgear is divided into four classifications.

  • All-Class: can be worn by most, if not all class’s
  • Clothe: Worn by Mage, Acolyte and Martial Artist
  • Leather: Worn by Thief, Merchant, Fighter and Archer
  • Plated: Worn by Guard and Warrior

Middle Headgear

Middle headgears are generally cosmetic, give a stat or provide a headgear slot.

Lower Headgear

Lower headgears are generally cosmetic or give some form of resistance.

Body Armor

Body armor is divided into six classifications.

  • All-Class: Can be worn by most, if not all class’s
  • Clothe: Worn by Mage, Acolyte and Martial Artist
  • Leather: Worn by Archer, Fighter and Thief
  • Scale Mail: Worn by Thief and Merchant
  • Chainmail: Worn by Warrior and Merchant
  • Platemail: Worn by Guard

Shield

Shield’s are divided into three classifications.

  • Light Shield’s: Worn by Mage, Acolyte, and Martial Artist
  • Leather Shield’s: Worn by Thief, Bard, Dancer, Crossbowman, Merchant
  • Heavy Shield’s: Worn by Guard

Garment

Garment’s are generally all class with some restrictions varying garment to garment.

Footgear

Footgear is divided into four classifications.

  • All-Class: Can be worn by most, if not all class’s
  • Light Footwear: Worn by Mage and Acolyte
  • Leather Footwear: Worn by Soldier, Warrior, Fighter, Thief, Merchant, Archer and Martial Artist
  • Plated Footwear: Worn by Guard and Warrior

Accesory

Accesories have a multitude of variations. Some classes can wear specific ones, some can only be used by specific classes. A lot of accessories are all-class. Most accessories provide a stat bonus, a low level skill, or minor defense/offense.

God Gears

God Gears or GG for short, are weapons and armors used by heroes of the past. Very powerful, and also very costly to create. Here is a list of all the planned god gears. All god gear is unbreakable in combat, and all god weapons are level 4 weapons. Level 4 weapons can only be used in the main hand, so duel wielding classes may use a level 4 main hand and a level 3 off hand weapon.

One-Handed Swords

  • Gram – 175 attack, +10 str, +10 dex, +10 con, pierces 10% of enemy defense (250 weight)
  • Excalibur – 150 attack, +10 int, +20 con, +20% natural hp recovery (225 weight)

Two-Handed Swords

  • Mimung – 275 attack, +20 con, +20 luk, 100% chance to leech 1% of your damage to heal yourself (500 weight)
  • Arondight – 290 attack, +5 all stats, +5% max sp (550 weight)

One-Handed Axes

  • Olympian Hatchet – 175 attack, +10 str, +10 agi, +5 con, +10% aspd (400 weight)
  • Asgardian hatchet – 175 attack, +10 dex, +20 luk (400 weight)

Two-Handed Axes

  • Labrys – 350 attack, +10 str, +20 con, +10 crit, +10 perfect dodge (750 weight)
  • Forsetis axe – 325 attack, +20 str, +20 agi, +5% max hp (700 weight)

One-Handed Spears

  • Rhongomiant – 160 Attack, +10 str, +15 con, 10% defense pierce (350 weight)
  • gungnir – 150 attack, +10 str, +20 dex, 1% hp leech at a 100% chance, seeking attack that never misses at 20% rate (350 weight)

Two-Handed Spears

  • Poseidons Trident – 250 attack, +5 str, +20 agi, enables use of level 5 double attack, -10% aftercast delay (600 weight)
  • Gunnars Atgeir – 265 attack, +15 str, +10 con, 10% defense pierce (650 weight)

Daggers

  • Fang of Skoll – 130 attack, str+10, dex+10, 10% damage to earth, wind, fire, water property (175 weight)
  • Carnwennan – 120 attack, +5 all stats, enable use of cloaking level 3 (200 weight)

Katars

  • Fangs of Fenrir – 250 attack, +10 con, +10 dex, +10 luk, +10% attack, 5% chance to cause bleeding (350 weight)

Maces

  • Mjolnir – 175 attack, +30 dex, +10% attack (400 weight)
  • Hammer of Hephaestus – 160 attack, +20 dex, +20 int (400 weight)

