Search Posts

Category: Equipment

Weapons

Weapons in SOR:O come in three different sizes, and 4 different levels. The size of a weapon determines its potential damage output against a size of creature, whereas the level of weapon only really matters when it comes to refinements.

Weapon Sizes

Small Weapon’s deal 100% damage to small monsters and 75% to medium/large

  • Dagger
  • One-handed axe
  • Two-handed axe
  • Knuckle
  • Book
  • Bow
  • Revolver

Medium Weapon’s deal 100% damage to medium monsters and 75% to small/large

  • One-handed sword
  • Two-handed sword
  • Mace
  • Rod
  • Whip
  • Instrument
  • Katar
  • Fuuma Shuriken
  • Gatling Gun
  • Rifle

Large Weapon’s deal 100% damage to large monsters and 75% to small/medium

  • One-handed spear
  • Two-handed spear
  • Staff
  • Shotgun
  • Grenade Launcher

Armors

Armor in SOR:O are divided into eight types

Upper Headgear

Upper headgear is divided into four classifications.

  • All-Class: can be worn by most, if not all class’s
  • Clothe: Worn by Mage, Acolyte and Martial Artist
  • Leather: Worn by Thief, Merchant, Fighter and Archer
  • Plated: Worn by Soldier and Warrior

Middle Headgear

Middle headgears are generally cosmetic, give a stat or provide a headgear slot.

Lower Headgear

Lower headgears are generally cosmetic or give some form of resistance.

Body Armor

Body armor is divided into six classifications.

  • All-Class: Can be worn by most, if not all class’s
  • Clothe: Worn by Mage, Acolyte and Martial Artist
  • Leather: Worn by Archer, Fighter and Thief
  • Scale Mail: Worn by Thief and Merchant
  • Chainmail: Worn by Warrior and Merchant
  • Platemail: Worn by Soldier

Shield

Shield’s are divided into three classifications.

  • Light Shield’s: Worn by Mage, Acolyte, and Martial Artist
  • Leather Shield’s: Worn by Thief, Bard, Dancer, Crossbowman, Merchant
  • Heavy Shield’s: Worn by Soldier

Garment

Garment’s are generally all class with some restrictions varying garment to garment.

Footgear

Footgear is divided into four classifications.

  • All-Class: Can be worn by most, if not all class’s
  • Light Footwear: Worn by Mage and Acolyte
  • Leather Footwear: Worn by Soldier, Warrior, Fighter, Thief, Merchant, Archer and Martial Artist
  • Plated Footwear: Worn by Soldier and Warrior

Accesory

Accesories have a multitude of variations. Some classes can wear specific ones, some can only be used by specific classes. A lot of accessories are all-class. Most accessories provide a stat bonus, a low level skill, or minor defense/offense.

God Gears

God Gears or GG for short, are weapons and armors used by heroes of the past. Very powerful, and also very costly to create. Here is a list of all the planned god gears. All god gear is unbreakable in combat, and all god weapons are level 4 weapons. Level 4 weapons can only be used in the main hand, so duel wielding classes may use a level 4 main hand and a level 3 off hand weapon.

One-Handed Swords

  • Gram – 175 attack, +10 str, +10 dex, +10 con, pierces 10% of enemy defense (250 weight)
  • Excalibur – 150 attack, +10 int, +20 con, +20% natural hp recovery (225 weight)

Two-Handed Swords

  • Mimung – 275 attack, +20 con, +20 luk, 100% chance to leech 1% of your damage to heal yourself (500 weight)
  • Arondight – 290 attack, +5 all stats, +5% max sp (550 weight)

One-Handed Axes

  • Olympian Hatchet – 175 attack, +10 str, +10 agi, +5 con, +10% aspd (400 weight)
  • Asgardian hatchet – 175 attack, +10 dex, +20 luk (400 weight)

Two-Handed Axes

  • Labrys – 350 attack, +10 str, +20 con, +10 crit, +10 perfect dodge (750 weight)
  • Forsetis axe – 325 attack, +20 str, +20 agi, +5% max hp (700 weight)

