Search Posts

Author: GM Luna

Headgear Cards

First headgear slot

  • arc angeling – increases max hp by 500 and hp/sp recovery by 200%
  • ungoliant – immunity to bleeding, hp/sp recovery +100%
  • permeter – +5% resistance to all races
  • coco – def+1, increase sleep resistance by 20%
  • ghoul – def+1, increase poison resistance by 20%
  • stainer – def+1, increase silence resistance by 20%
  • stalatic golem – def+1 increase stun resistance by 20%
  • martin – def+1, increase blind resistance by 20%
  • wooten fighter – def+1, increase bleeding resistance by 20%
  • wooten shooter – def+1, increase confusion resistance by 20%
  • gemini – [Base Agility >= 90] Add a 30% resistance against Silence and Stun // [Base Constitution >= 80] Add a 50% resistance against Stone Curse and Sleep.
  • deviruchi – str+1, immunity to blind
  • giearth – dex+1, immunity to confusion
  • marduk – int+1, immunity to silence
  • nightmare – agi+1 immunity to sleep

Second headgear slot

  • carat – int+2, if headgear is +9 or above, max sp +150
  • incubus – INT -3 Maximum SP +150 SP Recovery -20%, [+ Succubus Card] INT +4, SP Recovery +30%
  • isilla – INT +2, Each magic cast has a chance of reducing cast time by 50% and Flee +30 for 5 seconds.
  • rideword – int+1, 0.01% chance to obtain an old card album when fighting monsters
  • tower-keeper – int+1, reduce casting time by 5%
  • Oak – max sp +80
  • gibbit – mdef +5
  • holden – luk+2
  • Old Oak – dex+2
  • evil nymph – int+2
  • ragged zombie – str+2
  • marin – agi+2
  • poporing – con+2

Third headgear slot

  • banshee – [Mage and Mage Upper Classes] Max SP + 100, Max HP – 100, Inflict 20% more damage with Soul Strike, Napalm Beat, Napalm Vulcan.
  • cramp – add a small chance to obtain money from killing monsters, if using a tarou card as well, str+3
  • dryad – 0.1% add a chance of gaining ‘green live’ each time a plant monster is killed. add a 10% resistance to earth element attacks
    blue acidus – 0.1% Add a chance of gaining ‘Wind of Verdure’ each time an dragon monster is killed. Add a 10% resistance against Wind Property attacks.
  • leaf cat – 0.1% chance of gaining ‘crystal blue’ each time a fish monster is killed, add a 10% resistance against water property attacks
  • blazer – 0.1% chance of gaining ‘red blood’ each time a brute monster is killed, add a 10% resistance against fire property attacks
  • beholder – 0.1% chance of gaining ‘solar amber’ each time a angel monster is killed, add a 10% resistance against holy property attacks
  • snowier – 0.1% chance of gaining ‘moonstone’ each time a demon monster is killed, add a 10% resistance against shadow property attacks
  • wind ghost – 0.1% chance of gaining ‘spirit shard’ each time a formless monster is killed, add a 10% resistance against ghost property attacks
  • Tengu – 0.1% chance of gaining ‘glowing diamond’ each time a undead monster is killed, add a 10% resistance against undead property attacks
  • poison spore – 0.1% chance of gaining “quartz grain” each time a insect monster is killed, add a 10% resistance against poison property attacks
  • myst case – add a small chance of obtaining ‘gift box’ when killing monsters
  • grand peco – Add a 5% chance of auto casting Level 1 Gloria on the user when the user receives Physical Damage. [+ Peco Peco Card] DEF + 3 CON + 3
  • knocker – Increases damage on Formless monster by 5%. A small chance to get Rough Oridecon and Rough Eluminium from Formless monster.

Fourth Headgear Slot (or middle headgears 1 slot)

  • Kublin – +10% atk
  • Oni – +10% matk
  • Rekenber – ignore 50% of physical defense
  • Vesper – ignore 50% of magic defense
  • Evil snake lord – +15% neutral resistance
  • Orc hero card – immunity to stun, poison, bleeding, sleep.
  • White lady – Increases the effectiveness of healing skills by 30% when they are cast by the wearer. max sp +10%
  • Valkyrie Alruna – Increases the effectiveness of healing skills by 30% when they are cast by the wearer
  • Valkyrie Herja – Enables use of level 10 heal
  • Garm – increase damage to poison, ghost, fire type enemies by 25%
  • Maya purple – Enable its user to detect hidden enemies
  • Kiel D-01 – reduces all skills aftercast delay by 25%

Armor Cards

First Body Slot

  • Agav – MATK + 5%, DEF – 10
  • archdamatk +40
  • baby desert wolf – matk +10
  • byrogueatk/matk +10%
  • picky – atk+10
  • porcello – atk+25
  • disguise – 9% chance to inflict silence on attacker when taking physical damage
  • grizzly – 9% chance to inflict blind on attacker when taking physical damage
  • karakasa – 9% chance to inflict confusion on attacker when taking physical damage
  • nightmare terror – 9% chance to inflict curse on attacker when taking physical damage
  • pest – 9% chance to inflict stone on attacker when taking physical damage
  • rybio – 9% chance to inflict stun on attacker when taking physical damage
  • chimera – 9% chance to inflict poison on attacker when taking physical damage
  • sasquatch – 9% chance to inflict freeze on attacker when taking physical damage
  • skeleton prisoner – 9% chance to inflict sleep on attacker when taking physical damage
  • sky deleter – Reduces natural HP recovery by 100%. Gain 100 HP each time an enemy is killed by a Physical Melee Damage.
  • waste stove – str+2, int+2, dex+2
  • yellow novus – hp+500, hp reocvery +50%
  • succubus – Con-3, hp recovery -50%, max hp+2000, with incubus card Con+4 and hp recovery +100%
  • pupa – hp +1000
  • roda frog – hp +500, sp +50
  • picky egg – con+1 max hp +200
  • pecopeco – max hp +10%
  • dark frame – increase damage to angel race by 10%
  • demon pungus – increase damage to demon race by 10%
  • goat – increase damage to plant race by 10%
  • kraben – increase damage to fish race by 10%
  • red novus – increase damage to dragon race by 10%
  • savage – increase damage to brute race by 10%
  • skogul – increase damage to demi human race by 10%
  • steel chonchon – increase damage to insect race by 10%
  • venomous – increase damage to formless race by 10%
  • wraith dead – increase damage to undead race by 10%
  • aliza – increase damage to neutral property by 10%
  • majoruros – increase damage to holy property by 10%
  • brilight – increase damage to undead property by 10%
  • creamy fear – increase damage to ghost property by 10%
  • giant spider – increase damage to poison property by 10%
  • poring – increase damage to water property by 10%
  • dimik – increase damage to wind property by 10%
  • remover – increase damage to fire property by 10%
  • sea otter – increase damage to shadow property by 10%
  • kasa – increase damage to earth property by 10%

Second Body Slot

  • Alicel – flee +20
  • ancient mimic – if luk is 90 or higher, agility +7
  • killer mantis – if int is 90 or higher, +7 str
  • dame of sentinel – if vit is 90 or higher, +7 dex
  • mistress of shelter – if str is 90 or higher, +7 int
  • obsidian – if dex is 90 or higher, +7 vit
  • venatu – if agi is 90 or higher, +7 luk
  • anolian – increase max weight by 750
  • apocalypse – increase max weight by 100 per refine
  • banshee master – matk +25
  • echio – ATK + 25
  • cornutus – make armor unbreakable/unstripable
  • loli ruri – add a 5% chance to autocast level 5 heal on yourself when you receive damage
  • solider – 5% resistance to all elements
  • wooden golem – hp recovery +75%
  • galapago – con+2
  • clock – int+2
  • gremlin – str+2
  • baby leopard – luk+2
  • thief bug – agi+2
  • rocker – dex+2
  • mineral – +3 def

Third Body Slot

  • Angeling – enable use of enchant holy level 1
  • argiope – enable use of enchant poison level 1
  • deviling – enable use of enchant shadow level 1
  • dokibi – enable use of enchant wind level 1
  • evil druid – enables use of enchant undead level 1
  • ghostring – enables use of enchant ghost level 1
  • pasana – enables use of enchant fire level 1
  • sandman – enables use of enchant earth level 1
  • swordfish – enables use of enchant water level 1
  • earth deleter – Reduces natural SP recovery by 100%. Gain 10 SP each time an enemy is killed by a Physical Melee Damage. Drain 100 SP as the armor is unequipped.
  • marc card – Gain protection from the Freeze status and increase resistance to Water Property by 5%.