Books

  • 10 commandments – 110 attack, +10 con, +10 dex, +35% to all forms of healing, -10% cast time, -10% after cast, -3 seconds to cooldowns (250 weight)
  • Tome of Ragnarok – 125 attack, +10 con, +10 luk, matk+25%, -30% cast time, -20% cast delay (250 weight)
  • Necronomicon – 125 attack, +10 con, +10 agi, +25% matk, -30% cast time, -20% cast delay (250 weight)

Wands/Rods

  • Wand Of Dusk – 75 atk, +20 con, +10 int, +25% matk, allows the use of level 5 heal (225 weight)
  • Yggdrasil Wood Wand – 100 attack, +10 con, +20% heal efficiency, +2% heal effenciency per refine (225 weight)
  • gríðarvölr – 100 attack, +10 con, +10 int +20% matk, -20% cast time, -20% castdelay (225 weight)

Staves

  • Staff of Dawn – 100 attack, +10 int, +10 con, +40% matk, -20% cast time, -10% cast delay, +10% to heal skill (300 weight)
  • Staff of Merlin – 100 attack, +10 int, +10 luk, +40% matk, -20% cast time, -10% after cast (300 weight)
  • Gambanteinn – 100 attack, +10 int, +10 agi, +40% matk, -20% cast time, -10% after cast (300 weight)

Bows

  • Apollos Bow – 150 attack, +10 dex, +20 agi, +10 luk, +10% aspd (250 weight)
  • Mistletoe Bow – 175 attack, +20 dex, +10 agi, +10 luk, +20% ranged damage (200 weight)

Crossbows

  • Athena’s Crossbow – 105 attack, +10 dex, +10 agi, +20% ranged damage (200 weight)

Knuckles

  • Claw of Hatii – 175 attack, +10 str, +10 int, +20% aspd, +10% max hp/sp (300 weight)

Instruments

  • Bragis Harp – 120 attack, +10 agi, +10 int, +10 luk, sp usage -10%, +20% arrow Vulcan damage (200 weight)

Whips

  • Aphrodites whip – 120 attack, +10 agi, +10 int, +10 luk, sp usage -10%, +20% arrow Vulcan damage (200 weight)

Guns

  • Heaven and Hell – 150 attack, +10 all stats, +10% ASPD and ranged damage (250 weight)
  • M1 Garand – 200 attack, +50% crit chance, +20% ranged damage, aspd+20% (400 weight)
  • Bullet Storm – 100 attack, ASPD +50%, crit +20%, hit rate -100 (450 weight)
  • Peace Keeper – 250 attack, +20 dex, +20 agi, +30% aspd, splash damage (400 weight)
  • BFG – 666 attack, +20 all stats, +40% aspd, 10% chance to destroy enemy armor/wep well attacking, splash damage (777 weight)

Fuuma

  • Raijins claw – 222 attack, +5 all stats, +50% ranged damage, -20% cast time, -20% aftercast delay (333 weight)

Headgears

  • Ariadnes Diadem – 6 defense, 6 magic defense, +5% healing from all sources, +5% attack and magic attack, reduce damage from all sizes by 5% – Acolyte, Mage, and Martial Artist class (150 weight)
  • Níðhöggr leather cap – 8 defense, 8 magic defense, +10% attack, +5% max hp and sp – Fighter, Thief, Merchant, Martial Artist and Archer class (200 weight)
  • Goswhit – 10 defense, 10 magic defense, +10% max hp, +5% max sp, +50% hp and sp recovery – Soldier and Warrior Class (250 weight)

Body Armor

  • Merlins Garments – 6 defense, 10 magic defense, +10% magic attack, -10% variable cast time, 10% after cast delay reduction, +10 con, +25% resistance to water, fire, earth, wind, ghost, undead propertys – Mage class (400 weight)
  • Robes of Moses – 7 defense, 10 magic defense, +15% to healing skills, +10% max sp, +10% magic attack, +10 dex, +10 luk, +10 con +40% resistance to holy/shadow/undead propertys – Acolyte class (400 weight)
  • Black Belt uniform – 8 defense, 8 magic defense, +10% attack and magic attack, +5% max hp and sp, +10 all stats – Martial Artist Class (450 weight)
  • Babr-e Bayan – 8 defense, 14 magic defense, +25 Critical rate, -30% after cast delay, +20% crit damage, +10 agi, +10 dex, +5 perfect dodge, +40% resistance to earth property – Fighter and Archer class (500 weight)
  • Níðhöggr scales – 10 defense, 12 magic defense, +5% max hp, +25 flee, +50 attack, +30 luk, 10% chance to reflect single target offensive magic back at the caster, +40% resistance to wind property – Thief and Merchant Class (600 weight)
  • Brynhild – 12 defense, 10 magic defense, increases Max HP by 20 times your base level, and MaxSP by 5 times your base level.
    Increases physical damage by 10%, and increases your magic attack power by 10% – Warrior Class (800 weight)
  • Full Plate Of Ancient Hero – 16 defense, 8 magic defense, +20% max hp and sp, +200% natural hp and sp recovery – Soldier Class (1000 weight)