One-Handed Spears

  • Rhongomiant – 160 Attack, +10 str, +15 con, 10% defense pierce (350 weight)
  • gungnir – 150 attack, +10 str, +20 dex, 1% hp leech at a 100% chance, seeking attack that never misses at 20% rate (350 weight)

Two-Handed Spears

  • Poseidons Trident – 250 attack, +5 str, +20 agi, enables use of level 5 double attack, -10% aftercast delay (600 weight)
  • Gunnars Atgeir – 265 attack, +15 str, +10 con, 10% defense pierce (650 weight)

Daggers

  • Fang of Skoll – 130 attack, str+10, dex+10, 10% damage to earth, wind, fire, water property (175 weight)
  • Carnwennan – 120 attack, +5 all stats, enable use of cloaking level 3 (200 weight)

Katars

  • Fangs of Fenrir – 250 attack, +10 con, +10 dex, +10 luk, +10% attack, 5% chance to cause bleeding (350 weight)

Maces

  • Mjolnir – 175 attack, +30 dex, +10% attack (400 weight)
  • Hammer of Hephaestus – 160 attack, +20 dex, +20 int (400 weight)

Books

  • 10 commandments – 110 attack, +10 con, +10 dex, +35% to all forms of healing, -10% cast time, -10% after cast, -3 seconds to cooldowns (250 weight)
  • Tome of Ragnarok – 125 attack, +10 con, +10 luk, matk+25%, -30% cast time, -20% cast delay (250 weight)
  • Necronomicon – 125 attack, +10 con, +10 agi, +25% matk, -30% cast time, -20% cast delay (250 weight)

Wands/Rods

  • Wand Of Dusk – 75 atk, +20 con, +10 int, +25% matk, allows the use of level 5 heal (225 weight)
  • Yggdrasil Wood Wand – 100 attack, +10 con, +20% heal efficiency, +2% heal effenciency per refine (225 weight)
  • gríðarvölr – 100 attack, +10 con, +10 int +20% matk, -20% cast time, -20% castdelay (225 weight)

Staves

  • Staff of Dawn – 100 attack, +10 int, +10 con, +40% matk, -20% cast time, -10% cast delay, +10% to heal skill (300 weight)
  • Staff of Merlin – 100 attack, +10 int, +10 luk, +40% matk, -20% cast time, -10% after cast (300 weight)
  • Gambanteinn – 100 attack, +10 int, +10 agi, +40% matk, -20% cast time, -10% after cast (300 weight)

Bows

  • Apollos Bow – 150 attack, +10 dex, +20 agi, +10 luk, +10% aspd (250 weight)
  • Mistletoe Bow – 175 attack, +20 dex, +10 agi, +10 luk, +20% ranged damage (200 weight)

Crossbows

  • Athena’s Crossbow – 105 attack, +10 dex, +10 agi, +20% ranged damage (200 weight)

Knuckles

  • Claw of Hatii – 175 attack, +10 str, +10 int, +20% aspd, +10% max hp/sp (300 weight)

Instruments

  • Bragis Harp – 120 attack, +10 agi, +10 int, +10 luk, sp usage -10%, +20% arrow Vulcan damage (200 weight)

Whips

  • Aphrodites whip – 120 attack, +10 agi, +10 int, +10 luk, sp usage -10%, +20% arrow Vulcan damage (200 weight)

Guns

  • Heaven and Hell – 150 attack, +10 all stats, +10% ASPD and ranged damage (250 weight)
  • M1 Garand – 200 attack, +50% crit chance, +20% ranged damage, aspd+20% (400 weight)
  • Bullet Storm – 100 attack, ASPD +50%, crit +20%, hit rate -100 (450 weight)
  • Peace Keeper – 250 attack, +20 dex, +20 agi, +30% aspd, splash damage (400 weight)
  • BFG – 666 attack, +20 all stats, +40% aspd, 10% chance to destroy enemy armor/wep well attacking, splash damage (777 weight)

Fuuma

  • Raijins claw – 222 attack, +5 all stats, +50% ranged damage, -20% cast time, -20% aftercast delay (333 weight)