Fourth Body Slot

  • Valkyrie Reginleif – +25% attack/matk
  • orc lord card – reflect 33% of physical melee damage
  • rsx card – can not be knocked back / make armor unbreakable and unstripable, max hp +5%
  • tao gunka – max hp +75%
  • Entweihen Crothen – matk+100
  • detarderus – atk+100
  • Blood stained knight – Increase damage inflicted on Holy Property, Shadow Property, Angel monster and Demon monster by 40%
  • gloom under the night – increase damage inflicted on neutral property, ghost property, demi human MONSTER and formless monster by 40%
  • goblin lord- increases damage inflicted on poison property, undead property, undead monster, insect monster by 40%
  • Magma Dragon – increases damage inflicted on wind property, fire property, dragon monster and brute monster by 40%
  • kobold lord – increase damage inflicted on water property, earth property, fish monster and plant monster by 40%
  • Celine Kimi – reduce after cast delay by 25%
  • Dunkleosteus – +25% max hp/sp
  • General Daehyun – +15% atk +10% max hp

Shield Cards

first shield slot

  • Alice card – reduces damage from MVP class monsters by 40%, but increases damage from normal class monsters by 40%
  • ancient mummy – increase damage/magic damage to undead element by 15%
  • aqua elemental – increase damage/magic damage to water element by 15%
  • arclouze – increase damage/magic damage to fire element by 15%
  • centipede – increase damage/magic damage to poison element by 15%
  • cornus – increase damage/magic damage to holy element by 15%
  • dark shadow – increase damage/magic damage to shadow element by 15%
  • draco – increase damage/magic damage to earth element by 15%
  • high orc – increase damage/magic damage to neutral element by 15%
  • lucio vespa – increase damage/magic damage to wind element by 15%
  • mi gao – increase damage/magic damage to ghost element by 15%
  • leib olimi – reduce damage from angel monsters by 30%
  • bigfoot – reduce damage from insect monsters by 30%
  • parasite – Reduce damage from Plant monster by 30%
  • orc warrior – reduce damage from brute monsters by 30%
  • penomena – reduce damage from formless monsters by 30%
  • rafflesia – reduce damage from fish monsters by 30%
  • sky petite – reduce damage from dragon monsters by 30%
  • teddy bear – reduce damage from undead monsters by 30%
  • thara frog – reduce damage from demi human monsters by 30%
  • Kalitsburg – reude damage from demon monsters by 30%
  • Hodremlin – Reduces physical damage received from Small, Medium and Large size monsters by 15%. Has a chance of gaining Perfect Dodge +30 for 10 seconds when the wearer receives physical or magical damage
  • horn card – reduce damage from long ranged attacks by 35%
  • Executioner – reduce damage from large monsters by 30%
  • mysteltainn – reduce damage from small monsters by 30%
  • ogretooth – reduce damage from medium monsters by 30%

second shield slot

  • enchanted peach tree – shield – 2nd slot – add a 5% chance of autocasting level 1 heal on yourself when receiving damage, level of heal is boosted to learnt level of heal.
  • muscipular – shield – 2nd slot – add a 3% chance to autocast lv 3 heal and level 3 celerity on yourself when receiving physical damage
  • argos – shield – 2nd slot – increase resistance to stone curse by 40% and earth property by 5%
  • Munak – shield – 2nd slot – increase resistance to silence by 40% and undead property by 5%
  • flame skull – shield – 2nd slot – Add a 30% resistance against Stun, Curse, Blind, Stone Curse. Add a chance of auto casting Stun, Curse, Blind, Stone Curse when the user receives Physical Damage.
  • Gorgon – shield – 2nd slot – add a 5% chance to inflict stone curse on attacker every time you receive damage
  • Megalodon – shield – 2nd slot – add a 5% chance to inflict freeze on attacker every time you receive damage
  • tamruan – shield – 2nd slot – inflict 30% more damage with shield charge and shield boomerang
  • zealotus – shield – 2nd slot – inflict 30% more damage with throw arrow and musical strike

third shield slot

  • Ambernite card – +2 vit every 3 refine
  • sting – +2 dex every 3 refine
  • tatacho – +2 str every 3 refine
  • Maero of Thanatos – +2 agi every 3 refine
  • despero of thanatos – +2 int for every 3 refine
  • dolar of thanatos – +2 agi for every 3 refine
  • odium of thanatos – +150 max weight per refine
  • andre egg – max hp +1% per refine
  • thief bug egg – max hp +200 per refine
  • seeker – shield – mdef +15, enables use of stone curse level 1

fourth shield slot

  • bronze thief bug – 15 def, +25% max sp
  • silver thief bug – 30 mdef, +15% max sp
  • Gold Thief bug – 45 mdef, +5% max sp
  • Platinum Thief bug – 60 mdef
  • maya – mdef+25, Reflect single target attack Magic back at the caster (Success Chance 50%).
  • Valkyrie Brynhildr – mdef+50, +200 max weight limit per refine
  • Medusa – immunity to stone curse, 25% chance when taking magical damage to stone curse the attacker. max sp +20%
  • ktullanux – +50% max hp, +25% resistance to water property
  • stormy knight – +50% max hp, +25% resistance to wind property
  • Phreeoni – max hp +50%, +25% resistance to earth property
  • Fire Lamia – +50% max hp, +25% resistance to fire property
  • Demonic amalgamation – +50% max hp, +25% resistance to shadow property
  • amdarais – +50% max hp, +25% resistance to poison property
  • corrupted root – +50% max hp, +25% resistance to holy property
  • Poking – +50% max hp, +25% resistance to ghost property

Garment Cards

First Garment Slot

  • dustiness – increase resistance to wind attacks by 20%, flee+10
  • hode – increase resistance to earth attacks by 20%, flee+10
  • isis – increase resistance to shadow attacks by 20%, flee+10
  • jakk – increase resistance to fire attacks by 20%, flee+10
  • marionette – increase resistance to ghost attacks by 20%, flee+10
  • marse – increase resistance to water attacks by 20%, flee+10
  • myst – increase resistance to poison attacks by 20%, flee+10
  • orc zombie – increase resistance to holy attacks by 20%, flee+10
  • raydric – increase resistance to neutral attacks by 20%, flee +10
  • zombie slaughter – increase resistance to holy attacks by 20%, flee+10
  • noxious – reduce damage from long ranged attacks by 20%
  • orc baby – if garment is +9, flee +15, neutral resist +15%

Second Garment Slot

  • Aliot card – str, dex and int +1, max hp/sp +5%
  • bapho jr – agi+3, crit+2
  • green maiden – +1 luk for every 2 refine, +1 crit for every refine
  • choco – flee+10, pdodge +5
  • condor – flee +10
  • ninetails – agi+2, if garment is +9, flee+20
  • giant whisper – Flee Rate + 10, [Base STR >= 80] ATK + 20, [Base CON >= 80] Maximum HP + 5%, [Base LUK >= 80] Critical Rate + 3
  • frilldora – enables use of cloaking level 1
  • kapha – mdef+8
  • yao jun – increase weight limit by 1000

Third Garment Slot

  • dragon tail – agi+1, flee+10, 10% more damage with double straff and arrow shower
  • dragon fly – inflict 10% more damage to dragon race
  • eclipse – inflict 10% more damage to demon race
  • harpy – inflict 10% more damage to the brute race
  • mastering – inflict 10% more damage to the insect race
  • roween – inflict 10% more damage to fish race
  • toad – inflict 10% more damage to angel race
  • Galion – inflict 10% more damage to demi human race
  • vocal – inflict 10% more damage to plant race
  • wanderer – inflict 10% more damage to undead race
  • whisper – inflict 10% more damage to ghost formless race
  • punk – increase damage with earth/poison magic by 15%
  • salamander – increase damage with fire/holy magic by 15%
  • dullahan – increase damage with water/ghost magic by 15%
  • false angel – increase damage with wind/shadow magic by 15%

Fourth Garment Slot

  • Valkyire Gondul – +30% resistance to all elemental property’s
  • Corpse titan – deal 30% more damage to undead property, and take 30% less damage from undead element
  • Miasma Titan – deal 30% more damage to poison property, and take 30% less damage from poison element
  • Frost Titan – deal 30% more damage to water property, and take 30% less damage from water element
  • Ethereal Titan – deal 30% more damage to ghost property, and take 30% less damage from ghost element
  • Magma Titan – deal 30% more damage to fire property, and take 30% less damage from fire element
  • Gale Titan – deal 30% more damage to wind property, and take 30% less damage from wind element
  • Moss Titan – deal 30% more damage to earth property, and take 30% less damage from earth element
  • Sacred Titan – deal 30% more damage to holy property, and take 30% less damage from holy element
  • Shadow Titan – deal 30% more damage to shadow property, and take 30% less damage from shadow element
  • memory of thanatos – neutral, holy, shadow, ghost resistance +50%
  • Surt – fire, water, wind, earth, poison, undead resistance +50%