Garments

  • Asprika – 5 defense, 5 magic defense, -20% damage from all melee attacks, +20 flee, enables use of teleport level 1 – Acolyte, Mage, Archer, Martial Artist, Merchant Class (100 weight)
  • Tarnkappe – 6 defense, 6 magic defense, -20% damage from all elements, +20 flee, enables use of cloaking level 3 – Fighter, Thief, Warrior and Merchant Class (200 weight)
  • Mantle of Ancient Hero – 8 defense, 6 magic defense, +10% max hp, -20% damage from melee attacks, enables use of level 5 hiding – Soldier, Warrior, Fighter and Thief Class (300 weight)

Footgear

  • Talaria – 6 defense, 6 magic defense, +20% max hp and sp, enables use of level 4 leap – Acolyte, Mage, Archer and Martial Artist Class. (100 weight)
  • Sleipnir – 8 defense, 8 magic defense, +20% max hp and sp, +15% sp recovery, enables use of Celerity level 10 – Warrior, Fighter, Thief and Merchant Class (200 weight)
  • Boots Of Ancient Hero – 10 defense, 8 magic defense, +20% max hp and sp, enables use of level 10 Blessing – Soldier Class

Shield

  • Svalinn – 5 defense, 5 magic defense, +3000 hp, +20% resistance to all races, enables use of autguard level 5 – Acolyte, Mage and Martial Artist Class (300 weight)
  • Aegis – 7 defense, 7 magic defense, +2000 hp, +15% resistance to all properties, enables use of autoguard level 2 – Thief and Merchant Class (450 weight)
  • Pridwen – 10 defense, 10 magic defense, +1000 hp, enables use of level 5 assumptio – Soldier Class (600 weight)

Accessory

  • Brisingamen – 1 defense, 5 magic defense, +6 str, +6 agi, +6 int, +6 con, +10 luk, +20% to healing skills – Soldier/Mage/Acolyte Class (150 weight)
  • Meggingjard – 2 defense, 5 magic defense, +30 str, aspd+5% – Warrior/Fighter/Thief Class (800 weight)
  • Wolfssegen – 3 defense, 2 magic defense, +30 con, +10% to all forms of healing – Soldier/Mage/Acolyte Class (400 weight)
  • Andvaranaut – 1 defense, 5 magic defense, +10 agi, +10 dex, +10 luk, aspd+3%, crit +3 – Fighter/Thief/Archer Class (300 weight)
  • Seal of Solomon – 3 defense, 3 magic defense, +20 int, -10% cast time, -10% after cast delay – Warrior/Thief/Mage Class (300 weight)
  • Draupnir – 3 defense, 3 magic defense, +15 dex, +15 luk, +250 SP – Warrior/Fighter/Merchant Class (400 weight)
  • Svíagris – 3 defense, 3 magic defense, +5 to all stats, max hp +2000, max sp +100 – Merchant/Martial Artist/Archer and Super Novice Class (300 weight)

Super Novice & Ultra Novice

  • super special awesome hat – 5 defense, 5 magic defense, +5% max hp and sp, +5 to all stats, +10% healing and +5% resistance to all sizes (200 weight)
  • Super special awesome body armor – 8 defense, 8 magic defense, +10% max hp and sp, +10% resistance to all sizes, +25 flee, +25 hit, +5% attack and magic attack (500 weight)
  • Super special awesome shield – 7 defense, 7 magic defense, +2000 hp, +200 sp, +5% resistance to all elemental properties (350 weight)
  • super special awesome Cape – 5 defense, 5 magic defense, -20% damage from all melee attacks, +20 flee, +1000 hp and +100 sp (150 weight)
  • Super special awesome Booties – 7 defense, 7 magic defense, +25% max hp and sp, +20 flee, +5% resistance to all races (150 weight)

Costumes

Costumes are a type of equipment that overrides what you are currently wearing, they are cosmetic headgears. They provide no benefits aside from cosmetic appearance.