Headgears

  • Ariadnes Diadem – 6 defense, 6 magic defense, +5% healing from all sources, +5% attack and magic attack, reduce damage from all sizes by 5% – Acolyte, Mage, and Martial Artist class (150 weight)
  • Níðhöggr leather cap – 8 defense, 8 magic defense, +10% attack, +5% max hp and sp – Fighter, Thief, Merchant, Martial Artist and Archer class (200 weight)
  • Goswhit – 10 defense, 10 magic defense, +10% max hp, +5% max sp, +50% hp and sp recovery – Soldier and Warrior Class (250 weight)

Body Armor

  • Merlins Garments – 6 defense, 10 magic defense, +10% magic attack, -10% variable cast time, 10% after cast delay reduction, +10 con, +25% resistance to water, fire, earth, wind, ghost, undead propertys – Mage class (400 weight)
  • Robes of Moses – 7 defense, 10 magic defense, +15% to healing skills, +10% max sp, +10% magic attack, +10 dex, +10 luk, +10 con +40% resistance to holy/shadow/undead propertys – Acolyte class (400 weight)
  • Black Belt uniform – 8 defense, 8 magic defense, +10% attack and magic attack, +5% max hp and sp, +10 all stats – Martial Artist Class (450 weight)
  • Babr-e Bayan – 8 defense, 14 magic defense, +25 Critical rate, -30% after cast delay, +20% crit damage, +10 agi, +10 dex, +5 perfect dodge, +40% resistance to earth property – Fighter and Archer class (500 weight)
  • Níðhöggr scales – 10 defense, 12 magic defense, +5% max hp, +25 flee, +50 attack, +30 luk, 10% chance to reflect single target offensive magic back at the caster, +40% resistance to wind property – Thief and Merchant Class (600 weight)
  • Brynhild – 12 defense, 10 magic defense, increases Max HP by 20 times your base level, and MaxSP by 5 times your base level.
    Increases physical damage by 10%, and increases your magic attack power by 10% – Warrior Class (800 weight)
  • Full Plate Of Ancient Hero – 16 defense, 8 magic defense, +20% max hp and sp, +200% natural hp and sp recovery – Soldier Class (1000 weight)

Garments

  • Asprika – 5 defense, 5 magic defense, -20% damage from all melee attacks, +20 flee, enables use of teleport level 1 – Acolyte, Mage, Archer, Martial Artist, Merchant Class (100 weight)
  • Tarnkappe – 6 defense, 6 magic defense, -20% damage from all elements, +20 flee, enables use of cloaking level 3 – Fighter, Thief, Warrior and Merchant Class (200 weight)
  • Mantle of Ancient Hero – 8 defense, 6 magic defense, +10% max hp, -20% damage from melee attacks, enables use of level 5 hiding – Soldier, Warrior, Fighter and Thief Class (300 weight)

Footgear

  • Talaria – 6 defense, 6 magic defense, +20% max hp and sp, enables use of level 4 leap – Acolyte, Mage, Archer and Martial Artist Class. (100 weight)
  • Sleipnir – 8 defense, 8 magic defense, +20% max hp and sp, +15% sp recovery, enables use of Celerity level 10 – Warrior, Fighter, Thief and Merchant Class (200 weight)
  • Boots Of Ancient Hero – 10 defense, 8 magic defense, +20% max hp and sp, enables use of level 10 Blessing – Soldier Class

Shield

  • Svalinn – 5 defense, 5 magic defense, +3000 hp, +20% resistance to all races, enables use of autguard level 5 – Acolyte, Mage and Martial Artist Class (300 weight)
  • Aegis – 7 defense, 7 magic defense, +2000 hp, +15% resistance to all properties, enables use of autoguard level 2 – Thief and Merchant Class (450 weight)
  • Pridwen – 10 defense, 10 magic defense, +1000 hp, enables use of level 5 assumptio – Soldier Class (600 weight)