Footgear Cards

First Slot

  • Alarm – max hp +500, Add a 20% chance of auto casting Level 1 Sight around the user when the user receives Physical Damage.
  • verit – max hp/sp +10%
  • eggyra – sp recovery +15%
  • sohee – max sp +15%
  • gold acidus – +100 max weight limit per refine
  • zombie – hp recovery + 50%

Second Slot

  • chonchon – aspd +3%
  • frost golem – CON +5
  • firelock soldier – str+2, if footgear is +9 or high hp/sp+10%
  • green ferus card – con +2 if footgear is +9 or high hp/sp+10%
  • martyr card – agi +2 if footgear is +9 or high hp/sp+10%
  • miyabi doll – int+2 if footgear is +9 or high hp/sp+10%
  • raggler – luk+2 if footgear is +9 or high hp/sp+10%
  • merman – dex+2 if footgear is +9 or high hp/sp+10%
  • male thief bug – crit +5
  • baba yaga – every refine increase flee by +3
  • uzhas – every refine increase matk by +3
  • wild rose – agi+1, pdodge+5

Third Slot

  • am mut – Receive 10% more Experience Points from demi human monsters. Receive 20% more damage from demi human monster.
  • ancient worm – Receive 10% more Experience Points from demon monsters. Receive 20% more damage from demon monster.
  • christmas cookie – Receive 10% more Experience Points from angel monsters. Receive 20% more damage from angel monster.
  • explosion – Receive 10% more Experience Points from dragon monsters. Receive 20% more damage from dragon monster.
  • gajomart – Receive 10% more Experience Points from plant monsters. Receive 20% more damage from plant monster.
  • Gullinbursti – Receive 10% more Experience Points from fish monsters. Receive 20% more damage from fish monster.
  • iron fist – Receive 10% more Experience Points from formless monsters. Receive 20% more damage from formless monster.
  • mini demon – Receive 10% more Experience Points from Brute monsters. Receive 20% more damage from Brute monster.
  • skeleton general – Receive 10% more Experience Points from Insect monsters. Receive 20% more damage from Insect monster.
  • zombie prisoner – Receive 10% more Experience Points from Undead monsters. Receive 20% more damage from Undead monster.
  • megalith – mdef+7
  • freezer card – 5% resistance to all sizes

Fourth slot

  • lady tanee – max sp +30%
  • eddga – constant endure effect
  • Valkyrie Himmelmez – max hp and sp + 20% / Every 10 seconds, you recover 250 HP and 25 SP.
  • Tutankhamun – All Stats + 1 Add a 3% chance of auto casting Level 10 Kyrie Eleison on the user when the user receives Physical Damage. [Base Intelligence >= 99] Add a chance of auto casting Level 10 Kyrie Eleison is increased to 10%.
  • fallen bishop – MATK + 20%
  • Pyuriel – atk +20%
  • Siren – reduce after cast delay by 10%
  • ancient wyvern – reduce cast time by 10%
  • Qwerty – +25% max sp, +10% damage to wind
  • kraken – +25% max sp, +10% damage to water
  • sobek – +25% max sp, +10% damage to fire
  • set – +25% max sp, +10% damage to earth
  • Gallu – +25% max sp, +10% damage to shadow
  • Triton – +25% max sp, +10% damage to holy

Accesory Cards

first slot

  • creamy card – enables use of level 1 teleport
  • greatest general – Add a 0.2% chance of auto casting Level 5 Call Spirits on the user when attacking
  • mimic – small chance to receive old blue box from monsters
  • owl baron – Add a 3% chance of auto casting Level 1 Lex Aeterna on an enemy when attacking,[+ Owl Baron Card] Add a 2% chance of auto casting Level 5 Lightning Bolt on an enemy when attacking.
  • owl duke – Add a 0.3% chance of auto casting Level 3 Impositio Manus on the user when attacking. [+ Owl Baron Card] Add a 2% chance of auto casting Level 5 Lightning Bolt on an enemy when attacking.
  • phen – cast time +15%, casting cannot be interupted
  • muka – increases the effectiveness of your heal/sanctuary and other healing skills by 2%
  • mavka – increase the effectiveness of your heal/sanctuary and other healing skills by 6%
  • sageworm – increases the effectiveness of your heal/sanctuary and other healing skills by 8%
  • vitata – enables use of level 1 heal
  • geographer – enables use of level 3 heal
  • wood goblin – enables use of level 5 heal
  • chepet – enables use of level 7 heal
  • marine sphere – enables use of level 5 magnum break
  • smokie – level 3 hiding
  • horong – enables use of sight
  • lude – novice/supernovice/ultranovice 10% chance to autocast level 10 blessing when receiving damage
  • quve – novice/supernovice/ultranovice 10% chance to autocast level 10 celerity when receiving damage

second slot

  • bloody butterfly – int+3 and increase fire wall damage by 20%
  • cookie – luk+3 and increase holy light damage by 20%
  • kukre – agi+3 and increase frost diver damage by 20%
  • spore – con+3 and increase jupital thunder damage by 5%
  • mantis – str+3 and increase napalm beat damage by 20%
  • zerom – dex+3 and increase gravity storm damage by 5%
  • dumpling child – weight limit increased by 250
  • obeaune – weight limit increased by 500
  • poisonous toad – weight limit increased by 750
  • spring rabbit – weight limit incrased by 1000
  • heater – 3% resistance to all elements
  • hell poodle – hit +1, Increases recovery rate of Meat by 100%., Has a 1% chance to cause Bleeding status on an enemy when dealing short ranged physical attack.
  • hermit plant – increase the hp recovery of red/orange/yellow/white/orange/pink/golden/blue potions/condensed potions by 30%
  • Kobold – str +1 crit +5
  • orc archer – +7 crit
  • stapo – matk +3%
  • wormtail – -3% cast time
  • yoyo – pdodge +5
  • zhu po long – crit+3, str +2

third slot

  • alligator card – reduce long ranged damage by 5%
  • pirate skeleton – attack + 10
  • plasma – +20% aspd with grenade launchers
  • raydric archer – 5% more damage with ranged
  • shinobi – triples throw kunai damage
  • baroness of retribution – increase damage to demi human race by 10%
  • bongun – increase damage to demon race by 10%
  • Cloud hermit – increase damage to plant race by 10%
  • dragon egg – increase damage to dragon race by 10%
  • gargoyle card – increase damage to insect race by 10%
  • grove – increase damage to formless race by 10%
  • jing guai – increase damage to angel race by 10%
  • sleeper – increase damage to fish race by 10%
  • stem worm – increase damage to brute race by 10%
  • wraith – increase damage to undead race by 10%
  • violy – Reduce Casting Time of gravity orb by 25%. Inflict 25% more damage with gravity orb.
  • tarou – Reduce Casting Time of soul strike by 25%. Inflict 25% more damage with soul strike.
  • imp card – Reduce Casting Time of fire bolt by 25%. Inflict 25% more damage with fire bolt.
  • siroma – Reduce Casting Time of cold bolt by 25%. Inflict 25% more damage with cold bolt.
  • joker – Reduce Casting Time of lightning bolt by 25%. Inflict 25% more damage with lightning bolt.
  • magmaring – reduce casting time of stone bolt by 25%, inflict 25% more damage with stone bolt
  • anopheles – increase damage on small type monsters by 10%
  • antonio – increase damage on medium type monsters by 10%
  • bathory – increase damage on large type monsters by 10%

fourth slot

  • Osiris card – enables use of lv 4 revive
  • pharaoh card – enables use of level 5 blessing and level 5 Celerity
  • Mistress – enables use of level 5 lord of vermillion (if worn with giant hornet Max HP +20%, Max SP +20%, Reduces the variable cast time of skills by 10%.)
  • Alpha – enables use of level 5 earth strain (if worn with vagabond wolf card, Max HP +20%, Max SP +20%, Reduces the variable cast time of skills by 10%.)
  • Frozen wolf – enables use of level 5 storm gust (if worn with cold wolf card, Max HP +20%, Max SP +20%, Reduces the variable cast time of skills by 10%.)
  • Dark Lord – enables use of level 5 meteor storm (if worn with dark illusion, Max HP +20%, Max SP +20%, Reduces the variable cast time of skills by 10%.)
  • Time holder – enables use of level 5 gravitation field (if worn with elder, max hp+20%, max sp +20%, reduces the variable cast time of skills by 10%.)
  • nephthys – enables use of level 5 hel’s breeze (if worn with anubis, max hp+20%, max sp +20%, reduces the variable cast time of skills by 10%.)
  • Fafnir – enables use of level 5 cloud kill (if worn with frus, max hp+20%, max sp +20%, reduces the variable cast time of skills by 10%.)
  • naght seiger – enables use of level 5 napalm vulcan (if worn with dark illusion, max hp+20%, max sp +20%, reduces the variable cast time of skills by 10%.)
  • Moonlight flower – enables use of level 3 Judex (if worn with cat o nine tails, max hp+20%, max sp +20%, reduces the variable cast time of skills by 10%.)
  • Valkyrie Kára – Enables use of Kaizel level 5
  • Valkyrie Hildr – enables use of Kaahi level 5
  • Skoll – increase damage to shadow, undead, earth type enemies by 25%
  • Hati – increase damage to water, holy, wind type enemies by 25%
  • Nature spirit – enables use of kaizel level 1, healing skills heal 10% more
  • Forest Nymph – enables use of kaizel level 3, healing skills heal 5% more
  • Monk-E – enables use of kaahi level 1, max sp +20%
  • soheon – enables use of kaahi level 3, max sp +10%
  • Beelzebub – reduce casting time by 25%
  • Ifrit – Increase ATK, Critical Rate, and HIT every 10 Job Level. Add a 1% chance of auto casting Level 10 Earthquake on the user when the user receives Physical Damage.
  • Lost Soul – enables use of warp portal level 3