What are cards?

In SOR:O, each and every monster has a very low chance to drop a card of itself. These cards are solidified forms of the creature’s soul granting you its power. You use a card by placing it into an equipment’s open card slot. For example, a Blade[4] has four weapon card slots, and Chainmail[1] has one armor card slot, lastly, a hood[1] has one garment card slot.

Most piece’s of equipment in the Upper headgear, Body armor, Shield, Garment, Footgear, Accessory, and Weapon can obtain up to four slots (Ex Hood[1]. Hood[2]. Hood[3], Hood[4]) However store-bought equipment generally has a low amount of them. Monsters tend to drop additional slotted equipment. If you’re lucky you may find a rare Slot Coupon. Slot coupons come in various grades and allow you to add a slot to a piece of equipment. Cards have some restrictions on what slots in a piece of equipment they can be put into.

Headgear Cards

First headgear slot

  • arc angeling – increases max hp by 500 and hp/sp recovery by 200%
  • ungoliant – immunity to bleeding, hp/sp recovery +100%
  • permeter – +5% resistance to all races
  • coco – def+1, increase sleep resistance by 20%
  • ghoul – def+1, increase poison resistance by 20%
  • stainer – def+1, increase silence resistance by 20%
  • stalatic golem – def+1 increase stun resistance by 20%
  • martin – def+1, increase blind resistance by 20%
  • wooten fighter – def+1, increase bleeding resistance by 20%
  • wooten shooter – def+1, increase confusion resistance by 20%
  • gemini – [Base Agility >= 90] Add a 30% resistance against Silence and Stun // [Base Constitution >= 80] Add a 50% resistance against Stone Curse and Sleep.
  • deviruchi – str+1, immunity to blind
  • giearth – dex+1, immunity to confusion
  • marduk – int+1, immunity to silence
  • nightmare – agi+1 immunity to sleep

Second headgear slot

  • carat – int+2, if headgear is +9 or above, max sp +150
  • incubus – INT -3 Maximum SP +150 SP Recovery -20%, [+ Succubus Card] INT +4, SP Recovery +30%
  • isilla – INT +2, Each magic cast has a chance of reducing cast time by 50% and Flee +30 for 5 seconds.
  • rideword – int+1, 0.01% chance to obtain an old card album when fighting monsters
  • tower-keeper – int+1, reduce casting time by 5%
  • Oak – max sp +80
  • gibbit – mdef +5
  • holden – luk+2
  • Old Oak – dex+2
  • evil nymph – int+2
  • ragged zombie – str+2
  • marin – agi+2
  • poporing – con+2

Third headgear slot

  • banshee – [Mage and Mage Upper Classes] Max SP + 100, Max HP – 100, Inflict 20% more damage with Soul Strike, Napalm Beat, Napalm Vulcan.
  • cramp – add a small chance to obtain money from killing monsters, if using a tarou card as well, str+3
  • dryad – 0.1% add a chance of gaining ‘green live’ each time a plant monster is killed. add a 10% resistance to earth element attacks
    blue acidus – 0.1% Add a chance of gaining ‘Wind of Verdure’ each time an dragon monster is killed. Add a 10% resistance against Wind Property attacks.
  • leaf cat – 0.1% chance of gaining ‘crystal blue’ each time a fish monster is killed, add a 10% resistance against water property attacks
  • blazer – 0.1% chance of gaining ‘red blood’ each time a brute monster is killed, add a 10% resistance against fire property attacks
  • beholder – 0.1% chance of gaining ‘solar amber’ each time a angel monster is killed, add a 10% resistance against holy property attacks
  • snowier – 0.1% chance of gaining ‘moonstone’ each time a demon monster is killed, add a 10% resistance against shadow property attacks
  • wind ghost – 0.1% chance of gaining ‘spirit shard’ each time a formless monster is killed, add a 10% resistance against ghost property attacks
  • Tengu – 0.1% chance of gaining ‘glowing diamond’ each time a undead monster is killed, add a 10% resistance against undead property attacks
  • poison spore – 0.1% chance of gaining “quartz grain” each time a insect monster is killed, add a 10% resistance against poison property attacks
  • myst case – add a small chance of obtaining ‘gift box’ when killing monsters
  • grand peco – Add a 5% chance of auto casting Level 1 Gloria on the user when the user receives Physical Damage. [+ Peco Peco Card] DEF + 3 CON + 3
  • knocker – Increases damage on Formless monster by 5%. A small chance to get Rough Oridecon and Rough Eluminium from Formless monster.