Accessory

  • Brisingamen – 1 defense, 5 magic defense, +6 str, +6 agi, +6 int, +6 con, +10 luk, +20% to healing skills – Soldier/Mage/Acolyte Class (150 weight)
  • Meggingjard – 2 defense, 5 magic defense, +30 str, aspd+5% – Warrior/Fighter/Thief Class (800 weight)
  • Wolfssegen – 3 defense, 2 magic defense, +30 con, +10% to all forms of healing – Soldier/Mage/Acolyte Class (400 weight)
  • Andvaranaut – 1 defense, 5 magic defense, +10 agi, +10 dex, +10 luk, aspd+3%, crit +3 – Fighter/Thief/Archer Class (300 weight)
  • Seal of Solomon – 3 defense, 3 magic defense, +20 int, -10% cast time, -10% after cast delay – Warrior/Thief/Mage Class (300 weight)
  • Draupnir – 3 defense, 3 magic defense, +15 dex, +15 luk, +250 SP – Warrior/Fighter/Merchant Class (400 weight)
  • Svíagris – 3 defense, 3 magic defense, +5 to all stats, max hp +2000, max sp +100 – Merchant/Martial Artist/Archer and Super Novice Class (300 weight)

Super Novice & Ultra Novice

  • super special awesome hat – 5 defense, 5 magic defense, +5% max hp and sp, +5 to all stats, +10% healing and +5% resistance to all sizes (200 weight)
  • Super special awesome body armor – 8 defense, 8 magic defense, +10% max hp and sp, +10% resistance to all sizes, +25 flee, +25 hit, +5% attack and magic attack (500 weight)
  • Super special awesome shield – 7 defense, 7 magic defense, +2000 hp, +200 sp, +5% resistance to all elemental properties (350 weight)
  • super special awesome Cape – 5 defense, 5 magic defense, -20% damage from all melee attacks, +20 flee, +1000 hp and +100 sp (150 weight)
  • Super special awesome Booties – 7 defense, 7 magic defense, +25% max hp and sp, +20 flee, +5% resistance to all races (150 weight)

Refining

Refinement boosts the benefits you obtain from each piece of weapon and armor you wear, depending on the refine rate. The refine level of a gear is represented by a + in front of the equipment’s name. (Example, +7 Padded Armor[1]) All refines on armor will give the same benefits whether it is garment, body, headgear, footgear or shield. Weapon refinements are based on the level of weapon you upgrade. If a refine fails, the weapon or armor gets destroyed and cannot be refunded, this makes refining very dangerous unless you have multiple pieces of equipment, or a safe certificate.

Items needed to refine

  • Level 1 weapons: Pharacon
  • Level 2 weapons: Emveretarcon
  • Level 3 Weapons: Oridecon
  • Level 4 Weapons: Mythicon
  • Armor: Elunium

Refine Success Rates

  • lv 1 weapon: 1-7 is safe / +8 80% / +9 55% / +10 30%
  • lv 2 weapon: 1-6 is safe / +7 70% / +8 50% / +9 30% / +10 20%
  • lv 3 weapon: 1-5 is safe / +6 75% / +7 60% / +8 45% / +9 30% / +10 15%
  • lv 4 weapon: 1-4 is safe / +5 75% / +6 60% / +7 45% / +8 30% / +9 20% / +10 5%
  • Armor: 1-4 is safe / +5 75% / +6 60% / +7 45% / +8 30% / +9 20% / +10 5%

Mastersmith’s Success rates

  • lv 1 weapon: 1-7 is safe / +8 90% / +9 65% / +10 40%
  • lv 2 weapon: 1-6 is safe / +7 80% / +8 60% / +9 40% / +10 30%
  • lv 3 weapon: 1-5 is safe / +6 85% / +7 70% / +8 55% / +9 40% / +10 25%
  • lv 4 weapon: 1-4 is safe / +5 85% / +6 70% / +7 55% / +8 40% / +9 30% / +10 10%
  • Armor: 1-4 is safe / +5 85% / +6 70% / +7 55% / +8 40% / +9 30% / +10 10%