Weapon Cards

First, Second and Third Slots

  • andre card – +10 atk to earth type monsters
  • Piere card – +10 atk to fire type monsters
  • Deniro card – +10 atk to wind type monsters
  • aster card – 15% damage to fish race monsters
  • crab card – 15% damage to water element monsters
  • shellfish card – 10% damage to water and fish race monsters
  • abysmal knight – +25% damage to boss type monsters
  • bloody knight – +30% damage to demi human race
  • Hylozoist – increase damage on angel race by 20%
  • caramel – increase damage on insect race by 20%
  • earth petite – increase damage on dragon race by 20%
  • flora – increase damage on fish race by 20%
  • goblin – increase damage on brute race by 20%
  • hydra – increase damage on demi human race by 20%
  • scorpion – Increase damage on Plant monster by 20%.
  • Scorpion king – Increase damage on undead monster by 20%.
  • pecopeco egg – Increase damage of attacks inflicted on Formless monster by 20%
  • strouf – Increase damage on Demon monster by 20%.
  • assaulter card – +10% damage to all propertys
  • driller – 20% more damage to neutral property
  • anaconda – +20% damage to poison property
  • draniliar – +20% damage to water property
  • mandragora – Increase damage inflicted upon Wind Property enemies by 20%
  • mao guai – Inflict 20% more damage on Ghost Property.
  • kaho – Increase damage on Earth Property enemies by 20%.
  • vadon – inflict 20% more damage to fire property monsters
  • santa poring – inflict 20% more damage on shadow property enemies by 20%
  • orc skeleton – Increase damage on Holy Property enemies by 20%.
  • caterpiller – +10 hp for every monster killed with magic
  • beetle king – +25 hp for every monster killed with physical attack
  • trijoint – +5 sp for every monster killed with magic
  • seal card – crit +5, hit+5 flee +5
  • soldier skeleton – +10 crit
  • bloody murderer – physical damage +5% / crit +5
  • bow guardian – crit+5, hit+5, arrow shower damage +50%
  • mobster – 20% more crit damage and 5 crit
  • gryphon – flee +5, crit +5, if warrior class, 1% chance to autocast level 5 bowling bash well attacking
  • drosera – +15 crit for long ranged weps
  • archer skeleton – +10% damage with long ranged
  • cruiser – long ranged damage +5% / crit +5
  • goblin archer – +15% long ranged damage
  • kobold archer – +10% long ranged damage / +5 crit
  • zipper bear – boost to 40 atk
  • hillsrion – +30 attack
  • hornet – +3 str, +10 atk
  • wolf – atk+15, crit+3
  • sword guardian – Critical Rate + 5, HIT + 5, Increases Bowling Bash damage with an one hand or two handed sword by 25%
  • the paper – Inflict 20% more damage with Critical attacks, +3% aspd
  • skeggold – +5% matk
  • centipede larva – int+1, matk+5
  • diabolic – +5% matk / 5% mdef pierce
  • necromancer – INT + 1, and Ignores 2% Magic Defense of enemies per refine.
  • skeleton – atk+15, 1% chance to inflict stun, sleep, silence or stone when attacking
  • zenorc – atk+15, 1% chance to inflict poison, confusion, bleeding and frozen when attacking
  • breeze – atk+5, 5% chance to inflict bleeding when attacking
  • familiar – atk+5, 5% chance to inflict blind when attacking
  • magnolia – atk+5, 5% chance to inflict curse when attacking
  • marina – atk+5, 5% chance to inflict freeze when attacking
  • metaller – atk+5, 5% chance to inflict silence when attacking
  • plankton – atk+5, 5% chance to inflict sleep when attacking
  • requiem – atk+5, 5% chance to inflict confusion when attacking
  • savage babe – atk+5, 5% chance to inflict stun when attacking
  • snake – atk+5, 5% chance to inflict poison when attacking
  • hunter fly – Enable a 5% chance of gaining 15% of the damage inflicted on an enemy as HP with each attack
  • dark priest – Add a 5% chance of decreasing enemy’s SP amount by 10% when attacking.
  • orc lady – +10% damage with dagger class weapons
  • zombie master – +15% more damage with blood drain
  • death word – Inflict 10% more damage with Soul Strike, Napalm Beat, Napalm Vulcan.
  • hill wind – 15% more damage with lord of vermillion and thunder bolt
  • gazeti – +10% more damage with storm gust and cold bolt
  • phendark – 10% more damage with dark strike, dark cross, dark grand cross, dark thunder
  • pitman – +10% more damage with earth strain and earth spike
  • red ferus – +10% more damage with meteor storm and fire bolt
  • deviace – +15% damage to all sizes
  • desert wolf – atk+5, increase damage on small monsters by 25%
  • skeleton worker – atk+5, inflict 15% more damage to medium sized monsters
  • minorous – atk+5, inflict 15% more damage to large monsters
  • fabre – hp +100, vit+1 per refine
  • drops – dex+2
  • lunatic – luk +2, crit +2, p dodge +3
  • female thief bug – agi +3 flee +5
  • mummy – hit +20
  • stone shooter – hit+10, attack+10
  • golem – atk+5, weapon is indestructable and unstripable
  • nereid – matk + 50 weapon weighs 500 more
  • gig – atk + 50 weapon weighs 500 more
  • goblin steamrider – max weight +750
  • lava golem – +5% atk/matk, +500 weight limit
  • panzer goblin – max weight +1000
  • rotar zairo – max weight +500
  • side winder – enables use of level 1 double attack
  • mutant dragonoid – atk+15, 5% chance of autocasting level 3 fireball, if you know a higher level, cast that instead
  • metaling – Add a 5% chance of auto casting Level 1 Strip Weapon on enemy when attacking.
  • injustice – Add a 5% chance of auto casting Level 1 Sonic Blow on the enemy when attacking.
  • lady solace – Add a 1% chance of auto casting Level 5 Grand Cross when attacking.
  • hydrolancer – enables use of trifecta blow level 1
  • Cold Wolf – enables use of level 3 frost diver
  • vagabond wolf – enables use of level 3 heavens drive
  • giant hornet – enables use of level 3 jupital thunder
  • Dark illusion – enables use of level 3 fire ball and level 3 napalm beat
  • cat o nine tails – enables use of level 5 holy light
  • elder – enables use of level 3 gravity storm
  • frus – enables use of level 3 venom dust
  • anubis – enable use of level 5 gravity orbs

fourth slot

  • baphomet – increase splash radius to 7×7 cells. allow it to work with crits, double atk and combos for the splash damage
  • atroce – +20 crit and +10% aspd
  • doppelganger – +20% aspd
  • dracula – 25% chance to absorb 10% of your damage to heal hp
  • drake – ignore weapon size table, +10% defence pierce
  • samurai spector card – +50% monster defence pierce
  • turtle general – increases atk/matk by 30%
  • Valkyrie Randgris – atk/matk +25%, 5% chance to autocast dispell on an enemy, 5% chance to break enemy shield
  • lord of the dead – atk+50, 5% chance to inflict, freeze, sleep, stone curse, confusion, bleeding, stun, silence, poison ailments
  • leonardo de pinchie – enables use of level 3 trifecta blow, atk+10%
  • Mobster Lobster – enables use of level 5 trifecta blow, atk+5% aspd +5%
  • gopinich – enables use of trifecta blow 7
  • corpse spider – enables use of double attack level 3, aspd +5%
  • scythe spider – enables use of double attack level 5, atk +10%
  • claw spider – enables use of double attack level 7
  • Fenrir – increases damage to All elements by 25%

Stats

Attack or ATK

Attack is the physical damage a player can deal. This is the total combined damage from a weapon and STR for melee or DEX for ranged. At 0 DEX you will always hit between 50% – 100% of the ATK value before damage reductions.