Fourth Headgear Slot (or middle headgears 1 slot)

  • Kublin – +10% atk
  • Oni – +10% matk
  • Rekenber – ignore 50% of physical defense
  • Vesper – ignore 50% of magic defense
  • Evil snake lord – +15% neutral resistance
  • Orc hero card – immunity to stun, poison, bleeding, sleep.
  • White lady – Increases the effectiveness of healing skills by 30% when they are cast by the wearer. max sp +10%
  • Valkyrie Alruna – Increases the effectiveness of healing skills by 30% when they are cast by the wearer
  • Valkyrie Herja – Enables use of level 10 heal
  • Garm – increase damage to poison, ghost, fire type enemies by 25%
  • Maya purple – Enable its user to detect hidden enemies
  • Kiel D-01 – reduces all skills aftercast delay by 25%

Armor Cards

First Body Slot

  • Agav – MATK + 5%, DEF – 10
  • archdamatk +40
  • baby desert wolf – matk +10
  • byrogueatk/matk +10%
  • picky – atk+10
  • porcello – atk+25
  • disguise – 9% chance to inflict silence on attacker when taking physical damage
  • grizzly – 9% chance to inflict blind on attacker when taking physical damage
  • karakasa – 9% chance to inflict confusion on attacker when taking physical damage
  • nightmare terror – 9% chance to inflict curse on attacker when taking physical damage
  • pest – 9% chance to inflict stone on attacker when taking physical damage
  • rybio – 9% chance to inflict stun on attacker when taking physical damage
  • chimera – 9% chance to inflict poison on attacker when taking physical damage
  • sasquatch – 9% chance to inflict freeze on attacker when taking physical damage
  • skeleton prisoner – 9% chance to inflict sleep on attacker when taking physical damage
  • sky deleter – Reduces natural HP recovery by 100%. Gain 100 HP each time an enemy is killed by a Physical Melee Damage.
  • waste stove – str+2, int+2, dex+2
  • yellow novus – hp+500, hp reocvery +50%
  • succubus – Con-3, hp recovery -50%, max hp+2000, with incubus card Con+4 and hp recovery +100%
  • pupa – hp +1000
  • roda frog – hp +500, sp +50
  • picky egg – con+1 max hp +200
  • pecopeco – max hp +10%
  • dark frame – increase damage to angel race by 10%
  • demon pungus – increase damage to demon race by 10%
  • goat – increase damage to plant race by 10%
  • kraben – increase damage to fish race by 10%
  • red novus – increase damage to dragon race by 10%
  • savage – increase damage to brute race by 10%
  • skogul – increase damage to demi human race by 10%
  • steel chonchon – increase damage to insect race by 10%
  • venomous – increase damage to formless race by 10%
  • wraith dead – increase damage to undead race by 10%
  • aliza – increase damage to neutral property by 10%
  • majoruros – increase damage to holy property by 10%
  • brilight – increase damage to undead property by 10%
  • creamy fear – increase damage to ghost property by 10%
  • giant spider – increase damage to poison property by 10%
  • poring – increase damage to water property by 10%
  • dimik – increase damage to wind property by 10%
  • remover – increase damage to fire property by 10%
  • sea otter – increase damage to shadow property by 10%
  • kasa – increase damage to earth property by 10%

Second Body Slot

  • Alicel – flee +20
  • ancient mimic – if luk is 90 or higher, agility +7
  • killer mantis – if int is 90 or higher, +7 str
  • dame of sentinel – if vit is 90 or higher, +7 dex
  • mistress of shelter – if str is 90 or higher, +7 int
  • obsidian – if dex is 90 or higher, +7 vit
  • venatu – if agi is 90 or higher, +7 luk
  • anolian – increase max weight by 750
  • apocalypse – increase max weight by 100 per refine
  • banshee master – matk +25
  • echio – ATK + 25
  • cornutus – make armor unbreakable/unstripable
  • loli ruri – add a 5% chance to autocast level 5 heal on yourself when you receive damage
  • solider – 5% resistance to all elements
  • wooden golem – hp recovery +75%
  • galapago – con+2
  • clock – int+2
  • gremlin – str+2
  • baby leopard – luk+2
  • thief bug – agi+2
  • rocker – dex+2
  • mineral – +3 def