Each +1 Refine Gives

  • Level 1 Weapon: 3 attack, 3 magic attack, 0.1% attack speed, 1 hit rate, 0.1% critical rate, -0.1% cast time, -0.1% after cast delay
  • Level 2 weapon: 5 attack, 5 magic attack, 0.1% attack speed, 1 hit rate, 0.2% critical rate, -0.1% cast time, -0.1% after cast delay
  • Level 3 Weapon: 7 attack, 7 magic attack, 0.2% attack speed, 1 hit rate, 0.3% critical rate, -0.2% cast time, -0.1% after cast delay
  • Level 4 Weapon: 10 attack, 10 magic attack, 0.3% attack speed, 2 hit rate, 0.4% critical rate, -0.2% cast time, -0.2% after cast delay
  • Armor: 0.5 defense, 0.5 magic defense, 5 soft defense, 5 soft magic defense, 1 flee, 0.4 perfect dodge

Elements

Various weapon’s in SOR:O have a chance to imbue your weapon for a time with an elemental property. This can potentially double the damage you deal too opposing elements. If you cannot obtain an element imbued weapon, other choices are available. First is the enchanter class, this support class can temporarily add an element to your weapon or armor. The second option is forging, blacksmiths can create weapons and armors using their forging skills. A fully made piece of equipment (example a 3 star crumbed claymore) can be passed along to an enchanter to have the weapon permanently endowed with an element.

Elemental Table

Costumes

Costumes are a type of equipment that overrides what you are currently wearing, they are cosmetic headgears. They provide no benefits aside from cosmetic appearance.

What are cards?

In SOR:O, each and every monster has a very low chance to drop a card of itself. These cards are solidified forms of the creatures soul granting you its power. You use a card by placing it into a equipment’s open card slot. For example, a Blade[4] has four weapon card slots, and Chainmail[1] has one armor card slot, lastly a hood[1] has one garment card slot.

Most piece’s of equipment in the Upper headgear, Body armor, Shield, Garment, Footgear, Accessory and Weapon can obtain up to four slots (Ex Hood[0]. Hood[1]. Hood[2]. Hood[3], Hood[4]) However store bought equipment generally has no slots, or a low amount of them. Monsters tend to drop additionally slotted equipment. If your lucky you may find a rare Slot Coupon. Slot coupons come in various grades and allow you to add a slot to a equipment. Cards have some restrictions on what slots in a piece of equipment they can be put into.

Headgear Cards

First headgear slot

  • arc angeling – increases max hp by 500 and hp/sp recovery by 200%
  • ungoliant – immunity to bleeding, hp/sp recovery +100%
  • permeter – +5% resistance to all races
  • coco – def+1, increase sleep resistance by 20%
  • ghoul – def+1, increase poison resistance by 20%
  • stainer – def+1, increase silence resistance by 20%
  • stalatic golem – def+1 increase stun resistance by 20%
  • martin – def+1, increase blind resistance by 20%
  • wooten fighter – def+1, increase bleeding resistance by 20%
  • wooten shooter – def+1, increase confusion resistance by 20%
  • gemini – [Base Agility >= 90] Add a 30% resistance against Silence and Stun // [Base Constitution >= 80] Add a 50% resistance against Stone Curse and Sleep.
  • deviruchi – str+1, immunity to blind
  • giearth – dex+1, immunity to confusion
  • marduk – int+1, immunity to silence
  • nightmare – agi+1 immunity to sleep

Second headgear slot

  • carat – int+2, if headgear is +9 or above, max sp +150
  • incubus – INT -3 Maximum SP +150 SP Recovery -20%, [+ Succubus Card] INT +4, SP Recovery +30%
  • isilla – INT +2, Each magic cast has a chance of reducing cast time by 50% and Flee +30 for 5 seconds.
  • rideword – int+1, 0.01% chance to obtain an old card album when fighting monsters
  • tower-keeper – int+1, reduce casting time by 5%
  • Oak – max sp +80
  • gibbit – mdef +5
  • holden – luk+2
  • Old Oak – dex+2
  • evil nymph – int+2
  • ragged zombie – str+2
  • marin – agi+2
  • poporing – con+2

