First, Second and Third Slots
- andre card – +10 atk to earth type monsters
- Piere card – +10 atk to fire type monsters
- Deniro card – +10 atk to wind type monsters
- aster card – 15% damage to fish race monsters
- crab card – 15% damage to water element monsters
- shellfish card – 10% damage to water and fish race monsters
- abysmal knight – +25% damage to boss type monsters
- bloody knight – +30% damage to demi human race
- Hylozoist – increase damage on angel race by 20%
- caramel – increase damage on insect race by 20%
- earth petite – increase damage on dragon race by 20%
- flora – increase damage on fish race by 20%
- goblin – increase damage on brute race by 20%
- hydra – increase damage on demi human race by 20%
- scorpion – Increase damage on Plant monster by 20%.
- Scorpion king – Increase damage on undead monster by 20%.
- pecopeco egg – Increase damage of attacks inflicted on Formless monster by 20%
- strouf – Increase damage on Demon monster by 20%.
- assaulter card – +10% damage to all propertys
- driller – 20% more damage to neutral property
- anaconda – +20% damage to poison property
- draniliar – +20% damage to water property
- mandragora – Increase damage inflicted upon Wind Property enemies by 20%
- mao guai – Inflict 20% more damage on Ghost Property.
- kaho – Increase damage on Earth Property enemies by 20%.
- vadon – inflict 20% more damage to fire property monsters
- santa poring – inflict 20% more damage on shadow property enemies by 20%
- orc skeleton – Increase damage on Holy Property enemies by 20%.
- caterpiller – +10 hp for every monster killed with magic
- beetle king – +25 hp for every monster killed with physical attack
- trijoint – +5 sp for every monster killed with magic
- seal card – crit +5, hit+5 flee +5
- soldier skeleton – +10 crit
- bloody murderer – physical damage +5% / crit +5
- bow guardian – crit+5, hit+5, arrow shower damage +50%
- mobster – 20% more crit damage and 5 crit
- gryphon – flee +5, crit +5, if warrior class, 1% chance to autocast level 5 bowling bash well attacking
- drosera – +15 crit for long ranged weps
- archer skeleton – +10% damage with long ranged
- cruiser – long ranged damage +5% / crit +5
- goblin archer – +15% long ranged damage
- kobold archer – +10% long ranged damage / +5 crit
- zipper bear – boost to 40 atk
- hillsrion – +30 attack
- hornet – +3 str, +10 atk
- wolf – atk+15, crit+3
- sword guardian – Critical Rate + 5, HIT + 5, Increases Bowling Bash damage with an one hand or two handed sword by 25%
- the paper – Inflict 20% more damage with Critical attacks, +3% aspd
- skeggold – +5% matk
- centipede larva – int+1, matk+5
- diabolic – +5% matk / 5% mdef pierce
- necromancer – INT + 1, and Ignores 2% Magic Defense of enemies per refine.
- skeleton – atk+15, 1% chance to inflict stun, sleep, silence or stone when attacking
zenorc – atk+15, 1% chance to inflict poison, confusion, bleeding and frozen when attacking- breeze – atk+5, 5% chance to inflict bleeding when attacking
- familiar – atk+5, 5% chance to inflict blind when attacking
- magnolia – atk+5, 5% chance to inflict curse when attacking
- marina – atk+5, 5% chance to inflict freeze when attacking
- metaller – atk+5, 5% chance to inflict silence when attacking
- plankton – atk+5, 5% chance to inflict sleep when attacking
- requiem – atk+5, 5% chance to inflict confusion when attacking
- savage babe – atk+5, 5% chance to inflict stun when attacking
- snake – atk+5, 5% chance to inflict poison when attacking
- hunter fly – Enable a 5% chance of gaining 15% of the damage inflicted on an enemy as HP with each attack
- dark priest – Add a 5% chance of decreasing enemy’s SP amount by 10% when attacking.
- orc lady – +10% damage with dagger class weapons
- zombie master – +15% more damage with blood drain
- death word – Inflict 10% more damage with Soul Strike, Napalm Beat, Napalm Vulcan.
- hill wind – 15% more damage with lord of vermillion and thunder bolt
- gazeti – +10% more damage with storm gust and cold bolt
- phendark – 10% more damage with dark strike, dark cross, dark grand cross, dark thunder
- pitman – +10% more damage with earth strain and earth spike
- red ferus – +10% more damage with meteor storm and fire bolt
deviace – +15% damage to all sizes- desert wolf – atk+5, increase damage on small monsters by 25%
- skeleton worker – atk+5, inflict 15% more damage to
medium sized monsters minorous – atk+5, inflict 15% more damage to large monsters
- fabre – hp +100, vit+1 per refine
- drops – dex+2
- lunatic – luk +2, crit +2, p dodge +3
- female thief bug – agi +3 flee +5
- mummy – hit +20
- stone shooter – hit+10, attack+10
- golem – atk+5, weapon is indestructable and unstripable
- nereid – matk + 50 weapon weighs 500 more
- gig – atk + 50 weapon weighs 500 more
- goblin steamrider – max weight +750
- lava golem – +5% atk/matk, +500 weight limit
- panzer goblin – max weight +1000
- rotar zairo – max weight +500
- side winder – enables use of level 1 double attack
- mutant dragonoid – atk+15, 5% chance of autocasting level 3 fireball, if you know a higher level, cast that instead
- metaling – Add a 5% chance of auto casting Level 1 Strip Weapon on enemy when attacking.
- injustice – Add a 5% chance of auto casting Level 1 Sonic Blow on the enemy when attacking.
- lady solace – Add a 1% chance of auto casting Level 5 Grand Cross when attacking.
- hydrolancer – enables use of trifecta blow level 1
- Cold Wolf – enables use of level 3 frost diver
- vagabond wolf – enables use of level 3 heavens drive
- giant hornet – enables use of level 3
jupital thunder - Dark illusion – enables use of level 3 fire ball and level 3 napalm beat
- cat o nine tails – enables use of level 5 holy light
- elder – enables use of level 3 gravity storm
-
frus – enables use of level 3 venom dust -
anubis – enable use of level 5 gravity orbs
fourth slot
baphomet – increase splash radius to 7×7 cells. allow it to work with crits, doubleatk and combos for the splash damage
atroce – +20 crit and +10%aspd - doppelganger – +20%
aspd
dracula – 25% chance to absorb 10% of your damage to heal hp- drake – ignore weapon size table, +10%
defence pierce - samurai
spector card – +50% monsterdefence pierce - turtle general – increases
atk /matk by 30%
- Valkyrie Randgris –
atk /matk +25%, 5% chance toautocast dispell on an enemy, 5% chance to break enemy shield
- lord of the dead – atk+50, 5% chance to inflict, freeze, sleep, stone curse, confusion, bleeding, stun, silence, poison ailments
leonardo depinchie – enables use of level 3 trifecta blow, atk+10%- Mobster Lobster – enables use of level 5 trifecta blow, atk+5%
aspd +5% gopinich – enables use of trifecta blow 7
- corpse spider – enables use of double attack level 3,
aspd +5% - scythe spider – enables use of double attack level 5,
atk +10% - claw spider – enables use of double attack level 7
- Fenrir – increases damage to All elements by 25%