Third Body Slot

  • Angeling – enable use of enchant holy level 1
  • argiope – enable use of enchant poison level 1
  • deviling – enable use of enchant shadow level 1
  • dokibi – enable use of enchant wind level 1
  • evil druid – enables use of enchant undead level 1
  • ghostring – enables use of enchant ghost level 1
  • pasana – enables use of enchant fire level 1
  • sandman – enables use of enchant earth level 1
  • swordfish – enables use of enchant water level 1
  • earth deleter – Reduces natural SP recovery by 100%. Gain 10 SP each time an enemy is killed by a Physical Melee Damage. Drain 100 SP as the armor is unequipped.
  • marc card – Gain protection from the Freeze status and increase resistance to Water Property by 5%.

Fourth Body Slot

  • Valkyrie Reginleif – +25% attack/matk
  • orc lord card – reflect 33% of physical melee damage
  • rsx card – can not be knocked back / make armor unbreakable and unstripable, max hp +5%
  • tao gunka – max hp +75%
  • Entweihen Crothen – matk+100
  • detarderus – atk+100
  • Blood stained knight – Increase damage inflicted on Holy Property, Shadow Property, Angel monster and Demon monster by 40%
  • gloom under the night – increase damage inflicted on neutral property, ghost property, demi human MONSTER and formless monster by 40%
  • goblin lord- increases damage inflicted on poison property, undead property, undead monster, insect monster by 40%
  • Magma Dragon – increases damage inflicted on wind property, fire property, dragon monster and brute monster by 40%
  • kobold lord – increase damage inflicted on water property, earth property, fish monster and plant monster by 40%
  • Celine Kimi – reduce after cast delay by 25%
  • Dunkleosteus – +25% max hp/sp
  • General Daehyun – +15% atk +10% max hp

Shield Cards

first shield slot

  • Alice card – reduces damage from MVP class monsters by 40%, but increases damage from normal class monsters by 40%
  • ancient mummy – increase damage/magic damage to undead element by 15%
  • aqua elemental – increase damage/magic damage to water element by 15%
  • arclouze – increase damage/magic damage to fire element by 15%
  • centipede – increase damage/magic damage to poison element by 15%
  • cornus – increase damage/magic damage to holy element by 15%
  • dark shadow – increase damage/magic damage to shadow element by 15%
  • draco – increase damage/magic damage to earth element by 15%
  • high orc – increase damage/magic damage to neutral element by 15%
  • lucio vespa – increase damage/magic damage to wind element by 15%
  • mi gao – increase damage/magic damage to ghost element by 15%
  • leib olimi – reduce damage from angel monsters by 30%
  • bigfoot – reduce damage from insect monsters by 30%
  • parasite – Reduce damage from Plant monster by 30%
  • orc warrior – reduce damage from brute monsters by 30%
  • penomena – reduce damage from formless monsters by 30%
  • rafflesia – reduce damage from fish monsters by 30%
  • sky petite – reduce damage from dragon monsters by 30%
  • teddy bear – reduce damage from undead monsters by 30%
  • thara frog – reduce damage from demi human monsters by 30%
  • Kalitsburg – reude damage from demon monsters by 30%
  • Hodremlin – Reduces physical damage received from Small, Medium and Large size monsters by 15%. Has a chance of gaining Perfect Dodge +30 for 10 seconds when the wearer receives physical or magical damage
  • horn card – reduce damage from long ranged attacks by 35%
  • Executioner – reduce damage from large monsters by 30%
  • mysteltainn – reduce damage from small monsters by 30%
  • ogretooth – reduce damage from medium monsters by 30%

second shield slot

  • enchanted peach tree – shield – 2nd slot – add a 5% chance of autocasting level 1 heal on yourself when receiving damage, level of heal is boosted to learnt level of heal.
  • muscipular – shield – 2nd slot – add a 3% chance to autocast lv 3 heal and level 3 celerity on yourself when receiving physical damage
  • argos – shield – 2nd slot – increase resistance to stone curse by 40% and earth property by 5%
  • Munak – shield – 2nd slot – increase resistance to silence by 40% and undead property by 5%
  • flame skull – shield – 2nd slot – Add a 30% resistance against Stun, Curse, Blind, Stone Curse. Add a chance of auto casting Stun, Curse, Blind, Stone Curse when the user receives Physical Damage.
  • Gorgon – shield – 2nd slot – add a 5% chance to inflict stone curse on attacker every time you receive damage
  • Megalodon – shield – 2nd slot – add a 5% chance to inflict freeze on attacker every time you receive damage
  • tamruan – shield – 2nd slot – inflict 30% more damage with shield charge and shield boomerang
  • zealotus – shield – 2nd slot – inflict 30% more damage with throw arrow and musical strike