Third headgear slot

  • banshee – [Mage and Mage Upper Classes] Max SP + 100, Max HP – 100, Inflict 20% more damage with Soul Strike, Napalm Beat, Napalm Vulcan.
  • cramp – add a small chance to obtain money from killing monsters, if using a tarou card as well, str+3
  • dryad – 0.1% add a chance of gaining ‘green live’ each time a plant monster is killed. add a 10% resistance to earth element attacks
    blue acidus – 0.1% Add a chance of gaining ‘Wind of Verdure’ each time an dragon monster is killed. Add a 10% resistance against Wind Property attacks.
  • leaf cat – 0.1% chance of gaining ‘crystal blue’ each time a fish monster is killed, add a 10% resistance against water property attacks
  • blazer – 0.1% chance of gaining ‘red blood’ each time a brute monster is killed, add a 10% resistance against fire property attacks
  • beholder – 0.1% chance of gaining ‘solar amber’ each time a angel monster is killed, add a 10% resistance against holy property attacks
  • snowier – 0.1% chance of gaining ‘moonstone’ each time a demon monster is killed, add a 10% resistance against shadow property attacks
  • wind ghost – 0.1% chance of gaining ‘spirit shard’ each time a formless monster is killed, add a 10% resistance against ghost property attacks
  • Tengu – 0.1% chance of gaining ‘glowing diamond’ each time a undead monster is killed, add a 10% resistance against undead property attacks
  • poison spore – 0.1% chance of gaining “quartz grain” each time a insect monster is killed, add a 10% resistance against poison property attacks
  • myst case – add a small chance of obtaining ‘gift box’ when killing monsters
  • grand peco – Add a 5% chance of auto casting Level 1 Gloria on the user when the user receives Physical Damage. [+ Peco Peco Card] DEF + 3 CON + 3
  • knocker – Increases damage on Formless monster by 5%. A small chance to get Rough Oridecon and Rough Eluminium from Formless monster.

Fourth Headgear Slot (or middle headgears 1 slot)

  • Kublin – +10% atk
  • Oni – +10% matk
  • Rekenber – ignore 50% of physical defense
  • Vesper – ignore 50% of magic defense
  • Evil snake lord – +15% neutral resistance
  • Orc hero card – immunity to stun, poison, bleeding, sleep.
  • White lady – Increases the effectiveness of healing skills by 30% when they are cast by the wearer. max sp +10%
  • Valkyrie Alruna – Increases the effectiveness of healing skills by 30% when they are cast by the wearer
  • Valkyrie Herja – Enables use of level 10 heal
  • Garm – increase damage to poison, ghost, fire type enemies by 25%
  • Maya purple – Enable its user to detect hidden enemies
  • Kiel D-01 – reduces all skills aftercast delay by 25%

Armor Cards

First Body Slot

  • Agav – MATK + 5%, DEF – 10
  • archdamatk +40
  • baby desert wolf – matk +10
  • byrogueatk/matk +10%
  • picky – atk+10
  • porcello – atk+25
  • disguise – 9% chance to inflict silence on attacker when taking physical damage
  • grizzly – 9% chance to inflict blind on attacker when taking physical damage
  • karakasa – 9% chance to inflict confusion on attacker when taking physical damage
  • nightmare terror – 9% chance to inflict curse on attacker when taking physical damage
  • pest – 9% chance to inflict stone on attacker when taking physical damage
  • rybio – 9% chance to inflict stun on attacker when taking physical damage
  • chimera – 9% chance to inflict poison on attacker when taking physical damage
  • sasquatch – 9% chance to inflict freeze on attacker when taking physical damage
  • skeleton prisoner – 9% chance to inflict sleep on attacker when taking physical damage
  • sky deleter – Reduces natural HP recovery by 100%. Gain 100 HP each time an enemy is killed by a Physical Melee Damage.
  • waste stove – str+2, int+2, dex+2
  • yellow novus – hp+500, hp reocvery +50%
  • succubus – Con-3, hp recovery -50%, max hp+2000, with incubus card Con+4 and hp recovery +100%
  • pupa – hp +1000
  • roda frog – hp +500, sp +50
  • picky egg – con+1 max hp +200
  • pecopeco – max hp +10%
  • dark frame – increase damage to angel race by 10%
  • demon pungus – increase damage to demon race by 10%
  • goat – increase damage to plant race by 10%
  • kraben – increase damage to fish race by 10%
  • red novus – increase damage to dragon race by 10%
  • savage – increase damage to brute race by 10%
  • skogul – increase damage to demi human race by 10%
  • steel chonchon – increase damage to insect race by 10%
  • venomous – increase damage to formless race by 10%
  • wraith dead – increase damage to undead race by 10%
  • aliza – increase damage to neutral property by 10%
  • majoruros – increase damage to holy property by 10%
  • brilight – increase damage to undead property by 10%
  • creamy fear – increase damage to ghost property by 10%
  • giant spider – increase damage to poison property by 10%
  • poring – increase damage to water property by 10%
  • dimik – increase damage to wind property by 10%
  • remover – increase damage to fire property by 10%
  • sea otter – increase damage to shadow property by 10%
  • kasa – increase damage to earth property by 10%