Example: Daggers hit medium monsters for 75% damage, assuming you have 100 ATK, 0 DEX, 0 STR, and the enemy has 50 DEF. you will hit between 50-100 per hit, assuming you managed to hit your maximum of 100, -25% from weapon size means you will land a 75 damage hit, then minus 50% due to DEF down to 38. With this setup, the damage you will deal on these stats is around 19 – 38 per hit.

Magic Attack or MATK

Magic Attack is the magical damage a player can deal. This is the total combined damage from a magical weapon and INT. At 0 DEX you will always hit between 50% – 100% of the MATK value before damage reductions.

Example: Assuming you have 200 MATK, 0 DEX, Use a 100% MATK spell, and the enemy has 50 MDEF. You will hit between 100 – 200 magic damage resulting in 50-100 magic damage due to the enemy’s 50% MDEF.

Cast Time

Cast time reduces the time it takes to cast various skills and spells by a percentage. Mostly used by spellcasters and support classes, DEX heavily influences this stat.

Example: Let’s say a spell takes 10 seconds to cast, Having Cast Time 75 means a 75% reduction in cast time. so 10 seconds becomes 2.5 seconds. You can achieve Instant-Cast at 100.

Critical Cast

Critical cast is the rate at which a physical attack will perform a critical hit and bypass defense, or the percent reduction to after-cast delay from magical spells.

Example: Let’s say you have Critical Cast 60, this would mean on a physical attacker you have a 60% base chance to bypass enemy defense, for a spell however they come with large delays after a spell, so for a spell with a 5-second delay Critical Cast 60 would reduce it by 60% to 2 seconds.

Defense or DEF

Defense is represented by 2 numbers, in the above window you can see it says 0 + 1. The first number represents Defense from armor. Wearing a piece of armor that gives say 10 Defense would make this 10 + 1. For every Defense you have it is a 1% damage reduction. This cannot exceed 90 for a maximum potential of 90% Physical Damage reduction. Critical attacks will bypass this number however dealing full damage.

The second number in DEF is represented by the 1 in the 0 + 1. This is the player’s block rate. Every 10 CON will add a 1% chance to completely block a physical attack. So 100 Constitution will show as 0 + 10, meaning a 10% chance to block any physical attack.

Example: Let’s say you have DEF 60 + 10. First, you have a 10% chance to block any physical attack. so out of 10 hits, you’ll only be hit with roughly 9 of them. Assuming the enemy has an attack value of 1,000. The 9 remaining hits will only hit 400 damage each. Other reductions like Racial Resistance, Elemental Resistance, Size Resistance all stack on this number.

Magic Defense or MDEF

Working the same as Defense above, the first number is represented by magic defense provided by armor, well the second number is magic block rate provided by INT. Thus having 100 INT would give a 10% chance to completely block a physical attack, and Having 50 MDEF from armor would reduce received magic damage by half. Follows the same damage reduction formula as Defense. Just like normal DEF you cannot exceed 90 MDEF.

Evasion

Evasion is a defensive stat given by Agility or AGI. This stat gives a flat percent chance to narrowly evade an attack. Since the evasion is so narrow you will get scratched from attacks, or take some impact damage from an explosion. Successfully evaded attacks will deal 10% of the damage they were originally going to deal. Evasion works on all types of combat such as physical, magical, and skill damage. You cannot exceed 80 evasion no matter how agile you try to become. Evaded attacks will not pass on ailments or make the player flinch.

Example: If you have 70 Evasion, out of 10 attacks, 3 will hit normally, 7 will only leave scratches. if an enemy was going to deal 1000 damage, 30% will hit that 1000 damage, 70% will only hit 100 damage. With DEF added to the mix assuming still 70 evasion but with 50 DEF/MDEF this time. 30% of the attacks will deal 500 damage and 70% will deal 50 damage.

Attack Speed or ASPD

Attack speed is how fast you can attack with physical attacks. Relying on the AGI stat higher ASPD means faster attacks and physical skills will have less motion delay. Every player starts with 20 ASPD this is roughly 1 attack every second. 0 ASPD is the lowest it can get and is an attack every 1.2 seconds. Well, 100 ASPD is the maximum possible attack speed resulting in an attack every 0.2 seconds. Every interval of 10 ASPD is -0.1 Seconds per attack. So every 1 ASPD is -0.01 seconds.

Cooldown

When a skill is on cooldown, you can still use other skills, just not the skill on cooldown. Most physical skills have a short cooldown.

After Cast

After-cast delay is a bit like cooldown, however, when a skill has an aftercast delay, no new skills can be cast until this time is up. Most magic skills have an after-cast delay.

Strength or STR.

  • Each point in STR boosts minimum and maximum Atk by 1
  • Every 10 points add bonus Atk
  • Each point increases the weight limit by 20
  • Each point also reduces the chance of being cursed or suffering a hallucination by 0.7%
  • Every point adds a 0.25% boost to weapon vs size (eg, a dagger does 100% to small, 75% to medium/large monsters. 40 str will apply 10% bonus making it 100% to small, 85% to medium/large monsters.

Agility or AGI

  • Each point adds 0.5 Evasion
  • Each point adds 0.6 ASPD
  • Each point reduces the chance of being inflicted with Stone or Freeze ailments

Constitution or CON

  • Every 10 CON adds a 1% chance to block a physical attack
  • Each point in CON adds a maximum 2% Base max hp
  • Each point increases the amount items heal by 1%
  • Every 5 points increased natural HP Regeneration by 10
  • Each point increases the weight limit by 10
  • Each point reduces the chance of being inflicted with bleeding, poison, and burn by 0.7% a point

Intelligence or INT

  • Each point in INT boosts minimum and maximum Matk by 1
  • Every 10 points add bonus Matk
  • Every 10 points will also add a 1% chance to block magic attacks.
  • Each Point will add 1% Base max SP
  • Each point will increase the amount SP items restore by 1%
  • Every 5 points will boost natural SP regeneration by 2
  • Every 5 points will boost max healing of heal skills
  • Each point also reduces the chance of being blinded or put into the sleep and chaos states by 0.7%

Dexterity or DEX

  • Each point in DEX boosts minimum and maximum ranged attack by 1
  • Every 10 points add bonus ranged attack
  • Each point increases the weight limit by 5
  • Each point adds 0.6 to cast time reduction
  • Each point increases success to steal and disarm skills
  • Each point reduces the chance of being disarmed
  • Each point reduces the chance of being stunned or silenced by 0.7%
  • Each point increases minimum ATK and MATK by 0.5%, meaning at say 50 DEX instead of 50%-100% per hit, you will deal 75%-100% and 100 DEX will mean you always hit your maximum damage

Luck or LUK

  • Each point in luck adds 0.5 Critical Cast
  • Every 4 points reduce an enemy’s chance to crit on you by 1%
  • Every 5 points adds 1 ATK/MATK
  • Every point reduces the chance of being inflicted with any ailment by 0.2%

Stat Ailments

Ailments are inflicted by various skills, monsters, and card effects. Ailments are a form of a debuff that will hinder or outright hurt a player/creature. There is however a way to resist them as stated below a stat usually adds to your chance to reduce its effects or outright nullify it. There also are cards with resistance percentages. for example, each point in DEX reduces the chance to be stunned by 0.7% at 100 DEX this is a 70% chance to not be affected, tack on a stalatic golem card that increases stun immunity by 20% and this becomes a 90% resistance.

Bleeding

  • Causes “rapid” loss of HP over time. Contrary to the effect of Poison, this CAN kill the victim – however the damage is slow enough that it rarely will. The red icon disappears but the effect stays even after relogging or map/zone changes.
  • Natural HP/SP Regen disabled.

CON prevents occurrence and reduce lasting time.

Blind

  • Reduces your attack by 25%
  • Also graphically reduces range of your visibility.

INT affects your chance of being afflicted.

Burn

  • Status-oriented M-DEF is reduced by 25%.
  • If HP is over 25%, you will lose 1% + 10 HP of your max HP every second.
  • HP Regeneration is disabled.

CON affects your chance to be inflicted.

Chaos

  • Causes the character to move into unintended directions when trying to navigate.

INT reduces the chance to be affected.

Critical Wounds

  • Lowers the effectiveness of healing skills on you, including Heal, Sanctuary, Aid Potion and recovery items. This reduction is 20% times the level of Critical Wounds that inflicted it.
  • Lasts 30 seconds.