third shield slot

  • Ambernite card – +2 vit every 3 refine
  • sting – +2 dex every 3 refine
  • tatacho – +2 str every 3 refine
  • Maero of Thanatos – +2 agi every 3 refine
  • despero of thanatos – +2 int for every 3 refine
  • dolar of thanatos – +2 agi for every 3 refine
  • odium of thanatos – +150 max weight per refine
  • andre egg – max hp +1% per refine
  • thief bug egg – max hp +200 per refine
  • seeker – shield – mdef +15, enables use of stone curse level 1

fourth shield slot

  • bronze thief bug – 15 def, +25% max sp
  • silver thief bug – 30 mdef, +15% max sp
  • Gold Thief bug – 45 mdef, +5% max sp
  • Platinum Thief bug – 60 mdef
  • maya – mdef+25, Reflect single target attack Magic back at the caster (Success Chance 50%).
  • Valkyrie Brynhildr – mdef+50, +200 max weight limit per refine
  • Medusa – immunity to stone curse, 25% chance when taking magical damage to stone curse the attacker. max sp +20%
  • ktullanux – +50% max hp, +25% resistance to water property
  • stormy knight – +50% max hp, +25% resistance to wind property
  • Phreeoni – max hp +50%, +25% resistance to earth property
  • Fire Lamia – +50% max hp, +25% resistance to fire property
  • Demonic amalgamation – +50% max hp, +25% resistance to shadow property
  • amdarais – +50% max hp, +25% resistance to poison property
  • corrupted root – +50% max hp, +25% resistance to holy property
  • Poking – +50% max hp, +25% resistance to ghost property

Garment Cards

First Garment Slot

  • dustiness – increase resistance to wind attacks by 20%, flee+10
  • hode – increase resistance to earth attacks by 20%, flee+10
  • isis – increase resistance to shadow attacks by 20%, flee+10
  • jakk – increase resistance to fire attacks by 20%, flee+10
  • marionette – increase resistance to ghost attacks by 20%, flee+10
  • marse – increase resistance to water attacks by 20%, flee+10
  • myst – increase resistance to poison attacks by 20%, flee+10
  • orc zombie – increase resistance to holy attacks by 20%, flee+10
  • raydric – increase resistance to neutral attacks by 20%, flee +10
  • zombie slaughter – increase resistance to holy attacks by 20%, flee+10
  • noxious – reduce damage from long ranged attacks by 20%
  • orc baby – if garment is +9, flee +15, neutral resist +15%

Second Garment Slot

  • Aliot card – str, dex and int +1, max hp/sp +5%
  • bapho jr – agi+3, crit+2
  • green maiden – +1 luk for every 2 refine, +1 crit for every refine
  • choco – flee+10, pdodge +5
  • condor – flee +10
  • ninetails – agi+2, if garment is +9, flee+20
  • giant whisper – Flee Rate + 10, [Base STR >= 80] ATK + 20, [Base CON >= 80] Maximum HP + 5%, [Base LUK >= 80] Critical Rate + 3
  • frilldora – enables use of cloaking level 1
  • kapha – mdef+8
  • yao jun – increase weight limit by 1000

Third Garment Slot

  • dragon tail – agi+1, flee+10, 10% more damage with double straff and arrow shower
  • dragon fly – inflict 10% more damage to dragon race
  • eclipse – inflict 10% more damage to demon race
  • harpy – inflict 10% more damage to the brute race
  • mastering – inflict 10% more damage to the insect race
  • roween – inflict 10% more damage to fish race
  • toad – inflict 10% more damage to angel race
  • Galion – inflict 10% more damage to demi human race
  • vocal – inflict 10% more damage to plant race
  • wanderer – inflict 10% more damage to undead race
  • whisper – inflict 10% more damage to ghost formless race
  • punk – increase damage with earth/poison magic by 15%
  • salamander – increase damage with fire/holy magic by 15%
  • dullahan – increase damage with water/ghost magic by 15%
  • false angel – increase damage with wind/shadow magic by 15%