Second Body Slot

  • Alicel – flee +20
  • ancient mimic – if luk is 90 or higher, agility +7
  • killer mantis – if int is 90 or higher, +7 str
  • dame of sentinel – if vit is 90 or higher, +7 dex
  • mistress of shelter – if str is 90 or higher, +7 int
  • obsidian – if dex is 90 or higher, +7 vit
  • venatu – if agi is 90 or higher, +7 luk
  • anolian – increase max weight by 750
  • apocalypse – increase max weight by 100 per refine
  • banshee master – matk +25
  • echio – ATK + 25
  • cornutus – make armor unbreakable/unstripable
  • loli ruri – add a 5% chance to autocast level 5 heal on yourself when you receive damage
  • solider – 5% resistance to all elements
  • wooden golem – hp recovery +75%
  • galapago – con+2
  • clock – int+2
  • gremlin – str+2
  • baby leopard – luk+2
  • thief bug – agi+2
  • rocker – dex+2
  • mineral – +3 def

Third Body Slot

  • Angeling – enable use of enchant holy level 1
  • argiope – enable use of enchant poison level 1
  • deviling – enable use of enchant shadow level 1
  • dokibi – enable use of enchant wind level 1
  • evil druid – enables use of enchant undead level 1
  • ghostring – enables use of enchant ghost level 1
  • pasana – enables use of enchant fire level 1
  • sandman – enables use of enchant earth level 1
  • swordfish – enables use of enchant water level 1
  • earth deleter – Reduces natural SP recovery by 100%. Gain 10 SP each time an enemy is killed by a Physical Melee Damage. Drain 100 SP as the armor is unequipped.
  • marc card – Gain protection from the Freeze status and increase resistance to Water Property by 5%.

Fourth Body Slot

  • Valkyrie Reginleif – +25% attack/matk
  • orc lord card – reflect 33% of physical melee damage
  • rsx card – can not be knocked back / make armor unbreakable and unstripable, max hp +5%
  • tao gunka – max hp +75%
  • Entweihen Crothen – matk+100
  • detarderus – atk+100
  • Blood stained knight – Increase damage inflicted on Holy Property, Shadow Property, Angel monster and Demon monster by 40%
  • gloom under the night – increase damage inflicted on neutral property, ghost property, demi human MONSTER and formless monster by 40%
  • goblin lord- increases damage inflicted on poison property, undead property, undead monster, insect monster by 40%
  • Magma Dragon – increases damage inflicted on wind property, fire property, dragon monster and brute monster by 40%
  • kobold lord – increase damage inflicted on water property, earth property, fish monster and plant monster by 40%
  • Celine Kimi – reduce after cast delay by 25%
  • Dunkleosteus – +25% max hp/sp
  • General Daehyun – +15% atk +10% max hp