CON reduces the chance of being affected

Curse

  • Reduce your ATK by 25%.
  • LUK becomes 0.
  • Drastically Reduces your Movement Speed.

STR reduces the chance of being Cursed, VIT reduces duration of being Cursed.

Disarm

  • The player can not reequip any items into a given equipment slot, depending on which one was targeted.

DEX reduces the chance of being affected.

Frozen

  • All DEF contributed by items reduced by 50%.
  • Monsters Hard-DEF is reduced by 50% (round up).
  • Increases your Hard-MDEF by 25%.
  • Impossible to move, attack, pick up items, skill usage, sitting, force disconnection, and item usage.
  • Armor attribute becomes “Water”.

High hard MDEF and LUK will reduce amount of time this ailment affects you, as well as chance of being affected

Hallucination

  • The screen goes wavy and you see crazy numbers for all damage that is processed around you, but they are all fake. Even other players see those numbers at you. The wavy screen effect will cause severe local-machine lag on many newer computers (less than 1 fps), making it difficult to move or use skills or items.

STR reduces the chance of being affected.

Hell’s Power

  • The effected player cannot be resurrected.
  • A purple skull appears on the players screen to indicate the status effect is active and lasts approximately 5 minutes.

Poison

  • Status-oriented DEF is reduced by 25%.
  • If HP is over 25%, you will lose 1.5% + 2 HP of your max HP every second.
  • SP Regeneration is disabled.

CON will reduce the amount of time this ailment affects you, as well as the chance of being affected.

Silence

  • Inability to use any active skills.

DEX will reduce amount of time this ailment affects you, as well as chance of being affected.

Sleep

  • Impossible to move, attack, pick up items, skill usage, sitting, force disconnection, and item usage.
  • If enemy attacks you, you will always get hit.
  • If enemy attacks you, they will have 2x CRIT chance with their attack.

INT will reduce amount of time this ailment affects you, as well as chance of being affected.

Slow Casting

  • Increases your casting time by 20% – 100%.
  • Effect lasts 30 seconds.

Stone

  • All DEF contributed by items is reduced by 50%.
  • Monsters Hard-DEF is reduced by 50% (round up).
  • If HP is over 25%, you will lose 1% of your HP every 5 seconds.
  • Increases your MDEF by 25%.
  • Changes your elemental status as “Earth”
  • Ignores Steal and Lex Aeterna.
  • Impossible to move, attack, pick up items, skill usage, sitting, force disconnection, and item usage.

High Hard MDEF and LUK reduces the chance and duration.

Stun

  • Evasion will be negated.
  • Impossible to move, attack, pick up items, skill usage, sitting, force disconnection, and item usage.

DEX reduces the chance to be stunned.

Undead

  • The player become Undead property.
  • Support buffs such as Blessing and Increase AGI are removed.
  • Support buffs such as Blessing and Increase AGI deal damage to the player and the buffs are not applied, even in PVM. They will do 1 damage, but cannot be copied by the Rogue class using Intimidate
  • Heal and Sanctuary have no effect on the player in PvM
  • The ailment causes the player’s sprite to glow green.

CON and LUK reduce the chance to be affected.

Starter Classes 1-1

Warrior

The Warrior is an offensive or support melee class, it specializes in Two-handed melee combat or shield tank combat. It can wield heavy two-handed weapons or a heavy shield. When it comes to honour on the battlefield, the warrior is unbeaten. This class benefits from STR, CON, and DEX

  • Damage 3/5
  • Defense 3/5
  • Support 2/5

Skills

  • Two-Handed Weapon Mastery: Passive: Max level 10: Increase damage with Two-Handed axes, swords, and spears by 1% per level.
  • STR Mastery: Passive: Max level 10: Increase STR stat by +2 per level
  • Bash: Offensive: Max level 10: Cost: 10+1 sp per level. 100% + 25% damage per level. 1 second cooldown.
  • Magnum Break: Offensive: Max level 10: Cost: 15+1 sp per level. deals 100% + 20% Fire property damage per level in a 5×5 radius around the caster. 1 second cooldown.
  • Provoke: Active: Max level 10: Cost: 10 sp. provoke a single target to change targets to you, reducing its defense by 2.5% and raising its attack by 1% per level.
  • Endure: Self Buff: Max level 10: Cost: 20+2 sp per level. the player cannot flinch from attacks. Duration: 5+1 seconds per level. 30 second cooldown
  • Parry: self buff: max level 10: cost: 75 sp. while active and wielding a 2h axe, 2h sword or 2h spear, the warrior has a 5% + 2% per level change to parry a physical attack and take no damage. 70 second duration (requires level 10 two-handed weapon mastery and level 10 bronze sinew)
  • HP Mastery: Passive: Max level 10: increases max hp by 2%.
  • Hp Recovery: Passive: Max level 10: Heals ((5*SkillLV) + (Maximum HP*0.002*SkillLV)) HP per 6 seconds well standing still. Increases the effect of healing items by (10*SkillLV)% (cumulative with the increase from CON).
  • Devotion: Active: Max level 10: cost: 20 sp. connect to 1 party member per level protecting them from taking their full damage. Duration: 90 seconds. (cannot be used on other warrior, captain, general, defender or guardian classes)
  • Shield Boomerang: Offensive: Max level 10: Cost: 10+1 sp per level. 100% + 20% damage per level. 1 second cooldown.
  • Shield Charge: Offensive: Max level 10: Cost: 15+1 sp per level. 100% + 25% damage per level. 1 second cooldown.
  • Taunt: Active: Max level 10: Cost: 25 sp. Taunt all enemies in a 5×5 area around the caster causing them to change targets to the caster. 3 second cool down. (requires level 5 devotion and level 5 provoke)
  • Quest Skill: Fatal Blow: when using bash level 6 to 10, you receive a 5% per level chance to stun an enemy.
  • Quest Skill: Moving Hp Recovery: Character regenerates HP while walking. Rate is 50% of standing recovery, and not affected by Increase Recuperative Power skill.

Fighter

The Fighter is an offensive melee class, it starts unarmed and when advancing to the advanced classes learns to specialize in different weapon styles depending on the path chosen in life, however, none of the paths can use shields. Mixing speed and offense but lacking in defense, it deals fast strikes to the opponent. This class benefits from all types of stats.

  • Damage 5/5
  • Defense 2/5
  • Support 1/5

Skills

  • Attack Mastery: Passive: Max level 10: Increase damage by 1% per level.
  • Stat Mastery: Passive: Max level 10: increase STR, INT, DEX, CON, AGI, LUK by 1 per level.
  • Dodge: Passive: Max level 10: Increase Flee rate by 1 and Perfect dodge by 0.5 per level.
  • Trifecta Blow: Passive: Max level 10: Has a 10+2% chance per level of attacking 3 times in a single attack. (This skill can crit)
  • Focus: Self Buff: Max level 10: Cost: 20+10 sp per level. Raises INT and DEX by 3+1% per level. Duration 60 + 24 seconds per level.
  • Palm Strike: Offensive: Max level 10: Cost: 10+1 sp per level. deals 100+20% damage per level to a 3×3 radius and can only be used when unarmed. 2-second cooldown.
  • Palm Push Strike: Offensive: Max level 10: cost 10+1 sp per level. deals 100% + 30% damage to a single target while unarmed and pushs it backwards away from you. 1- second cooldown.
  • Quest Skill: Auto Berserk: When your HP goes below 25%, you gain +10% attack but -25% defence.

Thief

The thief is a support melee class, it specializes in daggers and stealth. It can deal quick strikes and hide in the shadows. Using its nimble fingers it can alleviate monsters of items they may be carrying. This class benefits from AGI, LUK, STR, DEX

  • Damage 3/5
  • Defense 4/5
  • Support 2/5

Skills

  • Improved Flee: Passive: Max level 10: increase flee rate by 2 per level.
  • Double Attack: Passive: Max level 10: has a 20% + 4% per level chance of attacking twice in a single attack. (This skill can crit)
  • Luck Mastery: Passive: Max level 10: increases LUK by +3 per level.
  • Hiding: Self Buff: Max level 10: Cost: 10 sp. Hide in the shadows being unable to be seen (some monsters and skills can reveal a hiding player. Duration: 60+24 seconds per level.
  • Steal: Active: Max level 10: Cost: 10 sp. Steals an item from a monster. items below 0.2% drop rate cannot be stolen. Success chance is DropRatio*(DEX/2 + LUK/2 – MonsterDEX + MonsterLUK + 10 + 3*SkillLV + )/100.
  • Envenom: Offensive: Max level 10: Cost: 12 sp. An attack that adds 15*SkillLV to your ATK (unmodified by Armor and VIT Def) to your normal damage. This bonus damage is always inflicted, whether your character lands a normal hit or not.
    Envenom has a (10+4*SkillLV)% chance to inflict poison status on target. 
  • Throw Sand: Offensive: Max level 10: Cost: 10+1 sp per level. deals 100% + 20% earth elemental damage per level. 0.5 second cooldown.
  • Quest Skill: BackSlide: This allows the user to move backward 5 spaces when used.