Fourth Garment Slot

  • Valkyire Gondul – +30% resistance to all elemental property’s
  • Corpse titan – deal 30% more damage to undead property, and take 30% less damage from undead element
  • Miasma Titan – deal 30% more damage to poison property, and take 30% less damage from poison element
  • Frost Titan – deal 30% more damage to water property, and take 30% less damage from water element
  • Ethereal Titan – deal 30% more damage to ghost property, and take 30% less damage from ghost element
  • Magma Titan – deal 30% more damage to fire property, and take 30% less damage from fire element
  • Gale Titan – deal 30% more damage to wind property, and take 30% less damage from wind element
  • Moss Titan – deal 30% more damage to earth property, and take 30% less damage from earth element
  • Sacred Titan – deal 30% more damage to holy property, and take 30% less damage from holy element
  • Shadow Titan – deal 30% more damage to shadow property, and take 30% less damage from shadow element
  • memory of thanatos – neutral, holy, shadow, ghost resistance +50%
  • Surt – fire, water, wind, earth, poison, undead resistance +50%

Footgear Cards

First Slot

  • Alarm – max hp +500, Add a 20% chance of auto casting Level 1 Sight around the user when the user receives Physical Damage.
  • verit – max hp/sp +10%
  • eggyra – sp recovery +15%
  • sohee – max sp +15%
  • gold acidus – +100 max weight limit per refine
  • zombie – hp recovery + 50%

Second Slot

  • chonchon – aspd +3%
  • frost golem – CON +5
  • firelock soldier – str+2, if footgear is +9 or high hp/sp+10%
  • green ferus card – con +2 if footgear is +9 or high hp/sp+10%
  • martyr card – agi +2 if footgear is +9 or high hp/sp+10%
  • miyabi doll – int+2 if footgear is +9 or high hp/sp+10%
  • raggler – luk+2 if footgear is +9 or high hp/sp+10%
  • merman – dex+2 if footgear is +9 or high hp/sp+10%
  • male thief bug – crit +5
  • baba yaga – every refine increase flee by +3
  • uzhas – every refine increase matk by +3
  • wild rose – agi+1, pdodge+5

Third Slot

  • am mut – Receive 10% more Experience Points from demi human monsters. Receive 20% more damage from demi human monster.
  • ancient worm – Receive 10% more Experience Points from demon monsters. Receive 20% more damage from demon monster.
  • christmas cookie – Receive 10% more Experience Points from angel monsters. Receive 20% more damage from angel monster.
  • explosion – Receive 10% more Experience Points from dragon monsters. Receive 20% more damage from dragon monster.
  • gajomart – Receive 10% more Experience Points from plant monsters. Receive 20% more damage from plant monster.
  • Gullinbursti – Receive 10% more Experience Points from fish monsters. Receive 20% more damage from fish monster.
  • iron fist – Receive 10% more Experience Points from formless monsters. Receive 20% more damage from formless monster.
  • mini demon – Receive 10% more Experience Points from Brute monsters. Receive 20% more damage from Brute monster.
  • skeleton general – Receive 10% more Experience Points from Insect monsters. Receive 20% more damage from Insect monster.
  • zombie prisoner – Receive 10% more Experience Points from Undead monsters. Receive 20% more damage from Undead monster.
  • megalith – mdef+7
  • freezer card – 5% resistance to all sizes

Fourth slot

  • lady tanee – max sp +30%
  • eddga – constant endure effect
  • Valkyrie Himmelmez – max hp and sp + 20% / Every 10 seconds, you recover 250 HP and 25 SP.
  • Tutankhamun – All Stats + 1 Add a 3% chance of auto casting Level 10 Kyrie Eleison on the user when the user receives Physical Damage. [Base Intelligence >= 99] Add a chance of auto casting Level 10 Kyrie Eleison is increased to 10%.
  • fallen bishop – MATK + 20%
  • Pyuriel – atk +20%
  • Siren – reduce after cast delay by 10%
  • ancient wyvern – reduce cast time by 10%
  • Qwerty – +25% max sp, +10% damage to wind
  • kraken – +25% max sp, +10% damage to water
  • sobek – +25% max sp, +10% damage to fire
  • set – +25% max sp, +10% damage to earth
  • Gallu – +25% max sp, +10% damage to shadow
  • Triton – +25% max sp, +10% damage to holy
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