Shield Cards

first shield slot

  • Alice card – reduces damage from MVP class monsters by 40%, but increases damage from normal class monsters by 40%
  • ancient mummy – increase damage/magic damage to undead element by 15%
  • aqua elemental – increase damage/magic damage to water element by 15%
  • arclouze – increase damage/magic damage to fire element by 15%
  • centipede – increase damage/magic damage to poison element by 15%
  • cornus – increase damage/magic damage to holy element by 15%
  • dark shadow – increase damage/magic damage to shadow element by 15%
  • draco – increase damage/magic damage to earth element by 15%
  • high orc – increase damage/magic damage to neutral element by 15%
  • lucio vespa – increase damage/magic damage to wind element by 15%
  • mi gao – increase damage/magic damage to ghost element by 15%
  • leib olimi – reduce damage from angel monsters by 30%
  • bigfoot – reduce damage from insect monsters by 30%
  • parasite – Reduce damage from Plant monster by 30%
  • orc warrior – reduce damage from brute monsters by 30%
  • penomena – reduce damage from formless monsters by 30%
  • rafflesia – reduce damage from fish monsters by 30%
  • sky petite – reduce damage from dragon monsters by 30%
  • teddy bear – reduce damage from undead monsters by 30%
  • thara frog – reduce damage from demi human monsters by 30%
  • Kalitsburg – reude damage from demon monsters by 30%
  • Hodremlin – Reduces physical damage received from Small, Medium and Large size monsters by 15%. Has a chance of gaining Perfect Dodge +30 for 10 seconds when the wearer receives physical or magical damage
  • horn card – reduce damage from long ranged attacks by 35%
  • Executioner – reduce damage from large monsters by 30%
  • mysteltainn – reduce damage from small monsters by 30%
  • ogretooth – reduce damage from medium monsters by 30%

second shield slot

  • enchanted peach tree – shield – 2nd slot – add a 5% chance of autocasting level 1 heal on yourself when receiving damage, level of heal is boosted to learnt level of heal.
  • muscipular – shield – 2nd slot – add a 3% chance to autocast lv 3 heal and level 3 celerity on yourself when receiving physical damage
  • argos – shield – 2nd slot – increase resistance to stone curse by 40% and earth property by 5%
  • Munak – shield – 2nd slot – increase resistance to silence by 40% and undead property by 5%
  • flame skull – shield – 2nd slot – Add a 30% resistance against Stun, Curse, Blind, Stone Curse. Add a chance of auto casting Stun, Curse, Blind, Stone Curse when the user receives Physical Damage.
  • Gorgon – shield – 2nd slot – add a 5% chance to inflict stone curse on attacker every time you receive damage
  • Megalodon – shield – 2nd slot – add a 5% chance to inflict freeze on attacker every time you receive damage
  • tamruan – shield – 2nd slot – inflict 30% more damage with shield charge and shield boomerang
  • zealotus – shield – 2nd slot – inflict 30% more damage with throw arrow and musical strike

third shield slot

  • Ambernite card – +2 vit every 3 refine
  • sting – +2 dex every 3 refine
  • tatacho – +2 str every 3 refine
  • Maero of Thanatos – +2 agi every 3 refine
  • despero of thanatos – +2 int for every 3 refine
  • dolar of thanatos – +2 agi for every 3 refine
  • odium of thanatos – +150 max weight per refine
  • andre egg – max hp +1% per refine
  • thief bug egg – max hp +200 per refine
  • seeker – shield – mdef +15, enables use of stone curse level 1

fourth shield slot

  • bronze thief bug – 15 def, +25% max sp
  • silver thief bug – 30 mdef, +15% max sp
  • Gold Thief bug – 45 mdef, +5% max sp
  • Platinum Thief bug – 60 mdef
  • maya – mdef+25, Reflect single target attack Magic back at the caster (Success Chance 50%).
  • Valkyrie Brynhildr – mdef+50, +200 max weight limit per refine
  • Medusa – immunity to stone curse, 25% chance when taking magical damage to stone curse the attacker. max sp +20%
  • ktullanux – +50% max hp, +25% resistance to water property
  • stormy knight – +50% max hp, +25% resistance to wind property
  • Phreeoni – max hp +50%, +25% resistance to earth property
  • Fire Lamia – +50% max hp, +25% resistance to fire property
  • Demonic amalgamation – +50% max hp, +25% resistance to shadow property
  • amdarais – +50% max hp, +25% resistance to poison property
  • corrupted root – +50% max hp, +25% resistance to holy property
  • Poking – +50% max hp, +25% resistance to ghost property
Next Page »