Merchant

The merchant is a support melee Class, it specializes in axes and making money. They use various skills to sell items for more money, get cheaper items from stores and can even open up a market stall to sell goods too other players. This class’s advancements can learn to make various items. This class benefits from STR, VIT, DEX for combat and DEX, LUK for creation.

  • Damage 3/5
  • Defense 2/5
  • Support 2/5

Skills

  • Enlarge Weight Limit: Passive: Max level 10: increases maximum weight limit by 200 per level.
  • Discount: Passive: Max level 10: reduces cost of NPC sold items by 5% + 2% per level.
  • Overcharge: Passive: Max level 10: increases money earned from loot sold to a NPC by 5% + 2% per level.
  • Pushcart: Active: Max level 10: Cost: none. when used, opens a interface allowing you to select a cart appropriate to your level. carts can hold items for you with a separate weight limit. Movement speed is reduced to 50% with a +5% movement speed boost per level.
  • Appraise: Active: Max level 1: Cost: 10 sp. when used, allows you to identify equipment dropped by monsters.
  • Vending: Active: Max level 10: Cost: 10 sp. when used, opens a interface allowing you to sell items to other players.
  • Store: Active: Max level 10: Cost: 10 sp. when used, opens a interface allowing you to buy items from other players.
  • Aggresive Sales Pitch: Max level 5: Cost: sp 40+6 per level, duration: 70 seconds. each level boosts party str and luk by +1
  • Mammonite: Offensive: Max level 10: Cost: 5 sp. deals 300% + 30% damage per level at the cost of 100z x level. 0.5 second cooldown.
  • Quest Skill: Change Cart: This allows the merchant to change the cart style they have.

Martial Artist

The martial artist is an offensive melee class, it specializes in unarmed combat. Using various techniques they roundhouse kick opponents into submission. This class can also change the elemental property of their attacks to amplify the damage they dish out. This class can benefit from every stat.

  • Damage 4/5
  • Defense 2/5
  • Support 3/5

Skills

  • Running: Active: Max level 10: Cost: 110-10 sp per level. When you use this skill, your character starts running straight forward. You cannot change the direction of where he is running while running. You can stop using Running skill by simply using it again (no SP cost to stop), or use another skill, or run into the wall. When you use this skill (At least at level 7) and then immediately stop, then there will be +10 STR buff and a +(10*SkillLV)% damage to the Kick skills for 150 seconds if you are un-armed (only works on martial artist, star lord and star emperor) When you do not have any weapons equipped, the kicking skill damage will increase by +10 per level of this skill, for a maximum of +100.
  • Warm Wind: Self Buff: Max level 7: Cost: 50 sp. changes the element you attack with based on the level used. Duration: 70 seconds.
  • High Jump: Active: Max level 5: Cost: 50 sp. leap forward 2*skill level cells avoiding obstacles, walls, and even cliffs.
  • Break Fall: Self buff: max level 1: cost: 10 sp. This is a skill you can turn ON and OFF by pressing the skill button. When you leave this ON, there’s 20% chance of dodging an enemy ranged Physical or Magic attacks. It is not removed after death.
  • Taekwon Misson: Active: max level 1: Cost: 10 sp. You can use this skill only if you are a Martial Artist. You cannot use this skill once you switch to any advanced class. When you use it, the name of a monster randomly chosen will be displayed and logged. Then, if you kill that same monster for 100 times (does not have to be in a row), you get 1 point, and you will be assigned a new randomly selected monster.
    When you use this skill while your Target Percent is at 0% (no monster killed yet), you have a 1% chance to receive a new random target.
    When you have a certain number of points you become a TaeKwon Ranker (No effect if you already advanced classes). As such, you can do infinite combos of all kicks – Whirlwind Kick, Axe Kick, Round Kick, Counter Kick – but you have to prepare the stance of at least 1 and spam when it triggers. Also, you must make alternate kicks, if you do the same kick twice the spam ends. However, you cannot do Flying Side Kick as part of an infinite combo. Any LV 90+ TaeKwon Ranker players will have tripled Maximum HP and SP, and be able to use all of the TaeKwon skills. Check the TaeKwon Ranker Fame List by typing “/taekwon”.
  • Peaceful Rest: Passive: Max level 10: If there is another martial artist, Star-lord, Soul Linker, Gunslinger, Ninja, Star emperor, Soul Reaper, Sharpshooter, Shinobi, sitting next to you while sitting, this skill activates, allowing you to regenerate HP. The HP recovered listed just below is the base value, and it increases depending on your VIT. This skill no longer works when you are overweight.
  • Enjoyable Rest: Passive: Max level 10: If there is another martial artist, Star-lord, Soul Linker, Gunslinger, Ninja, Star emperor, Soul Reaper, Sharpshooter, Shinobi, sitting next to you while sitting, this skill activates, allowing you to regenerate SP. The SP recovered listed just below is the base value, and it increases depending on your INT. This skill no longer works when you are overweight.
  • Fighting Chant: Passive: Max level 5: It increases your ATK (2*SkillLV)% per party member on the same map. For example, if there are 10 party members, and you have LV 5 in this skill, your ATK is increased by 100%. The increase is applied to the BASE ATK rate, not counting in any other buffs that may have increased your ATK, and for skills that increase ATK above 500%, the calculation is fixed to (100 * Bonus%) + 500%.
  • Prepare Whirlwind Kick: Self-buff: Max level 1: Cost: 10 sp. This is a skill you can turn ON and OFF by pressing the skill button. When you leave this ON, there’s 15% chance of doing the Whirlwind preparation stance when you hit the enemy with normal attack. It remains after death.
  • Prepare Axe Kick: Self-buff: Max level 1: Cost: 10 sp. This is a skill you can turn ON and OFF by simply pressing the skill button. When you leave this ON, there’s 15% chance of doing the Axe Kick preparation stance when you hit the enemy with normal attack. It remains after death.
  • Prepare Round Kick: Self-buff: Max level 1: Cost: 10 sp. This is a skill you can turn ON and OFF by pressing the skill button. When you leave this ON, there’s 15% chance of doing the Round Kick preparation stance when you hit the enemy with normal attack. It remains after death.
  • Prepare Counter Kick: Self-buff: Max level 1: Cost: 10 sp. This is a skill you can turn ON and OFF by pressing the skill button. When you leave this ON, there’s 20% chance of doing the Counter Kick preparation stance when you hit the enemy with a normal attack. It remains after death.
  • Whirlwind Kick: Offensive: Max level 7: Cost: 10+1 sp. When you have prepared the Whirlwind Stance, then you can use this to deal damage in an area of 5×5 cells from where you stand. Damage is (160+20*SkillLV)% ATK
  • Axe Kick: Offensive: Max level 7: Cost: 10+1 sp. When you use this skill while you have the Axe Kick Stance prepared, you hit a single enemy for 160%+20*SkillLV ATK and cause stun for 3 sec.
  • Roundhouse Kick: Offensive: Max level 7: Cost: 10+1 sp. When you use this skill while you have Round Kick Stance prepared, you hit a single enemy strongly for (190+30*SkillLV)% ATK damage. All enemies around 3×3 cells of the target enemy will be pushed away and stunned with no damage.
  • Counter Kick: Offensive: Max level 7: Cost: 10+1 sp. When you use this skill while you have Counter Kick Stance prepared, it will hit the single enemy target with a 100% success and cause (190+30*SkillLV)% damage
  • Flying Side Kick: Offensive: Max level 7: Cost: 50 sp. Attack an enemy who is away from you by jumping at him/her/it, landing in the same cell than your target. Normally, you would have to target this skill manually to attack, but if you use it while doing Break Fall, you will automatically attack the dodged target. The damage of this skill is (30+10*SkillLV)%, but if used right after Break Fall, it becomes stronger as your BaseLV goes up. Also, this skill has a unique property, when you hit the target player, any TaeKwon/Star Gladiator/Soul Linker-based buffs – such as all Spirit buffs, new skills bestowed by Spirit buffs, or Berserk Potion acquired through Berserk Pitcher – they may have, are all dispelled.
    However, if the target player has Preserve skill used on them, then they are invulnerable to this dispel effect. When this skill is used while using Running skill, the power of this ability will increase based on the character BaseLV.
  • Quest Skill: Iron Bone: grants +5 hard def and mdef

