Search Posts

Weapon Cards

First, Second and Third Slots

  • andre card – +10 atk to earth type monsters
  • Piere card – +10 atk to fire type monsters
  • Deniro card – +10 atk to wind type monsters
  • aster card – 15% damage to fish race monsters
  • crab card – 15% damage to water element monsters
  • shellfish card – 10% damage to water and fish race monsters
  • abysmal knight – +25% damage to boss type monsters
  • bloody knight – +30% damage to demi human race
  • Hylozoist – increase damage on angel race by 20%
  • caramel – increase damage on insect race by 20%
  • earth petite – increase damage on dragon race by 20%
  • flora – increase damage on fish race by 20%
  • goblin – increase damage on brute race by 20%
  • hydra – increase damage on demi human race by 20%
  • scorpion – Increase damage on Plant monster by 20%.
  • Scorpion king – Increase damage on undead monster by 20%.
  • pecopeco egg – Increase damage of attacks inflicted on Formless monster by 20%
  • strouf – Increase damage on Demon monster by 20%.
  • assaulter card – +10% damage to all propertys
  • driller – 20% more damage to neutral property
  • anaconda – +20% damage to poison property
  • draniliar – +20% damage to water property
  • mandragora – Increase damage inflicted upon Wind Property enemies by 20%
  • mao guai – Inflict 20% more damage on Ghost Property.
  • kaho – Increase damage on Earth Property enemies by 20%.
  • vadon – inflict 20% more damage to fire property monsters
  • santa poring – inflict 20% more damage on shadow property enemies by 20%
  • orc skeleton – Increase damage on Holy Property enemies by 20%.
  • caterpiller – +10 hp for every monster killed with magic
  • beetle king – +25 hp for every monster killed with physical attack
  • trijoint – +5 sp for every monster killed with magic
  • seal card – crit +5, hit+5 flee +5
  • soldier skeleton – +10 crit
  • bloody murderer – physical damage +5% / crit +5
  • bow guardian – crit+5, hit+5, arrow shower damage +50%
  • mobster – 20% more crit damage and 5 crit
  • gryphon – flee +5, crit +5, if warrior class, 1% chance to autocast level 5 bowling bash well attacking
  • drosera – +15 crit for long ranged weps
  • archer skeleton – +10% damage with long ranged
  • cruiser – long ranged damage +5% / crit +5
  • goblin archer – +15% long ranged damage
  • kobold archer – +10% long ranged damage / +5 crit
  • zipper bear – boost to 40 atk
  • hillsrion – +30 attack
  • hornet – +3 str, +10 atk
  • wolf – atk+15, crit+3
  • sword guardian – Critical Rate + 5, HIT + 5, Increases Bowling Bash damage with an one hand or two handed sword by 25%
  • the paper – Inflict 20% more damage with Critical attacks, +3% aspd
  • skeggold – +5% matk
  • centipede larva – int+1, matk+5
  • diabolic – +5% matk / 5% mdef pierce
  • necromancer – INT + 1, and Ignores 2% Magic Defense of enemies per refine.
  • skeleton – atk+15, 1% chance to inflict stun, sleep, silence or stone when attacking
  • zenorc – atk+15, 1% chance to inflict poison, confusion, bleeding and frozen when attacking
  • breeze – atk+5, 5% chance to inflict bleeding when attacking
  • familiar – atk+5, 5% chance to inflict blind when attacking
  • magnolia – atk+5, 5% chance to inflict curse when attacking
  • marina – atk+5, 5% chance to inflict freeze when attacking
  • metaller – atk+5, 5% chance to inflict silence when attacking
  • plankton – atk+5, 5% chance to inflict sleep when attacking
  • requiem – atk+5, 5% chance to inflict confusion when attacking
  • savage babe – atk+5, 5% chance to inflict stun when attacking
  • snake – atk+5, 5% chance to inflict poison when attacking
  • hunter fly – Enable a 5% chance of gaining 15% of the damage inflicted on an enemy as HP with each attack
  • dark priest – Add a 5% chance of decreasing enemy’s SP amount by 10% when attacking.
  • orc lady – +10% damage with dagger class weapons
  • zombie master – +15% more damage with blood drain
  • death word – Inflict 10% more damage with Soul Strike, Napalm Beat, Napalm Vulcan.
  • hill wind – 15% more damage with lord of vermillion and thunder bolt
  • gazeti – +10% more damage with storm gust and cold bolt
  • phendark – 10% more damage with dark strike, dark cross, dark grand cross, dark thunder
  • pitman – +10% more damage with earth strain and earth spike
  • red ferus – +10% more damage with meteor storm and fire bolt
  • deviace – +15% damage to all sizes
  • desert wolf – atk+5, increase damage on small monsters by 25%
  • skeleton worker – atk+5, inflict 15% more damage to medium sized monsters
  • minorous – atk+5, inflict 15% more damage to large monsters
  • fabre – hp +100, vit+1 per refine
  • drops – dex+2
  • lunatic – luk +2, crit +2, p dodge +3
  • female thief bug – agi +3 flee +5
  • mummy – hit +20
  • stone shooter – hit+10, attack+10
  • golem – atk+5, weapon is indestructable and unstripable
  • nereid – matk + 50 weapon weighs 500 more
  • gig – atk + 50 weapon weighs 500 more
  • goblin steamrider – max weight +750
  • lava golem – +5% atk/matk, +500 weight limit
  • panzer goblin – max weight +1000
  • rotar zairo – max weight +500
  • side winder – enables use of level 1 double attack
  • mutant dragonoid – atk+15, 5% chance of autocasting level 3 fireball, if you know a higher level, cast that instead
  • metaling – Add a 5% chance of auto casting Level 1 Strip Weapon on enemy when attacking.
  • injustice – Add a 5% chance of auto casting Level 1 Sonic Blow on the enemy when attacking.
  • lady solace – Add a 1% chance of auto casting Level 5 Grand Cross when attacking.
  • hydrolancer – enables use of trifecta blow level 1
  • Cold Wolf – enables use of level 3 frost diver
  • vagabond wolf – enables use of level 3 heavens drive
  • giant hornet – enables use of level 3 jupital thunder
  • Dark illusion – enables use of level 3 fire ball and level 3 napalm beat
  • cat o nine tails – enables use of level 5 holy light
  • elder – enables use of level 3 gravity storm
  • frus – enables use of level 3 venom dust
  • anubis – enable use of level 5 gravity orbs

fourth slot

  • baphomet – increase splash radius to 7×7 cells. allow it to work with crits, double atk and combos for the splash damage
  • atroce – +20 crit and +10% aspd
  • doppelganger – +20% aspd
  • dracula – 25% chance to absorb 10% of your damage to heal hp
  • drake – ignore weapon size table, +10% defence pierce
  • samurai spector card – +50% monster defence pierce
  • turtle general – increases atk/matk by 30%
  • Valkyrie Randgris – atk/matk +25%, 5% chance to autocast dispell on an enemy, 5% chance to break enemy shield
  • lord of the dead – atk+50, 5% chance to inflict, freeze, sleep, stone curse, confusion, bleeding, stun, silence, poison ailments
  • leonardo de pinchie – enables use of level 3 trifecta blow, atk+10%
  • Mobster Lobster – enables use of level 5 trifecta blow, atk+5% aspd +5%
  • gopinich – enables use of trifecta blow 7
  • corpse spider – enables use of double attack level 3, aspd +5%
  • scythe spider – enables use of double attack level 5, atk +10%
  • claw spider – enables use of double attack level 7
  • Fenrir – increases damage to All elements by 25%