Archer

The archer is an offensive long-ranged class, it specializes in the bow and arrow combat style. They can create various elemental tipped arrows to inflict heavy damage against elemental creatures. The archer has many different roles in a party after advancements. This class benefits from DEX, AGI, LUK

  • Damage 5/5
  • Defense 2/5
  • Support 2/5

Skills

  • Dex Mastery: Passive: Max level 10: increases DEX by +2 per level
  • Owls Eye: Passive: Max level 10: increases the distance a bow can attack from by 1 cell per level.
  • Ranged Mastery: Passive: Max level 10: each level raises damage with ranged weapons by 1%
  • Improve Concentration: Self Buff: Max level 10: Cost: 20+10. Increases DEX and AGI by 3+1% per level. Duration: 60 + 24 seconds per level.
  • Double Strafing: Offensive: Max level 10: Cost: 10+1 sp per level. deals 200% + 20% damage per level. 0.5 second cooldown
  • Arrow Shower: Offensive: Max level 10: Cost: 15+1 sp per level. deals 100% + 10% damage per level in a 5×5 around the caster. 1-second cooldown
  • Charged Arrow: Offensive: Max level 10: Cost 20+1 sp per level. deals 100% + 10% damage per level to a single target. when hit the targeted enemy will be pushed backward 6 cells. 1-second cooldown
  • Quest Skill: Phantasmic Arrow: fires an illusionary arrow that deals 150% damage and knocks the enemy back 3 cells.

Mage

The mage is an offensive magic class, it specializes in elemental magic damage. They can specialize in Wind, Fire, Earth and Water magic, or Shadow, Ghost, Poison and Undead magic. They can do a combination of the two as well, although a lot less proficiently. This class benefits from INT, DEX and LUK

  • Damage 5/5
  • Defense 2/5
  • Support 2/5

Skills

  • SP Recovery: Passive: Max level 10: Recovers (Maximum SP/500 + 3)*SkillLV SP per 12 full seconds when standing still and increases the efficiency of SP recovering items by +2% per SkillLV.
  • Sight: Active: Max level 1: Cost: 20 sp. summon a bright fire to see things hidden in the shadows.
  • Sense: Active: Max level 1: Cost: 10 sp. Brings up a window with information about the targeted monster such as HP, element, level, etc at the time the spell is cast. Party members also see this window.
  • Cast Cancel: Self Support: Max level 5: Cost: 5 sp. Cancels your own spell before it finishes casting. SP Cost of the interrupted spell is reduced based on skill level.
  • Cold Bolt: Offensive: Max level 10: Cost: 10+4 sp per level. summon a bolt of ice per level to strike the enemy for 1.2*MATK water elemental damage each bolt with a 2% per hit chance to freeze the enemy. 4 second cast time, 2-second aftercast delay.
  • Ice Wall: Support: Max level 5: Cost: 60 sp: Creates a frozen wall of ice that stops enemies from approaching. Maximum 2 walls per magician.
  • Fire Bolt: Offensive: Max level 10: Cost: 10+4 sp per level. summon a bolt of fire per level to strike the enemy for 1.2*MATK fire elemental damage each bolt with a 2% per hit chance to disarm the enemy. 4 second cast time, 2-second aftercast delay.
  • Fire Wall: Offensive: Max level 10: cost: 50 sp. summon a wall of fire that repels enemies for a specific number of attacks dealing 0.5*MATK fire elemental damage per hit. 4 attacks + 1 per level. Duration: 4 + 1 second per level. 1 second cast time, 1 second cooldown.
  • Lightning Bolt: Offensive: Max level 10: Cost: 10+4 sp per level. summon a bolt of lightning per level to strike the enemy for 1.2*MATK wind elemental damage each bolt with a 2% per hit chance to stun the enemy. 4 second cast time, 2-second aftercast delay.
  • Lightning Waltz: Offensive: Max level 5: Generates thunder under the feet of the caster, leaving a trail of wind element damage zones when you walk that can stun enemies who walk onto them.
  • Stone Bolt: Offensive: Max level 10: Cost: 10+4 sp per level. summon a sharp rock per level to strike the enemy for 1.2*MATK earth elemental damage each bolt with a 2% per hit chance to petrify the enemy. 4 second cast time, 2-second aftercast delay.
  • Stone Curse: Active: Max level 5: Cost: 30 sp. Has a 25+5% per level chance to inflict the stone curse ailment (petrify) on a target. 1 second cast time, 1-second cooldown.
  • Soul Strike: Offensive: Max level 10: Cost: 20+2 sp per level. Hits the target with (1+SkillLV/2) bolts for 1.2*MATK using Ghost Element with a 3% chance per bolt to inflict silence. 2 second cast time, 1-second cooldown.
  • Ghostly Veil: Support: Max level 5: Cost 100 sp, snares a target for 2 seconds per level in an Ethereal Curtain. enemies caught in the skill will receive double Ghost property damage, 1 second cast time, 15 second cooldown. requires level 7 soul strike
  • Gravity Strike: Offensive: Max level 10: Cost: 20+2 sp per level. Hits the target with (1+SkillLV/2) bolts for 1.2*MATK using shadow Element with a 2% chance per bolt to inflict decrease agility and slow casting. 2 second cast time, 1-second cooldown.
  • Shadows Grasp: Support: Max level 5: Cost 100 sp: snares a target for 2 seconds per level with shadowy hands. enemies caught in the skill will receive double Shadow element damage, 1 second cast time, 15 second cooldown. Requires level 7 gravity strike.
  • Venom Strike: max level 10: Cost: 20+2 sp per level. Hits the target with (1+SkillLV/2) venom bolts for 1*MATK using posion Element and has a 20% chance to inflict poison ailment, 2 second cast time, 1 second cooldown.
  • Spiders Web: Max level 5: Cost: 100 sp. snares a target for 2 seconds per level in a web. enemies caught in the web will receive double poison property damage, 1 second cast time, 15 second cooldown. requires level 7 venom strike
  • Quest Skill: Energy Coat: well active all physical damage received is reduced by a percentage based on remaining sp.

Cleric

The Cleric is a support magic class, it specializes in making allies stronger with healing and stat boosts, along with offensive holy magic. This class benefits most from INT, DEX and CON

  • Damage 3/5
  • Defense 2/5
  • Support 5/5

Skills

  • SP Mastery: Passive: Max level 10: increases maximum sp by 1% per level
  • Celerity: Buff: Max level 10: Cost: 10+9 sp per level. Boosts all party members AGI by 1*skill level and boosts movement speed by a small amount. Duration: 70 seconds.
  • Blessing: Buff: Max level 10: Cost: 10+9 sp per level. Boosts all party members STR, DEX and INT by 1*skill level. Duration: 70 seconds.
  • Heal: Active: Max level 10: Cost: 10+3 sp per level. Heals a target’s HP for [(BaseLV+INT)/8]*(4+8*SkillLV). When used against Undead property monsters, it is a holy attack that ignores MDEF and INT, but deals only half damage (that is, HealValue*ElementModifier/2). 0.5 second cooldown.
  • Recovery: Active: Max level 1: Cost: 10 sp. Cures Frozen and Stunned effects on players. Causes non-Undead property monsters to lose their target. Passive monsters will stop attacking, while aggressive monsters will choose a new target. Recovery may inflict Blind effect on Undead property monsters. The chance of this occurring is equal to (100 – (MonsterINT/2 + MonsterVIT/3 + MonsterLUK/10)) %. A successful blinding will be accompanied by the usual chirping sound. 1 second cooldown.
  • Cure: Active: Max level 1: Cost: 10 sp. Cures Blind, Confusion, poison and Silence (limitation: you can’t cure yourself from Silence since you can’t cast while Silenced). 1 second cooldown
  • Revive: Active: Max level 5: Cost: 100 sp. revives a dead player with 30+10% of their max hp and 5+4% of their max sp per level. 5-second cooldown.
  • Ruwatch: Active: Max level 1: cost: 25 sp. summons a holy light to see enemies hidden in the shadows.
  • Pneuma: Active: Max level 1: Cost: 10 sp. summons a green cloud that blocks all ranged damage in a 3×3 radius around it. Duration: 10 seconds. 2-second cooldown.
  • Teleport: Active: Max level 2: Cost: 10 sp. allows you to teleport to your save location or a random location on the map.
  • Warp Portal: Active: Max level 4: Cost: 50 sp. opens a portal to a location you previously saved as a warp point, players save location counting as your first warp point allows up to 3 custom save spots.
  • Holy Light: Offensive: Max level 10: Cost: 10+4 sp per level. summon a bright holy light to smite the enemy for 12*MATK holy elemental damage with a 20% chance to blind the enemy. 4 second cast time, 2-second aftercast delay.
  • Quest Skill: Aqua Benedicta: allows the creation of holy water
Next Page » « Previous Page